Multiplayer maps design
Moderator: Forum Moderators
Multiplayer maps design
Sorry if that's the wrong forum to post this...
Are there guidelines for multi-player maps design ?
How is the starting gold determined ?
I've had some ideas about interesting settings but one thing I struggle with is how to keep the map balanced for all faction combinations, especially since I have little MP experience.
Anyone wrote anything about that yet ?
Are there guidelines for multi-player maps design ?
How is the starting gold determined ?
I've had some ideas about interesting settings but one thing I struggle with is how to keep the map balanced for all faction combinations, especially since I have little MP experience.
Anyone wrote anything about that yet ?
Re: Multiplayer maps design
Oh, I just found this...
Re: Multiplayer maps design
OK, reading about it my main problem is how to manage Drake mobility... it seems to make any creative map design unbalanced.
I can thing of two ways around that, but I'm not sure whether they are accepted in multiplayer :
1 - Add units (either starting loyals, spawned ones, or caged ones that take the side of the first player to reach them) specifically tailored to counter drakes
2 - Use some custom-made anti-flying terrain (like "turbulent water") that slows specifically flying units.
I can thing of two ways around that, but I'm not sure whether they are accepted in multiplayer :
1 - Add units (either starting loyals, spawned ones, or caged ones that take the side of the first player to reach them) specifically tailored to counter drakes
2 - Use some custom-made anti-flying terrain (like "turbulent water") that slows specifically flying units.
Re: Multiplayer maps design
There is also a guide for designing factions/eras which is not specifically about maps but it does talk about maps a bit.
Mushrooms may be helpful here.