A Group in a War: 1.14 SP simple RPG campaign

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mateus_70
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by mateus_70 »

What is the criteria to shows up "get trait" option in training room? Is that intentional that Clammy tell nothing about that?
Are there situation where "betray score" is subtracted? Let's say, when an unit is heavily defended?
Is there a reason for Clammy to fight in AIW but not in AG?
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tamanegi
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by tamanegi »

What is the criteria to shows up "get trait" option in training room? Is that intentional that Clammy tell nothing about that?
Gold > 200 and fame > 500 is the criteria.
This is intentional hidden because this is not so natural and not very useful for standard playing.
It is more likely to remove this feature than Clammy mentions this one.
Are there situation where "betray score" is subtracted? Let's say, when an unit is heavily defended?
No.
But I agree subtracting score when a unit is heavily defended is reasonable. :hmm:
(No enemies in his/her sight would also be reasonable situation to reduce the score.)
This feature would be implemented when porting to next version (if I have time at that time...).
Is there a reason for Clammy to fight in AIW but not in AG?
Honestly, no. :oops: In AG, he was added in a rather later stage of development as a narrator.
This original background is still living without any clear reason...

In AIW, I thought he would be with "You" & I didn't want to consider "assisted" skill in AIW battle system.
So he became a soldier (strangely buffed for a goblin, though). :oops:
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel

AlreadyTaken
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Joined: May 12th, 2020, 7:39 pm

Re: A Group in a War: 1.14 SP simple RPG campaign

Post by AlreadyTaken »

I will not say a lot, and maybe it will not be in a good English

I've finished AG some days ago and I've just begun AIW. I just want to say I find your job really impressive. When I finished AG and try an official campaign, I really think something is missing. I don't know if it's food and gold management who is clearly not bad, or the fact that we can move in the world like we want instead of following a scripted line...

Anyway, I will finish this post and continue to lead the Independence war

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gaojicainiao
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by gaojicainiao »

(I sent to wrong topic yesterday. :doh: )
Simplified Chinese translation! :lol:
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tamanegi
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Re: A Group in a War: 1.14 SP simple RPG campaign

Post by tamanegi »

@AlreadyTaken
Thank you!

@gaojicainiao
Chinese translation is included in new version 0.2.1c. Thank you!
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel

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