Question about Wesnoth Engine's capabilities
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Question about Wesnoth Engine's capabilities
Apologies if this is the wrong board. I'm looking to recreate an old top-down SRPG (any of you remember Battle of The Youstrass?) since it no longer works in Windows 10, and the company behind the game went defunct long before Vista was released. Wesnoth seemed to pique my curiosity since it was OSS and moddable, but I'm wondering whether I'll have to do extensive customizations to support the "extra" features that just aren't found in most sRPGs these days or whether they're supported out of the box (or with minor tweaks). Here's what I have in mind:
- Dedicated scenematics whenever a player attacks another As seen here.
- Auto cutscenes like in the beginning of that video, and the end: https://youtu.be/4s6lEKDawpI?t=360
- Map, menu and other UI customizations to match the look-and-feel of the game.
- Square tiles instead of hexagons
Re: Question about Wesnoth Engine's capabilities
I haven't modded (or played, really) Wesnoth for a while, so take this with a grain of salt, but I think #1 & 4 are impossible, #2 would be quite easy, and #3 would be partly possible, but not all of it and it would require some doing. Hopefully this doesn't deter your too much
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Question about Wesnoth Engine's capabilities
I see. Well, I'm not too sure at the moment. Hexagonal tiles seem like a decent enough compromise, but no #1 seems like a dealbreaker because of how unique it was (I've not seen any other games like it have that). I guess I'll have to do some research on the matter, and I'm also considering recreating it from scratch using Godot or something...but that's still a ways away considering I haven't finished my other projects yet
Re: Question about Wesnoth Engine's capabilities
The Hero of Allacrost engine might be a better fit for you: http://allacrost.org/
Or its fork Valyria Tear: https://valyriatear.blogspot.com/
Or its fork Valyria Tear: https://valyriatear.blogspot.com/
Re: Question about Wesnoth Engine's capabilities
Hmm, thanks for the suggestion but it's not quite what I'm looking for, as they both seem to be RPG games, not necessarily strategy RPGs.GunChleoc wrote: ↑February 18th, 2020, 7:10 pm The Hero of Allacrost engine might be a better fit for you: http://allacrost.org/
Or its fork Valyria Tear: https://valyriatear.blogspot.com/
Re: Question about Wesnoth Engine's capabilities
From what I've seen, you could realize something like Battle of The Youstrass, but without some of the fancy stuff.
The dialogues shown and some of the cutscenes can be realized as playable levels, so this no problem.
Videos and Animations scenes are at least possible, but need a lot of experience.
The best example for what is possible with the ui is "To Land Unknown 3.0" by inferno8.
https://www.youtube.com/watch?v=PJXifvi_6QI
I don`t think it´s possible to change the hexagons to squares, at least I've never seen this anywhere. Maybe it´s possible, but with a lot of experience, or by using clever painted terrain, which allows to make it "look" like squares.
I don`t think it`s possible to add 3D-Animations Attack scenes (but why, if you can already make own attack animations).
You can change the UI of the game, for menus you will however need lua to change them effectively.
Maybe Game-Maker is an option for you, I've made my own projects in quite a short amount of time (even so not everybody likes it ).
The dialogues shown and some of the cutscenes can be realized as playable levels, so this no problem.
Videos and Animations scenes are at least possible, but need a lot of experience.
The best example for what is possible with the ui is "To Land Unknown 3.0" by inferno8.
https://www.youtube.com/watch?v=PJXifvi_6QI
I don`t think it´s possible to change the hexagons to squares, at least I've never seen this anywhere. Maybe it´s possible, but with a lot of experience, or by using clever painted terrain, which allows to make it "look" like squares.
I don`t think it`s possible to add 3D-Animations Attack scenes (but why, if you can already make own attack animations).
You can change the UI of the game, for menus you will however need lua to change them effectively.
Maybe Game-Maker is an option for you, I've made my own projects in quite a short amount of time (even so not everybody likes it ).
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer