How to fix this game crash?

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Akuma110
Posts: 6
Joined: May 18th, 2020, 8:41 pm

How to fix this game crash?

Post by Akuma110 »

https://cdn.discordapp.com/attachments/ ... nknown.png
when i play 30min time game . the game is crash with this problem .how can i fix it ?its rly bad ! :shock: :shock:

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DukeSwampy
Posts: 133
Joined: June 26th, 2019, 2:20 pm
Location: Indonesia

Re: How to fix this game crash?

Post by DukeSwampy »

Attach your logfile plz...
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

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Pentarctagon
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Re: How to fix this game crash?

Post by Pentarctagon »

Also please provide the information listed here.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

Akuma110
Posts: 6
Joined: May 18th, 2020, 8:41 pm

Re: How to fix this game crash?

Post by Akuma110 »

Code: Select all

The Battle for Wesnoth version 1.14.12
Running on Microsoft Windows 10 (10.0.18362)
Distribution channel: Steam

Game paths
==========

Data dir:        C:\Program Files (x86)\Steam\steamapps\common\wesnoth
User config dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
User data dir:   C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
Saves dir:       C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\saves
Add-ons dir:     C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir:       C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\cache

Libraries
=========

Boost:             1.66
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo:             1.10.2 (runtime 1.10.2)
Pango:             1.30.1 (runtime 1.30.1)
SDL:               2.0.8  (runtime 2.0.8)
SDL_image:         2.0.3  (runtime 2.0.3)
SDL_mixer:         2.0.2  (runtime 2.0.2)
SDL_ttf:           2.0.14 (runtime 2.0.14)

Features
========

JPEG screenshots:   yes
Lua控制台补全: yes
旧式双向渲染: no
Win32提醒后端:  yes
Last edited by Pentarctagon on May 18th, 2020, 11:30 pm, edited 1 time in total.
Reason: [code]

Akuma110
Posts: 6
Joined: May 18th, 2020, 8:41 pm

Re: How to fix this game crash?

Post by Akuma110 »

language chinese simp or other too

Akuma110
Posts: 6
Joined: May 18th, 2020, 8:41 pm

Re: How to fix this game crash?

Post by Akuma110 »

Code: Select all

Battle for Wesnoth v1.14.12
Started on Tue May 19 01:02:09 2020

Automatically found a possible data directory at C:\Program Files (x86)\Steam\steamapps\common\wesnoth

Data directory:               C:\Program Files (x86)\Steam\steamapps\common\wesnoth
User configuration directory: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
User data directory:          C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
Cache directory:              C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\cache

Setting mode to 1920x1080
Checking lua scripts... ok
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:11 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
20200519 01:02:18 error gui/layout: pango_text::set_markup text '有些高等级单位拥有无可企及的能力,例如<b>领导</b>,<i>疗毒</I>,或者<i>夜遁</I>。在战役早期就获得这些单位,可以给战局带来极大变化。' has broken markup, set to normal text.
Last edited by Pentarctagon on May 18th, 2020, 11:30 pm, edited 1 time in total.
Reason: [code]

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Pentarctagon
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Re: How to fix this game crash?

Post by Pentarctagon »

For the assert error, did you see any graphical corruption like was reported in this thread?

For the pango errors in the log, that's an issue with the translations - tag cases shouldn't be mixed, like the log is reporting for <i>疗毒</I> for example.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

Akuma110
Posts: 6
Joined: May 18th, 2020, 8:41 pm

Re: How to fix this game crash?

Post by Akuma110 »

Pentarctagon wrote:
May 19th, 2020, 3:16 am
For the assert error, did you see any graphical corruption like was reported in this thread?

For the pango errors in the log, that's an issue with the translations - tag cases shouldn't be mixed, like the log is reporting for <i>疗毒</I> for example.


thank you for your reply, yes! im same problem like this link .but in his reply. i dont found how to fix it ? can u tell me how ?please .thanks so much

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Pentarctagon
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Joined: March 22nd, 2009, 10:50 pm
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Re: How to fix this game crash?

Post by Pentarctagon »

It's been discussed quite a bit as well here and here, but we don't have a solution for it yet unfortunately.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

Akuma110
Posts: 6
Joined: May 18th, 2020, 8:41 pm

Re: How to fix this game crash?

Post by Akuma110 »

Pentarctagon wrote:
May 19th, 2020, 5:37 pm
It's been discussed quite a bit as well here and here, but we don't have a solution for it yet unfortunately.
thank u . i had read their devolepe . i will try again . when you find the way and fix it .tell me .ty

gfgtdf
Developer
Posts: 1312
Joined: February 10th, 2013, 2:25 pm

Re: How to fix this game crash?

Post by gfgtdf »

I'm actually courious whether this is just an out if memory case, can you tell us next time it happens how much memory wesnoth used when it happens next time?
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

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