Aragwaith Unit Images 2.0
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Yes, I find they look excellent on the sheets before. Didn't know about the color saturation - but makes perfect sense now. Isn't there already a dynamic color shift in the game, with the different times of day? Could then just add some sand-color to all 6 times for mostly-desert maps, and it should look good.
Yes, I believe that's true.. actually, I only noticed this about the sword when zooming in to find out what causes the above problem.Actually, I disagree with all of this - I think these are things that make the units look good. His sword doesn't look broken, it looks like something is reflecting off the center of it.
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Well a cheap fix might be to make their alpha 95%, although that might look a little wierd. Personally I think the units look fine as is.Jetryl wrote: However, changing the sprites is NOT the way to fix this - the proper way to solve this problem would be to provide a means by which a unit designer can apply a color shift to units depending on the terrain they are in - making these guys more yellow over sand.
That would make them green on grassland...Darth Fool wrote:Well a cheap fix might be to make their alpha 95%, although that might look a little wierd. Personally I think the units look fine as is.Jetryl wrote: However, changing the sprites is NOT the way to fix this - the proper way to solve this problem would be to provide a means by which a unit designer can apply a color shift to units depending on the terrain they are in - making these guys more yellow over sand.
You know... there could be an option in MP to hire mercinaries, (if turned on by the host). They would cost a lot more, for example:50gp for hiring, 3gp per turn. On level 2 6gp/t, lev3 9gp/t.
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If it was like that, no one would want them, so what would be the point of having them?martenzo wrote:You know... there could be an option in MP to hire mercinaries, (if turned on by the host). They would cost a lot more, for example:50gp for hiring, 3gp per turn. On level 2 6gp/t, lev3 9gp/t.
IMHO, they'd be best as just campaign enemies. They wouldn't make too much sense in MP.
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Ironic I´ve made desert warriors who don´t fit into the desert in the worst case I´ll recolor some of them.
Some work is done again. Bow frames are posssibly with only 3 directions and they still look good.
Some work is done again. Bow frames are posssibly with only 3 directions and they still look good.
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- hunter example.png (37.32 KiB) Viewed 3994 times
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Half of the work is done
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- hunter example.png (54.31 KiB) Viewed 3897 times
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- example Keeper.png (27.84 KiB) Viewed 3898 times
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
I like the potential of the units, but when I look at them they seemed to be a blurred shaped than of a specific unit. It makes it hard to see and identify. You need to reduce the amount of highlighting on the folds and make it appear more tangible.
Shadow, I do like your work, you have done some good stuff. I hate to push because I don't have a lick of artistic but believe with these two units, you can do better.
Shadow, I do like your work, you have done some good stuff. I hate to push because I don't have a lick of artistic but believe with these two units, you can do better.
Shadow:
Excellent work. I think you've done some great stuff earlier, but this entire group looks tremendous! And they appear to be [nearly?] fully animated! It's like a faction ready-to-go.
I think they look fantastic; the animations look great; I personally cannot wait 'til I can smite people with these things.
It's amazing to see the quality of production from people with no interest other than personal enjoyment (and perhaps seeing/knowing that others enjoy their work).
Oh, and listen to Jetryl's critiques, but take others' with [several] grains of NaCl.
Awesome.
Cheers
Excellent work. I think you've done some great stuff earlier, but this entire group looks tremendous! And they appear to be [nearly?] fully animated! It's like a faction ready-to-go.
I think they look fantastic; the animations look great; I personally cannot wait 'til I can smite people with these things.
It's amazing to see the quality of production from people with no interest other than personal enjoyment (and perhaps seeing/knowing that others enjoy their work).
Oh, and listen to Jetryl's critiques, but take others' with [several] grains of NaCl.
Awesome.
Cheers
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Thanks for the comments
Grey is always good I like dark colors
The animations are almost half finished only the the last spearman the archers the riders and the mages must be animated (not very much )
Grey is always good I like dark colors
I like the one with the banner and the chainmail is hard to animate I´ll slightly change him later but the whole archer line got some changes.Herkum wrote: ....
Shadow, I do like your work, you have done some good stuff. I hate to push because I don't have a lick of artistic but believe with these two units, you can do better.
The animations are almost half finished only the the last spearman the archers the riders and the mages must be animated (not very much )
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- example Archer.png (17.73 KiB) Viewed 3760 times
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes