[Fixed] Game crashes on launch (Mac)
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[Fixed] Game crashes on launch (Mac)
Wesnoth used to work, but suddenly refuses to start. I tried to download via Steam and SourceForge, and didn't work. I can't crown Konrad now
OS X (10.9.5)
Latest Steam version (in Spanish)
Log:
Sorry, I don't know what is relevant in the log, and what not.
English isn my first language, sorry. And thanks for creating a wonderful game
EDIT: I downgraded the game to 1.4.6 and works. It's a problem of 1.4.7 version on MAC.
OS X (10.9.5)
Latest Steam version (in Spanish)
Log:
Code: Select all
Last login: Sun Apr 14 20:12:17 on ttys000
mbpdefgguevara2:~ FernandoGabriel$ /Users/FernandoGabriel/Library/Application\ Support/Steam/steamapps/common/wesnoth/The\ Battle\ for\ Wesnoth.app/Contents/MacOS/The\ Battle\ for\ Wesnoth ; exit;
dyld: Registered code signature for /Users/FernandoGabriel/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Frameworks/webp.framework/Versions/A/webp
dyld: Registered code signature for /Users/FernandoGabriel/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app/Contents/Frameworks/SDL2_ttf.framework/Versions/A/Frameworks/FreeType.framework/Versions/A/FreeType
2019-04-14 20:12:27.277 The Battle for Wesnoth[2625:507] An uncaught exception was raised
2019-04-14 20:12:27.278 The Battle for Wesnoth[2625:507] *** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (NSTouchBar)
2019-04-14 20:12:27.278 The Battle for Wesnoth[2625:507] (
0 CoreFoundation 0x00007fff8fdfd25c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff87581e75 objc_exception_throw + 43
2 CoreFoundation 0x00007fff8fdfd10c +[NSException raise:format:] + 204
3 Foundation 0x00007fff91ef03f9 _decodeObjectBinary + 2349
4 Foundation 0x00007fff91eef96d _decodeObject + 288
5 AppKit 0x00007fff8a387ca7 -[NSNibConnector initWithCoder:] + 68
6 AppKit 0x00007fff8a387b4e -[NSNibOutletConnector initWithCoder:] + 73
7 Foundation 0x00007fff91ef04b2 _decodeObjectBinary + 2534
8 Foundation 0x00007fff91ef15bf -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1774
9 Foundation 0x00007fff91ef17bb -[NSArray(NSArray) initWithCoder:] + 202
10 Foundation 0x00007fff91ef04b2 _decodeObjectBinary + 2534
11 Foundation 0x00007fff91eef96d _decodeObject + 288
12 AppKit 0x00007fff8a386782 -[NSIBObjectData initWithCoder:] + 205
13 Foundation 0x00007fff91ef04b2 _decodeObjectBinary + 2534
14 Foundation 0x00007fff91eef96d _decodeObject + 288
15 AppKit 0x00007fff8a38656f loadNib + 232
16 AppKit 0x00007fff8a385d15 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 713
17 AppKit 0x00007fff8a38595c -[NSBundle(NSNibLoading) loadNibNamed:owner:topLevelObjects:] + 197
18 The Battle for Wesnoth 0x00000001052b177d _ZN5boost4asio6detail16service_registry6createINS1_14kqueue_reactorENS0_17execution_contextEEEPNS5_7serviceEPv + 987205
19 libdyld.dylib 0x00007fff877525fd start + 1
)
2019-04-14 20:12:27.280 The Battle for Wesnoth[2625:507] *** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (NSTouchBar)'
*** First throw call stack:
(
0 CoreFoundation 0x00007fff8fdfd25c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff87581e75 objc_exception_throw + 43
2 CoreFoundation 0x00007fff8fdfd10c +[NSException raise:format:] + 204
3 Foundation 0x00007fff91ef03f9 _decodeObjectBinary + 2349
4 Foundation 0x00007fff91eef96d _decodeObject + 288
5 AppKit 0x00007fff8a387ca7 -[NSNibConnector initWithCoder:] + 68
6 AppKit 0x00007fff8a387b4e -[NSNibOutletConnector initWithCoder:] + 73
7 Foundation 0x00007fff91ef04b2 _decodeObjectBinary + 2534
8 Foundation 0x00007fff91ef15bf -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1774
9 Foundation 0x00007fff91ef17bb -[NSArray(NSArray) initWithCoder:] + 202
10 Foundation 0x00007fff91ef04b2 _decodeObjectBinary + 2534
11 Foundation 0x00007fff91eef96d _decodeObject + 288
12 AppKit 0x00007fff8a386782 -[NSIBObjectData initWithCoder:] + 205
13 Foundation 0x00007fff91ef04b2 _decodeObjectBinary + 2534
14 Foundation 0x00007fff91eef96d _decodeObject + 288
15 AppKit 0x00007fff8a38656f loadNib + 232
16 AppKit 0x00007fff8a385d15 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 713
17 AppKit 0x00007fff8a38595c -[NSBundle(NSNibLoading) loadNibNamed:owner:topLevelObjects:] + 197
18 The Battle for Wesnoth 0x00000001052b177d _ZN5boost4asio6detail16service_registry6createINS1_14kqueue_reactorENS0_17execution_contextEEEPNS5_7serviceEPv + 987205
19 libdyld.dylib 0x00007fff877525fd start + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
Abort trap: 6
logout
[Proceso completado]
English isn my first language, sorry. And thanks for creating a wonderful game
EDIT: I downgraded the game to 1.4.6 and works. It's a problem of 1.4.7 version on MAC.
- hrubymar10
- macOS Packager
- Posts: 26
- Joined: August 13th, 2016, 9:11 am
Re: Game crashes on launch (Mac)
Hi, can you please try to remove wesnoth and install it again?
I think that your package was corrupted for some reason.
I think that your package was corrupted for some reason.
Re: Game crashes on launch (Mac)
I've done it three or four times (in Steam, and SourceFourge). It didn't work.hrubymar10 wrote: ↑April 14th, 2019, 8:35 pm Hi, can you please try to remove wesnoth and install it again?
I think that your package was corrupted for some reason.
- hrubymar10
- macOS Packager
- Posts: 26
- Joined: August 13th, 2016, 9:11 am
Re: Game crashes on launch (Mac)
Hi, thanks for your patience.
I have already identified the problem. I’ll have to release patch version for Wesnoth 1.14.7 . I am on vacation right now, so I can’t tell you, when will be the fixed version available. I’ll let you know in this thread.
Thanks for reporting.
Kind regards,
hrubymar10
I have already identified the problem. I’ll have to release patch version for Wesnoth 1.14.7 . I am on vacation right now, so I can’t tell you, when will be the fixed version available. I’ll let you know in this thread.
Thanks for reporting.
Kind regards,
hrubymar10
- hrubymar10
- macOS Packager
- Posts: 26
- Joined: August 13th, 2016, 9:11 am
Re: Game crashes on launch (Mac)
Hi,
I have pushed fixed version today. Fixed version is available using standart Steam distribution or using direct sourceforge link: https://sourceforge.net/projects/wesnot ... g/download
I can't update version in Mac AppStore. I have to wait to the next release (1.14.8).
Thanks for your patience.
Kind Regards,
hrubymar10
I have pushed fixed version today. Fixed version is available using standart Steam distribution or using direct sourceforge link: https://sourceforge.net/projects/wesnot ... g/download
I can't update version in Mac AppStore. I have to wait to the next release (1.14.8).
Thanks for your patience.
Kind Regards,
hrubymar10