RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Post Reply
tralenor
Posts: 3
Joined: March 31st, 2019, 9:48 pm

Re: RELEASE: Coming of the Storm - v0.2.7- 1.04.2019

Post by tralenor » April 1st, 2019, 6:13 pm

Yes i started the campaign with Version 0.2.0, thanks a lot for your customized fix :) helped a lot :)

(if anyone else also uses that hotfix... make sure to correct Ithillien to Ithilien, there is a little typo in the code)

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by TrashMan » April 1st, 2019, 8:14 pm

New version again.
Hopefully no more errors

Well, there is one. Word of Power does not work properly
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

tralenor
Posts: 3
Joined: March 31st, 2019, 9:48 pm

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by tralenor » April 2nd, 2019, 8:06 pm

In deep strike (scenario 30), it is possible to trigger the treasury open event multiple times, spawning each time 3 fury monsters.

3Lorde
Posts: 25
Joined: February 27th, 2015, 9:42 pm

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by 3Lorde » April 3rd, 2019, 5:56 pm

Why Lotion and Ithilien disappear? In the scenario "New Worlds" they just disappear.

And some image can't be found...

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by TrashMan » April 4th, 2019, 8:02 am

tralenor wrote:
April 2nd, 2019, 8:06 pm
In deep strike (scenario 30), it is possible to trigger the treasury open event multiple times, spawning each time 3 fury monsters.
Will fix

Why Lotion and Ithilien disappear? In the scenario "New Worlds" they just disappear.

And some image can't be found...
What version are you playing?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by Konrad2 » April 4th, 2019, 11:25 am

Graduation
Congratulations -> Congratulations.

EDIT:
Healers do not receive xp for healing allied units.
Healers receive xp for standing next to an unit of their own team, regardless of whether the unit was healed or not.

3Lorde
Posts: 25
Joined: February 27th, 2015, 9:42 pm

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by 3Lorde » April 4th, 2019, 4:22 pm

TrashMan wrote:
April 4th, 2019, 8:02 am
tralenor wrote:
April 2nd, 2019, 8:06 pm
In deep strike (scenario 30), it is possible to trigger the treasury open event multiple times, spawning each time 3 fury monsters.
Will fix

Why Lotion and Ithilien disappear? In the scenario "New Worlds" they just disappear.

And some image can't be found...
What version are you playing?
I start with the version 0.2.3 and now 0.2.8.
I'm using windows 10 64 bits

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v0.2.9- 4.04.2019

Post by Konrad2 » April 4th, 2019, 10:51 pm

Flight
At least untill -> until

A 3 radius field around 38,25 stays cleared of fog even though I have no units there.

Tidings
Ellderon is the one saying 'Marshall Calian will see you now.'
(Maybe this happens because he is a Royal Guard?)


Trait eagleeye
bow: 10%% accuracy

EDIT:
It would be really neat to know what mods you merged how with the campaign. E.g. I have no idea whether it's a bug that my mage can advance into a white mage. It would be if you merged the mage tweaks 1:1.

EDIT 2:
Orcish Incursion
Why are there white mages on 28,18 and 32,18? Those are really vulnerable (and somewhat useless) positions and it doesn't make sense for the Garrison to place them there.

EDIT 3:
Healers receive only 1xp max per turn instead of times of healing used.

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by TrashMan » April 5th, 2019, 7:28 am

3Lorde wrote:
April 4th, 2019, 4:22 pm
TrashMan wrote:
April 4th, 2019, 8:02 am
What version are you playing?
I start with the version 0.2.3 and now 0.2.8.
I'm using windows 10 64 bits
You're probably having the same problem as tralenor - hero units are not being saved because they lack the loyal tag. You will have to re-play mission 11 after putting this in the start block of the mission/scenario.

Code: Select all

[modify_unit]
  [filter]
    id=Lotion,Aquae,Ithilien
  [/filter]
  {TRAIT_LOYAL}
[/modify_unit]
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

3Lorde
Posts: 25
Joined: February 27th, 2015, 9:42 pm

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by 3Lorde » April 5th, 2019, 12:42 pm

TrashMan wrote:
April 5th, 2019, 7:28 am
3Lorde wrote:
April 4th, 2019, 4:22 pm
TrashMan wrote:
April 4th, 2019, 8:02 am
What version are you playing?
I start with the version 0.2.3 and now 0.2.8.
I'm using windows 10 64 bits
You're probably having the same problem as tralenor - hero units are not being saved because they lack the loyal tag. You will have to re-play mission 11 after putting this in the start block of the mission/scenario.

Code: Select all

[modify_unit]
  [filter]
    id=Lotion,Aquae,Ithilien
  [/filter]
  {TRAIT_LOYAL}
[/modify_unit]
Still not work.
Attachments
11_Anduin.cfg
(11.85 KiB) Downloaded 111 times
Cots-A New World.gz
(42.11 KiB) Downloaded 109 times

M4ximusJR
Posts: 3
Joined: January 3rd, 2011, 11:44 am

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by M4ximusJR » April 5th, 2019, 3:52 pm

Is there any way to give the Hero marker to Valinor? Or is he intended to just be bland without hero/loyal marker?

Konrad2
Forum Moderator
Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by Konrad2 » April 6th, 2019, 10:26 pm

the +10% accuracy of 'eagleeye' is not shown in the attack dialog, so I'm not sure if it works. I simply have no easy way to verify it.

EDIT:
Is there any need for 'Coming of the Storm TWEAKS' on the server?

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by TrashMan » April 8th, 2019, 9:54 am

TWEAKS is stand-alone, if you want to use those tweaks in other SP campaigns. It's basically several MP mods turned SP and combined.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

User avatar
TrashMan
Posts: 592
Joined: April 30th, 2008, 8:04 pm
Contact:

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by TrashMan » April 8th, 2019, 10:01 am

3Lorde wrote:
April 5th, 2019, 12:42 pm
Still not work.
You have to put that code inside of hte START event. or inside any event before the end of hte mission. You cannto just put in at the top of hte file.


Basically:


[event]
name=start

* lots of stuff here*
*put it here, doesnt' matter if it's top or bottom*

[/event]
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

3Lorde
Posts: 25
Joined: February 27th, 2015, 9:42 pm

Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by 3Lorde » April 9th, 2019, 2:19 pm

TrashMan wrote:
April 8th, 2019, 10:01 am
3Lorde wrote:
April 5th, 2019, 12:42 pm
Still not work.
You have to put that code inside of hte START event. or inside any event before the end of hte mission. You cannto just put in at the top of hte file.


Basically:


[event]
name=start

* lots of stuff here*
*put it here, doesnt' matter if it's top or bottom*

[/event]
well, still not work and I try in 2 different. what to do next?
Attachments
cots.png
11_Anduin.cfg
(11.86 KiB) Downloaded 118 times

Post Reply