Wesnoth 0.9.5
Moderator: Forum Moderators
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Wesnoth 0.9.5
Wesnoth 0.9.5 is out!
This release is an additional step towards Wesnoth 1.0 and mainly
contains bugfixes in both campaigns and multiplayer code. It also
features some user interface improvements.
In addition, some new images and portraits have been added, a new unit has
found its way into the Drake lines and there has been some unit balancement.
Lots of units have also brand new improved descriptions.
You can check details at http://changelog.wesnoth.org.
On other news, this release marks an important milestone for translators.
We are now in a string freeze, this means that no new translatable string will
be added to the game until Wesnoth 1.0 is out. This way translators can work
thoroughly to have their translations completed in time (the deadline will be
approximately September 1st). Please, help your translation teams reach 100%
for this important release. Translating Wesnoth into your language is a great
way to help Battle for Wesnoth for non-developers. You can see the details in
Ivanovic's post at:
http://www.wesnoth.org/forum/viewtopic.php?t=6997
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
You can get the xdelta from the 0.9.4 source to 0.9.5 here (2.47MB):
http://prdownloads.sourceforge.net/wesn ... a?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.9.5 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
MacOS X, Debian, Mandrakelinux, Windows and BeOS packagers have been informed.
Enjoy it!
This release is an additional step towards Wesnoth 1.0 and mainly
contains bugfixes in both campaigns and multiplayer code. It also
features some user interface improvements.
In addition, some new images and portraits have been added, a new unit has
found its way into the Drake lines and there has been some unit balancement.
Lots of units have also brand new improved descriptions.
You can check details at http://changelog.wesnoth.org.
On other news, this release marks an important milestone for translators.
We are now in a string freeze, this means that no new translatable string will
be added to the game until Wesnoth 1.0 is out. This way translators can work
thoroughly to have their translations completed in time (the deadline will be
approximately September 1st). Please, help your translation teams reach 100%
for this important release. Translating Wesnoth into your language is a great
way to help Battle for Wesnoth for non-developers. You can see the details in
Ivanovic's post at:
http://www.wesnoth.org/forum/viewtopic.php?t=6997
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
You can get the xdelta from the 0.9.4 source to 0.9.5 here (2.47MB):
http://prdownloads.sourceforge.net/wesn ... a?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.9.5 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
MacOS X, Debian, Mandrakelinux, Windows and BeOS packagers have been informed.
Enjoy it!
Last edited by isaac on August 28th, 2005, 10:51 am, edited 1 time in total.
- ArtillaryGoat
- Posts: 64
- Joined: November 26th, 2004, 7:00 pm
- Location: Somewhere in the Aussie sky...
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Debian packages already available
Debian packages are already available in Sid (as soon as they're distributed to the mirrors).
Best regards
Best regards
(updated by isaac)
Windows binary (36.53 MB):
http://prdownloads.sourceforge.net/wesn ... e?download
Xdelta from 0.9.4 (5 MB):
http://prdownloads.sourceforge.net/wesn ... a?download
Windows binary (36.53 MB):
http://prdownloads.sourceforge.net/wesn ... e?download
Xdelta from 0.9.4 (5 MB):
http://prdownloads.sourceforge.net/wesn ... a?download
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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- Posts: 79
- Joined: February 6th, 2004, 12:41 pm
- Location: Warszawa, Polska
BeOS binaries
BeOS binaries (35.24MB):
http://prdownloads.sourceforge.net/wesn ... p?download
Yesterday i noticed editor doesn't work (has problems with loading data for GUI, but tiles gfx is loaded ok...), but game and server works fine .
-- edit --
Fixed editor problems, and some other. Uploaded new package, and additional 0.9.5to0.9.5a patch package to Sourceforge.net.
For people who already downloaded 0.9.5 package and don't want to download 35MB again:
http://prdownloads.sourceforge.net/wesn ... p?download
http://prdownloads.sourceforge.net/wesn ... p?download
Yesterday i noticed editor doesn't work (has problems with loading data for GUI, but tiles gfx is loaded ok...), but game and server works fine .
-- edit --
Fixed editor problems, and some other. Uploaded new package, and additional 0.9.5to0.9.5a patch package to Sourceforge.net.
For people who already downloaded 0.9.5 package and don't want to download 35MB again:
http://prdownloads.sourceforge.net/wesn ... p?download
Last edited by ahwayakchih on August 14th, 2005, 10:18 am, edited 1 time in total.
The mac version hasn't been created yet. The pre-compiled binary games are donated by community volunteers, and the person who usually does the mac version has been a little busy lately (I assume, or else why the wait, right?). If it takes too much longer, another community volunteer may attempt to build and donate a built version of 0.9.5.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Windows Patch file 0.94 to 0.95
Hi,
Windows patch file to go from version 0.94 to 0.95 is available here :
http://oliver.plig.net/wesnothaf/Wesnoth094to095.7z
(3.784 MB)
The file has been compressed with 7-zip.
http://www.7-zip.org/ if you dont have it already.
Cheers,
Nico.
Windows patch file to go from version 0.94 to 0.95 is available here :
http://oliver.plig.net/wesnothaf/Wesnoth094to095.7z
(3.784 MB)
The file has been compressed with 7-zip.
http://www.7-zip.org/ if you dont have it already.
Cheers,
Nico.
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- Posts: 243
- Joined: August 14th, 2004, 11:38 pm
- Location: Somewhere near a big dark eye made of steel
I know the devlopers are going to eat me alive when I say this but...........when will the OSX version be out.
Its been an awfully long time now.
Please don't yell at me
Its just that all my friends are up an playing.
Its been an awfully long time now.
Please don't yell at me
Its just that all my friends are up an playing.
The darksteel eye
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
You can try my version. I used the command line, so it will be a different experience than you're used to. Let me know if you want to give it a go.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
-
- Posts: 243
- Joined: August 14th, 2004, 11:38 pm
- Location: Somewhere near a big dark eye made of steel
Yeah sure Scott...I would love to try it out. Its better than nothing
The darksteel eye
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109