Tycho's Ten Thousand Trinkets Thread
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- Sepherescent
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Re: Tycho's Ten Thousand Trinkets Thread
Thank you for the kind words everyone. It feels good to see my work progressively improve from absolute trash to semi-decent over the course of time.
Hopefully some of these sprites see some use in-game!
Tom, it was a design choice; my idea was the focus/focal point of the Rhinoreme should lie on its frontal area. The oars being longer give it additional speed, which I know makes no sense, but if you're an Ork and you believe it then so it shall be. WAAAAGH!
EDIT: I had a lot of fun working with you Wussel and I hope we continue to do so in the future. None of these designs would have been possible without your Greek variant of the trireme. A great collaboration!
Hopefully some of these sprites see some use in-game!
Tom, it was a design choice; my idea was the focus/focal point of the Rhinoreme should lie on its frontal area. The oars being longer give it additional speed, which I know makes no sense, but if you're an Ork and you believe it then so it shall be. WAAAAGH!
EDIT: I had a lot of fun working with you Wussel and I hope we continue to do so in the future. None of these designs would have been possible without your Greek variant of the trireme. A great collaboration!
Re: Tycho's Ten Thousand Trinkets Thread
They do miss however a shadow. I was wondering why they looked so unnatural and i assume thats why
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- Sepherescent
- Posts: 32
- Joined: May 19th, 2018, 2:13 pm
- Location: The Heavens, I hope!
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Re: Tycho's Ten Thousand Trinkets Thread
You are right. It's been a bit difficult to do those, namely when you mess around with TC it stays pink in-game. Not entirely sure how I can work on that. Adding a shadow in the water wouldn't make sense, would it? I don't think the other ships have it.
Re: Tycho's Ten Thousand Trinkets Thread
Actually, they have some sort of shadow projected into the shape of waves. I didn't realised that until i just checked
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stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Tycho's Ten Thousand Trinkets Thread
I would second the oar issue. If you want longer oars, just make them all longer.
I made myself a limited palette picture which contains only TC and black and white. The purpose is to copy a layer which should be the TC parts in that picture and then move it back to the original picture. So everything will be turned magical into TC.
I tried your sail shape on my stuff and it works.
I would go easy on the sail variants and keep some space between different sails.
A recolored ship in some other wood tone would be nice for an opposing faction.
I made myself a limited palette picture which contains only TC and black and white. The purpose is to copy a layer which should be the TC parts in that picture and then move it back to the original picture. So everything will be turned magical into TC.
I tried your sail shape on my stuff and it works.
I would go easy on the sail variants and keep some space between different sails.
A recolored ship in some other wood tone would be nice for an opposing faction.
- Sepherescent
- Posts: 32
- Joined: May 19th, 2018, 2:13 pm
- Location: The Heavens, I hope!
- Contact:
Re: Tycho's Ten Thousand Trinkets Thread
Batch 006
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TCs have been fixed and no longer show up as pink in-game. Minor polishes were made. Most importantly, though, idle animation frames have been added!
Finally, the 'Rhinoceros Trireme' has now officially been dubbed the 'Rhinoreme.'
I'll be adding these animation frames to any and all ships @Ravana plans on using for AE. More to come tomorrow.
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TCs have been fixed and no longer show up as pink in-game. Minor polishes were made. Most importantly, though, idle animation frames have been added!
Finally, the 'Rhinoceros Trireme' has now officially been dubbed the 'Rhinoreme.'
I'll be adding these animation frames to any and all ships @Ravana plans on using for AE. More to come tomorrow.
Last edited by Sepherescent on July 27th, 2019, 9:14 pm, edited 1 time in total.
- Sepherescent
- Posts: 32
- Joined: May 19th, 2018, 2:13 pm
- Location: The Heavens, I hope!
- Contact:
Re: Tycho's Ten Thousand Trinkets Thread
Batch 006 - Part 2
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- Sepherescent
- Posts: 32
- Joined: May 19th, 2018, 2:13 pm
- Location: The Heavens, I hope!
- Contact:
Re: Tycho's Ten Thousand Trinkets Thread
Batch 007
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Hello, it's been a while! I finally got around to finishing that Dawnbringer line of units. It looks decent, though the cape looks a bit off. Drawing cloth/clothing is hard! The 'Shroom Walker' is a random sprite I made for another mod/game and ported to Wesnothian 'standards'. If you can find a use for it, great! I like 'im.
EDIT: May need to change the colour of the garb. Looks a bit too much like a greenskin... any suggested colours? Blue?
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Hello, it's been a while! I finally got around to finishing that Dawnbringer line of units. It looks decent, though the cape looks a bit off. Drawing cloth/clothing is hard! The 'Shroom Walker' is a random sprite I made for another mod/game and ported to Wesnothian 'standards'. If you can find a use for it, great! I like 'im.
EDIT: May need to change the colour of the garb. Looks a bit too much like a greenskin... any suggested colours? Blue?