Legend of the Invincibles
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Re: Legend of the Invincibles
edwardspec wrote: ↑July 1st, 2020, 5:12 pmThese vampires are not exactly undead, they are still alive to a degree. Later in the story it gets revealed what exactly they are and how they came to be.PASS596 wrote: ↑July 1st, 2020, 9:39 am 1. The ability wich turn undead into humans again. Forgot the name of it. It works on undead like skeletons. But from. Description I thought I will work on every undead? Currently in chapter 4 at the beginning. The third scenario you already have two old companions. And I have two with this abbility and the enemy are undead human looking people. They do not change to living when I kill them with this attack. I think this is intended or.
okay nice to know. I just assumed they are normal undead because they have the undead stat
Yes, this is already fixed in beta.
Yes, you can open the save file (it is a gzip-archived textfile, unpack it and use any text editor, then pack it again into .gz) and change the line(replacing NORMAL with HARD). Note that it should be a save from the beginning of scenario, i.e. the save that shows mission objectives when loaded (not per-turn saves, not even a turn 1 save).Code: Select all
difficulty="NORMAL"
I did it within the loading screen where you can change it. This should be also okay I think (I did not see any issue since I did this
Thank you for your answers
Re: Legend of the Invincibles
Ye i understand that its part of the story and important in that sense, i didnt do it this run but as far as i recall from previous runs i think if you make liches after that scenario those wont be hidden even when you finish the scenario where you are able to acquire a new one, but i could remember wrong. A warning at the start of the Efraim Lethalia battle scenario informing undead units wont be available for while in case you want to withdraw items etc could be a good subtle solution for this minor issue as well. Funny thing is that, this has happened to me multiple times in the past, every time i play a new run i forget about itedwardspec wrote: ↑July 1st, 2020, 5:12 pm
I agree that liches are very useful.
Storyline-wise, though, at this point Efraim and Lethalia have been living in the human lands for quite a while. While they themselves won't discriminate against the liches, literally anyone else around them (like human peasants of that country) would probably freak out and call the guards if they saw a lich. This is why Efraim and Lethalia are purposely "hiding" the undead units (they don't recruit them on purpose, and send undead that they already had away) whenever they are blending in among the living.
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Re: Legend of the Invincibles
There is no need to edit anything manually, you can just select an option "Change difficulty" in the game, in "Load" menu. If you do this, the game will ask for the new difficulty level and then load a scenario.edwardspec wrote: ↑July 1st, 2020, 5:12 pm Yes, you can open the save file (it is a gzip-archived textfile, unpack it and use any text editor, then pack it again into .gz) and change the line(replacing NORMAL with HARD). Note that it should be a save from the beginning of scenario, i.e. the save that shows mission objectives when loaded (not per-turn saves, not even a turn 1 save).Code: Select all
difficulty="NORMAL"
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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Re: Legend of the Invincibles
When I tried to run this in 1.14.11, I am able to see Lethalia moves next to the Verderber and have the dialogue properly. I am able to continue the game.jasonthesnakej wrote: ↑June 30th, 2020, 3:10 am Hi
It seems to me I run into a bug. I am running 1.15.3 under Fedora 32. In Lost in Space, I failed immediately right after the dialogue finished. Any idea?
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Re: Legend of the Invincibles
Try to play 1.14.12 or later version, otherwise 1.14.11 version: the game client will crash when sometimes opening the saved game.jasonthesnakej wrote: ↑July 5th, 2020, 1:07 am When I tried to run this in 1.14.11, I am able to see Lethalia moves next to the Verderber and have the dialogue properly. I am able to continue the game.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: Legend of the Invincibles
Hey!
Here is a bug:
If you dazzle the black souls in ch7 sc14, you can the the real unit, and not the black one.
Another Bug:
In ch8 sc4 the [endlevel] is triggered two times.
Another Bug:
In ch8 sc10 in line 197 is written speaker=enemy - I'm sure it should be speaker=petty_enemy - there is no unit with the id enemy.
boyoyoy
Here is a bug:
If you dazzle the black souls in ch7 sc14, you can the the real unit, and not the black one.
Another Bug:
In ch8 sc4 the [endlevel] is triggered two times.
Another Bug:
In ch8 sc10 in line 197 is written speaker=enemy - I'm sure it should be speaker=petty_enemy - there is no unit with the id enemy.
boyoyoy
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Still thinking about, if I should think about what I should think about...
Re: Legend of the Invincibles
I'm trying to figure out how the Lightning attack works vs. Arcane penetration advancements with the Elder Mage. With the Elder Mage, I have currently achieved the "Ignoring enemy resistances and vulnerabilities with the lightning attack" and I've also taken 3 advancements for arcane penetration 3 times. My understanding of the lightning attack is that it ignores enemy resistances, so is there any point in also taking the arcane penetration advancements with the Elder Mage?
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Re: Legend of the Invincibles
As I understand, "ignoring res and vuln" works by changing the damage type from arcane to lightning. Penetration might be useful for another units with arcane attack, dunno how much you can achieve (Lethalia or elvish seer have very high arcane penetration potential)lhaire wrote: ↑July 12th, 2020, 10:29 pm I'm trying to figure out how the Lightning attack works vs. Arcane penetration advancements with the Elder Mage. With the Elder Mage, I have currently achieved the "Ignoring enemy resistances and vulnerabilities with the lightning attack" and I've also taken 3 advancements for arcane penetration 3 times. My understanding of the lightning attack is that it ignores enemy resistances, so is there any point in also taking the arcane penetration advancements with the Elder Mage?
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Re: Legend of the Invincibles
But this is the thing with the Elder Mage - he has no pure Arcane attack (he has Lightning attack instead). So this is why I'm wondering why this unit has the arcane penetration advancement. I'm guessing that although Lightning ignores enemy resistances, Arcane penetration advancement can still give further damage because it is achieving even greater penetration?dwarftough wrote: ↑July 13th, 2020, 7:46 amAs I understand, "ignoring res and vuln" works by changing the damage type from arcane to lightning. Penetration might be useful for another units with arcane attack, dunno how much you can achieve (Lethalia or elvish seer have very high arcane penetration potential)lhaire wrote: ↑July 12th, 2020, 10:29 pm I'm trying to figure out how the Lightning attack works vs. Arcane penetration advancements with the Elder Mage. With the Elder Mage, I have currently achieved the "Ignoring enemy resistances and vulnerabilities with the lightning attack" and I've also taken 3 advancements for arcane penetration 3 times. My understanding of the lightning attack is that it ignores enemy resistances, so is there any point in also taking the arcane penetration advancements with the Elder Mage?
Re: Legend of the Invincibles
No. Once you switch to lightning, arcane penetration has no value to the Elder Mage personally.
It would be stronger if the lightning AMLA was a bonus attack, instead of changing the existing attack damage type.
It would be stronger if the lightning AMLA was a bonus attack, instead of changing the existing attack damage type.
- edwardspec
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Re: Legend of the Invincibles
"Lightning" is a special damage type. It always deals 100% of the declared damage. If it says "28 damage", then any unit will take 28 damage. No enemy is resistant or vulnerable to it.
It is not arcane damage, so arcane resistance penetration doesn't affect it.
Re: Legend of the Invincibles
Well, this is also what I thought. But then my question is - why does the Elder Mage have an Arcane penetration advancement when he has no Arcane attack to begin with? Is this a bug?edwardspec wrote: ↑July 14th, 2020, 7:57 am"Lightning" is a special damage type. It always deals 100% of the declared damage. If it says "28 damage", then any unit will take 28 damage. No enemy is resistant or vulnerable to it.
It is not arcane damage, so arcane resistance penetration doesn't affect it.
- edwardspec
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Re: Legend of the Invincibles
It does have Arcane attack at first. Taking "Ignoring enemy resistances and vulnerabilities with the lightning attack" advancement is optional, and if it not taken (and before it is taken), the "unearthly lightning" attack is arcane-type (not lightning-type) and is affected by "breaking through enemy arcane resistances better" advancements.
I agree that this is confusing (player doesn't expect the attack to become weaker after an advancement).
Re: Legend of the Invincibles
Ahh ok, thanks very much for the clarification. This was not evident before to me.edwardspec wrote: ↑July 14th, 2020, 11:52 amIt does have Arcane attack at first. Taking "Ignoring enemy resistances and vulnerabilities with the lightning attack" advancement is optional, and if it not taken (and before it is taken), the "unearthly lightning" attack is arcane-type (not lightning-type) and is affected by "breaking through enemy arcane resistances better" advancements.
I agree that this is confusing (player doesn't expect the attack to become weaker after an advancement).
Re: Legend of the Invincibles
Hello, I found a problem as I was playing through the mode for the first time. I launched it up through the campaign menu and enabled three other addons: Advanced Wesnoth Wars, XP Mod and Unitmarker. During the campaign, when my unit levelled up, in this case, it was a bowman, an error popped up in the chat log and said unit disappeared. Attached is the chat log error thing that I found. The computer specs are a windows 10 64 bit laptop. I'll provide more details when requested. Thanks.