Wesnoth 0.9.5
Moderator: Forum Moderators
-
- Posts: 110
- Joined: April 6th, 2004, 10:06 am
- Location: North Norfolk, UK
If someone is interested i put online my compiled version of Wesnoth (built using XCode 2.1 on Mac OS X.4.2, so i don't know if it works with previous configurations)
It works without problems on my old G4 and it's even faster than Sith's official version..
To run Wesnoth just download it here (12.9 Mb), unzip it, then open the Terminal..
Drag and drop the wesnoth app on the terminal window and press Enter..
You should be running 0.9.5 for mac
I used the Yousendit service so the file will be available for 7 days only..
It works without problems on my old G4 and it's even faster than Sith's official version..
To run Wesnoth just download it here (12.9 Mb), unzip it, then open the Terminal..
Drag and drop the wesnoth app on the terminal window and press Enter..
You should be running 0.9.5 for mac
I used the Yousendit service so the file will be available for 7 days only..
Last edited by Hellrider on August 15th, 2005, 12:45 pm, edited 5 times in total.
-
- Posts: 110
- Joined: April 6th, 2004, 10:06 am
- Location: North Norfolk, UK
Ankka wrote:How can a file that small contain all stuff from BfW? The source is 40+ megs...Hellrider wrote:Sorry you are right, i have now edited the link and it should work..
Have you tried it? The dmg is 13 Mb but when mounted you get a 63Mb file which contains all the files needed to run the game.. I have already played a few multiplayer games, anyway if you don't want, don't download it
I just made it available for those who don't want to wait for the "official" release..
-
- Posts: 243
- Joined: August 14th, 2004, 11:38 pm
- Location: Somewhere near a big dark eye made of steel
I tried it... but what do you do with that black screen thing that pops up
The darksteel eye
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
Pretty nice compressing, then.Hellrider wrote:Ankka wrote:How can a file that small contain all stuff from BfW? The source is 40+ megs...
Have you tried it? The dmg is 13 Mb but when mounted you get a 63Mb file which contains all the files needed to run the game.. I have already played a few multiplayer games, anyway if you don't want, don't download it
I just made it available for those who don't want to wait for the "official" release..
I think I might give it a try, if school stuff doesn't take too much time this week.
-
- Posts: 243
- Joined: August 14th, 2004, 11:38 pm
- Location: Somewhere near a big dark eye made of steel
But what do you do with the thing that comes up in the wesnoth folder after download
The darksteel eye
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
-
- Code Contributor
- Posts: 73
- Joined: February 15th, 2005, 1:36 am
- Location: Michigan, USA
- Contact:
Thanks for posting your build. Unfortunately, I get this:Hellrider wrote:I wrote that a few posts above..
Anyway copy it in your desktop folder then open up the terminal and drag and drop that "black thing" in the terminal's window.. Now you just need to press Enter to launch the game
Code: Select all
dyld: /Applications/wesnoth can't open library: /sw/lib/libSDL_image-1.2.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
<rcarello>
-
- Posts: 243
- Joined: August 14th, 2004, 11:38 pm
- Location: Somewhere near a big dark eye made of steel
I got that message to
The darksteel eye
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
That's the same problem we used to get when distributing the Xcode builds. The external libraries are being linked dynamically, which means the system assumes they will be there on your system. The other way to do it is to link statically, which I think means you include the libraries with the game.
At this point I think it would be easier to teach the mac people how to compile, since it was surprisingly easy with the command line (like ott has been saying this whole time). I have to say I still prefer the XCode version, but when in a pinch, do it yourself is ok.
There are instructions here: http://wesnoth.org/wiki/CompilingWesnothOnMacOSX
I added a summary at the end of the terminal section, and any instructions on how to do each step are included in the text above it.
At this point I think it would be easier to teach the mac people how to compile, since it was surprisingly easy with the command line (like ott has been saying this whole time). I have to say I still prefer the XCode version, but when in a pinch, do it yourself is ok.
There are instructions here: http://wesnoth.org/wiki/CompilingWesnothOnMacOSX
I added a summary at the end of the terminal section, and any instructions on how to do each step are included in the text above it.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.