Wesnoth 0.9.0

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

Locked
isaac
Inactive Developer
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain
Contact:

Wesnoth 0.9.0

Post by isaac »

Wesnoth versie 0.9.0 is uit! Na bijna twee maanden hard werken (?) biedt het Wesnoth team met plezier versie 0.9.0 aan.

Er is zoals gewoonlijk heel wat veranderd en verbeterd. Aan de multiplayer code is duchtig gewerkt, een vervelende AI bug werd verdolgen, en verder werden heel wat eenheden beter uitgebalanceerd.

Het oog wil ook wat, bijgevolg is er weer nieuw beeldmateriaal voor enkele eenheden (Wandelende Lijken, Illustraties bij veldtochten, ...) en voor terreintypes (vervallen kasteel, doorwaadbare plaats in rivier, ...).

De talen van Wesnoth zijn verder geëvolueerd. Het Wesnothse Nederlands werd eindelijk volwassen en in de uithoeken van Wesnoth kan men vier nieuwe talen horen (Afrikaans, Chinees, Ests en Japanees). Je hebt voor het Japanees en het Chinees wel de chinese of japanse lettertypes nodig (gkai00mp.ttf of sazanami-gothi.ttf).

Voor de volledige lijst wijzigingen: http://changelog.wesnoth.org

Downloads (broncode):

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

Wesnoth-lite is Wesnoth maar zonder muziek en illustraties bij de veldtochten, wat Wesnoth kleiner maakt en dus ook sneller om te downloaden:

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

Indien dit niet lukt kun je ook hier terecht:
http://files.wesnoth.org/ - maar probeer eerst om de bestanden via SourceForge te downloaden zodat we wat bandbreedte kunnen sparen.

server.wesnoth.org zal binnenkort versie 0.9.0 draaien voor multiplayer spellen

Instructies om bugs te melden kun je hier vinden:

http://wesnoth.slack.it/?ReportingBugs

De Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS en Microsoft Windows verdelers zijn op de hoogte gebracht.
Last edited by isaac on April 25th, 2005, 8:21 am, edited 2 times in total.
isaac
Inactive Developer
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain
Contact:

Post by isaac »

After almost two months of really hard work (uh?), the Wesnoth team is proud to present Wesnoth 0.9.0.

As usual many changes and improvements were made. The multiplayer code has been rewritten, an annoying AI bug was exterminated, a number of graphical improvements were made and lots of units got balanced.

There are also a bunch of new images in the game, both for units (several Walking Corpse variations, lots of image units updated) and terrains (ruined castles, river fords, ...).

The languages of Wesnoth have evolved further. Wesnothian Dutch has reached adulthood and in the corners of the kingdom people have been hearing four new languages (Afrikaans, Chinese, Estonian and Japanese). Note that you should get asian fonts to play in Chinese (gkai00mp.ttf) or Japanese (sazanami-gothic.ttf).

You can check details at http://changelog.wesnoth.org.

Downloads:

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

Wesnoth-lite should be fully working Wesnoth, it just lacks music and story
images (making it smaller and therefore faster to download):

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

server.wesnoth.org will soon be running 0.9.0 and can be used for multiplayer games.

Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs

Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows
packagers have been informed.
isaac
Inactive Developer
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain
Contact:

Post by isaac »

BTW, the Mac OS X packages are already in Sourceforge.net :) (great work from Sithrandel), and I've also uploaded the Debian packages to Debian unstable.

MacOSX:http://prdownloads.sourceforge.net/wesn ... g?download

Debian: http://people.debian.org/~isaac/wesnoth/

Best regards
Last edited by isaac on April 11th, 2005, 2:43 pm, edited 1 time in total.
quartex
Inactive Developer
Posts: 2258
Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

Congratulations of all the devs who have works so hard to get this out. We've been waiting a long time for this release, and all the new features are very exciting. I can't wait to update my campaign with new features like changing objectives and the ruined castle graphics.
isaac
Inactive Developer
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain
Contact:

Post by isaac »

You probably will need to fix some things too, as there have been some changes that may have broken user campaigns.
ettin
Lord of Glamdrol
Posts: 369
Joined: August 17th, 2003, 2:05 pm
Contact:

Post by ettin »

isaac wrote:Note that you should get asian fonts to play in Chinese (gkai00mp.ttf) or Japanese (sazanami-gothic.ttf).
If you want to enable Chinese or Japanese, read Wesnoth support for asian languages.
Lòrien Silverbow
Posts: 33
Joined: November 6th, 2004, 11:00 am
Location: Prato, Italy
Contact:

Post by Lòrien Silverbow »

Congratulations all!
Forgive me this stupid question but... last release i've download an exe file, but this time there aren't any, so what shall i download? My Os on this pc is Windows 98se.... :?:
Signature dropped due to use of img tag
Disto
Posts: 2039
Joined: November 1st, 2004, 7:40 pm
Location: Cambridge, UK

Post by Disto »

This has probably been the biggest release yet, thank you devs.
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth
sanna
Posts: 425
Joined: June 5th, 2004, 9:59 am
Location: Halmstad, Sweden

Post by sanna »

Lòrien Silverbow wrote:Congratulations all!
Forgive me this stupid question but... last release i've download an exe file, but this time there aren't any, so what shall i download? My Os on this pc is Windows 98se.... :?:
Be patient and wait for the windows exe to be released. *smile*
Lòrien Silverbow
Posts: 33
Joined: November 6th, 2004, 11:00 am
Location: Prato, Italy
Contact:

Post by Lòrien Silverbow »

OOooooookk!

Thanks for helping! 8)
Signature dropped due to use of img tag
ihsan
Posts: 30
Joined: March 1st, 2005, 4:26 pm
Location: Istanbul, TURKEY

9.0 for Suse

Post by ihsan »

Thanks to Luciano Montanaro for Suse rpm

:) :) :)
User avatar
Ankka
Posts: 594
Joined: January 2nd, 2005, 2:40 pm
Location: Finland

Post by Ankka »

Woohoo!!! :D:D

Great work guys!

And BIG thanks to Sithrandel who was so fast, this time Mac OS X users got the files first. !! :D:D

We really need some big thumbs up smiley.
annihilator
Posts: 12
Joined: March 8th, 2005, 1:24 pm
Location: Itay

Post by annihilator »

Ankka wrote:Woohoo!!! :D:D

Great work guys!

And BIG thanks to Sithrandel who was so fast, this time Mac OS X users got the files first. !! :D:D

We really need some big thumbs up smiley.
Agree! Thank you very much Sithrandel! :D :D
sirmikester
Posts: 2
Joined: March 12th, 2005, 1:42 am
Location: Illinois, USA
Contact:

Ty

Post by sirmikester »

Will apt-get from debian ASAP :-) Thank you for the update!!
isaac
Inactive Developer
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain
Contact:

Post by isaac »

Wesnoth 0.9.0 has already reached Debian unstable but there's a problem, I messed some things up and the Debian packages ended without translations. I've already uploaded a new version fixing this, but it won't be available in sid until tomorrow night.

You can get it in the meanwhile from http://people.debian.org/~isaac/wesnoth/.

Best regards
Locked