Nenau's sprites, advice welcome

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CrossBreed
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Re: Nenau's sprites, advice welcome

Post by CrossBreed » June 9th, 2019, 7:06 pm

I like the sprites, good job!
The leg piece of the Mirmillo seems a little bent.
Also, maybe some footwear would fit well (maybe leather sandals?)

nenau
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Re: Nenau's sprites, advice welcome

Post by nenau » June 10th, 2019, 8:23 am

You're right that there is something wrong going on with the Mirmillo's leftmost leg. Maybe I didn't use enough tones in the bottom part of the armor piece... Or maybe the angle of the knee is wrong. I'll maybe try an other version later.
About the sandals, the gladiators are supposed not to wear any kind of shoes (in that, my two firsts are wrong, but I am too lazy right now to corect them). But for the other roman units, it would actually be great, but I don't think I am skilled enough (yet?) to draw convincing sandals. I add it to my things-to-learn list, just after the drawing of hair.

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EarthCake
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Re: Nenau's sprites, advice welcome

Post by EarthCake » June 10th, 2019, 9:24 am

Instead of changing knee, you can turn the right foot in another direction (to make it out). Right now it looks like Mirmillo broke his right leg.

nenau
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Re: Nenau's sprites, advice welcome

Post by nenau » June 10th, 2019, 5:41 pm

You're right, it's a better option. I'll do that, thanks.

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EarthCake
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Re: Nenau's sprites, advice welcome

Post by EarthCake » June 10th, 2019, 8:27 pm

Secutor's shield is less round than the Mirmillo's one. Why is left leg of Secutor armored?

nenau
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Re: Nenau's sprites, advice welcome

Post by nenau » June 11th, 2019, 4:00 pm

Actually, both should have armor only on the left leg (like the Secutor) because it's the one that is closest to the adversary. I didn't want to change it first because it was a small mstake, but now that I will work again on the Mirmillo's leg, I guess I will correct it.
Noted about the shield. It will be changed for the Secutor in the updated version.

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SFault
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Re: Nenau's sprites, advice welcome

Post by SFault » June 14th, 2019, 3:08 pm

The sprites look nice but to me they both look like level 1 units. Especially the Secutor could have more color and larger size.

If you are planning to have a whole era of these units then this doesn't matter. But if you're planning to use them mixed with core wesnoth units they should look their level better.
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nenau
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Re: Nenau's sprites, advice welcome

Post by nenau » June 15th, 2019, 6:41 am

Those gladiators are meant to be used with roman sprites from Turin, that tend to be slightly smaller as mainline ones, but actually, I'd prefer my units to be as compatible as possible with mainline. See a comparaison below
size_comparison.png
size_comparison.png (144.61 KiB) Viewed 766 times
The secutor is indeed the smallest of those lvl3 units. I guess I'll try to make him slightly taller and larger. The problem with this gladiators line is that the lvl3 have smaller crests (or no crest at all) than lvl2 units.

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doofus-01
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Re: Nenau's sprites, advice welcome

Post by doofus-01 » June 17th, 2019, 12:45 am

I think you could darken the skin outlines, the bare skin really stands out right now. The net (I think?) the bald guy is holding is hard to read. Check out the mainline goblin pillager, you could probably adapt that.
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nenau
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Re: Nenau's sprites, advice welcome

Post by nenau » June 20th, 2019, 4:54 am

Thanks, I add this to my todo list on these sprites.

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