Ageless Era - Current Version: 4.25

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IPS
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Re: Ageless Era - Current Version: 4.23

Post by IPS » February 28th, 2019, 9:57 pm

This is just a quick review in few factions; most of them were viewed previously but some changes were not implemented at all or there was found a better adjustment to be implemented.

And just trying to make Dark Legion to be more fun to use and more balanced.

Post Features:
- Implementation and creationg of a Special named +Harmless for Arcahic's - Meganegerie / Tower Dancer / Madam in order to Smile attack be never a lethal attack.

Harmless: This attack will always do 0 damage but can apply on-hit effects when the attack does hit.
This special as said, has HUGE potential, specially for support units that can rally on have heavy Crown-Control with non lethal attacks.
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post 4.23 ageless notes.txt
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Last edited by IPS on February 28th, 2019, 10:17 pm, edited 3 times in total.
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Ravana
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Re: Ageless Era - Current Version: 4.23

Post by Ravana » February 28th, 2019, 10:03 pm

Havent read it yet, but added to https://github.com/ProditorMagnus/Agele ... /issues/10


Harmless -> easy to implement, no matter if base damage 0 or final damage 0.

Most other changes look possible for you to implement.

Konrad2
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Re: Ageless Era - Current Version: 4.23

Post by Konrad2 » March 24th, 2019, 1:50 pm

'swamp prowl' (Era of Strife, Minotaurs, Gnoll) doesn't work on Ruined Castöe (Castle, Swamp) hexes.


Shiki
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Re: Ageless Era - Current Version: 4.23

Post by Shiki » March 24th, 2019, 7:13 pm

A few years ago I went through the abilities/specials which use terrain codes and did unify their behavior. Previously, there were things like two only slightly differing Sand Hiding abilities, or while a Swamp Hide ability might have worked on Swamp Castles, a Shallow Submerge one might have not.
While I can see a favor for why it should work in swamp castles, that would bring up more controversial questions like, should Sand Hide work on Desert Castles? And if so, it also means that the enemy can't see you recruiting the unit.

Currently, special hexes like villages, castles and bridges (some differentiate between bridges types) are excluded.
Also, currently EoMa is not affected anymore since an update.

I don't have any objections if someone changes this, though there should be a consistency among these types of abilities.
Introduction to WML filtering and WML variables.

Konrad2
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Re: Ageless Era - Current Version: 4.23

Post by Konrad2 » March 24th, 2019, 9:03 pm

Shiki wrote:
March 24th, 2019, 7:13 pm
While I can see a favor for why it should work in swamp castles, that would bring up more controversial questions like, should Sand Hide work on Desert Castles? And if so, it also means that the enemy can't see you recruiting the unit.

Currently, special hexes like villages, castles and bridges (some differentiate between bridges types) are excluded.

I don't have any objections if someone changes this, though there should be a consistency among these types of abilities.
I'd like to point out that 'ambush' works on Forest Castles.

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Ravana
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Re: Ageless Era - Current Version: 4.23

Post by Ravana » March 29th, 2019, 4:07 pm

Next tiny release during weekend or whenever I decide to do it, fixing https://github.com/ProditorMagnus/Agele ... ce.cfg#L87 and some other small issues I suppose.

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Ravana
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Re: Ageless Era - Current Version: 4.24

Post by Ravana » April 16th, 2019, 4:03 pm

Ageless Era 4.24 is out on the 1.14 add-on server

Code: Select all

Version 4.24:
* Balance
    * Ambush-like abilities behave the same for Archaic, EoMa and other factions
* Bug Fixes
    * Fix Water / Ice Elementals breaking the game
* Translations
    * Updated from other eras
Not much was actually done, I have not been active for wesnoth.

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Vilebeggar
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Re: Ageless Era - Current Version: 4.24

Post by Vilebeggar » June 3rd, 2019, 9:32 am

Hey am i allowed to use some of Ageless Era's content like unit frames for my individual work?

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EarthCake
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Re: Ageless Era - Current Version: 4.24

Post by EarthCake » June 3rd, 2019, 10:43 am

See if there is COPYING.txt file in Ageless Era and read it.

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josteph
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Re: Ageless Era - Current Version: 4.24

Post by josteph » June 3rd, 2019, 4:26 pm

See also viewtopic.php?f=8&t=24320 point 1 about acceptable licenses on the add-on server.

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octalot
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Re: Ageless Era - Current Version: 4.24

Post by octalot » June 3rd, 2019, 4:37 pm

Ageless Resources has an ART_LICENSE in the top level directory that says "See separate ART_LICENSE files under subdirectories.", but there aren't any in the subdirectories. Ravana has confirmed that "They dont have anything that needs ART_LICENSE yet, that is only once I bring in new archaic era."

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Vilebeggar
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Re: Ageless Era - Current Version: 4.24

Post by Vilebeggar » June 3rd, 2019, 9:02 pm

Ill take that as a yes.

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IPS
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Re: Ageless Era - Current Version: 4.24

Post by IPS » July 12th, 2019, 3:32 pm

Any news to recent ageless development? I couldn't be present in really long, but I'm coming back soon.
Creator of: Deathmatch new in 1.12 server.
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