The Reign of the Lords
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Re: The Reign of the Lords
Thanks for noticing that! The loyal but not loyal is an odd thing.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
So they are supposed to be loyal, right? (I'll use debug mode to make them loyal in that case.)
Re: The Reign of the Lords
Yeah the units I give you for free are often loyal just because it makes them more significant that way.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
The usual offender for 1.14 is stuff like this.
EDIT:
The ranged attack of an enemy 'Orcish Stalker' shows 0-2 when it's your turn, which makes it harder (just a little bit) to figure out how much damage he can do with it in his turn.
EDIT 2:
Roughing up a 'mountain/hill' village changes it to a 'flat' kind of village. (It's only visuals.)
EDIT 3:
Spoiler:
EDIT 4:
Villagers and Woodsmen (probably Peasants and Ruffians as well) advance to 'regular' units, not TRotL units. (I think that's critical enough to replay this scenario once it's updated someday in the future.)
And BoofNoof is a normal Ogre, so he can't advance.
Re: The Reign of the Lords
Thats a good point. Though I guess I figured that it is most important to signify how much damage you receive if you attack it. ... But in 1.14 if you hover of the damage amount doesn't it tell you damage without specials?
HahahaRoughing up a 'mountain/hill' village changes it to a 'flat' kind of village. (It's only visuals.)
Thats a good idea.Spoiler:
Should I reduce the amount given?That gold for the orcs in turn 16 is not nice. D:
Ahck that is critical... Sorry about that.Villagers and Woodsmen (probably Peasants and Ruffians as well) advance to 'regular' units, not TRotL units. (I think that's critical enough to replay this scenario once it's updated someday in the future.) And BoofNoof is a normal Ogre, so he can't advance.
Thanks for all these ideas! Very helpful!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
While I didn't think of that, it still won't tell me the dmg after applying the time of day special.
I don't know yet. It just isn't nice to give them gold just when I finished beating up the first wave of orcs. xDShould I reduce the amount given?
Re: The Reign of the Lords
True
I can understand that. What difficulty were you playing on?I don't know yet. It just isn't nice to give them gold just when I finished beating up the first wave of orcs. xD
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
Nice, but in that case you probably expected it to be a little hard.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
Orcish Stalker disappears when using his melee attack.
Orcs can destroy villages that already belong to them.
Orcs can destroy villages that already belong to them.
Re: The Reign of the Lords
Is there any advantage in not moving the treasury once you can?
The units you can get by moving to have a 'loyal' marker but they will demand upkeep after leveling up.
The units you can get by moving to
Spoiler:
Re: The Reign of the Lords
Whoops, more un-loyal loyal units Sorry about that I have been really busy recently but am definitely keeping a list of these changes for the next update!
Well on 'Easy' it can be useful because you would move your king up to the Treasury instead of leaving him in the base castle and then you want to have your soldiers standing on the treasury. Other than that there is no point yet. I intend to make it so that it affects the difficulty of the end game criteria:
Spoiler:
Oh, yes that is an error in the code. Thanks for noticing all these!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
The unit 'Caster'
The staff attack sounds like a magic attack and the ice bolt sounds like a staff attack.
The abiltity 'poisoning'
... , poisonning all... -> poisoning
Only enemy units are poisoned.
When you find the potion in 'The Rulers of Irdya', Gren-Toth says 'indeed, indeed.' at some point. It should be 'Indeed, indeed.'
When your leader defeats the first orc:
...your foe their?! -> there
A 'Go Here' icon for blowing up the mines would be good.
I don't know anymore if I pointed that out, but your leader is a 'normal' unit, not a RotL unit.
'Paule' is missing a period at the end of his sentence when he is attacked.
Orcish Stalkers disappear when the attack with melee or defend against melee (missing sprites?).
It would be good if you told the player that 'giving experience' turns said unit into a loyal unit.
The staff attack sounds like a magic attack and the ice bolt sounds like a staff attack.
The abiltity 'poisoning'
... , poisonning all... -> poisoning
Only enemy units are poisoned.
When you find the potion in 'The Rulers of Irdya', Gren-Toth says 'indeed, indeed.' at some point. It should be 'Indeed, indeed.'
When your leader defeats the first orc:
...your foe their?! -> there
A 'Go Here' icon for blowing up the mines would be good.
I don't know anymore if I pointed that out, but your leader is a 'normal' unit, not a RotL unit.
'Paule' is missing a period at the end of his sentence when he is attacked.
Orcish Stalkers disappear when the attack with melee or defend against melee (missing sprites?).
It would be good if you told the player that 'giving experience' turns said unit into a loyal unit.
- Attachments
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- tRoI-The Rising Storm replay.gz
- I stopeed doing much at the end of the scenario since there is no 'real' 2nd scenario yet and I'll have to replay the first scenario anyway because of the bugs.
- (113.6 KiB) Downloaded 437 times
Re: The Reign of the Lords
hey, i played Wesnoth a rly long time ago and now i want to play it again with mods. is there a way to make your 4th and 5th availiable in other kampaigns or scenarios?
Edit: oh nvm i guess... they are evolving, when i start a new campaign, and are just not displayed to evolve...
Edit: oh nvm i guess... they are evolving, when i start a new campaign, and are just not displayed to evolve...
Last edited by Rantain on May 5th, 2019, 7:50 am, edited 1 time in total.
Re: The Reign of the Lords
Hi Rantain, yes all you have to do is go to the "add-ons" button (in the main menu) and find the add-on Reign of the Lords.
Once you download it a checkbox will appear at the bottom of your campaign menu so you can turn on the reign of the lords mod!
Let me know if you need any more help!
Hi Konrad, thanks for the helpful suggestions! I considered adding that, but doing I believe the mine shaft option is already a little easier then the other way so I thought to not provide a goto.
Spoiler:
Yes I agree with your ideas, especially about the loyal unit.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.