RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Moderator: Forum Moderators
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Mostly because it wasn't necessary.
They still have the AMLA so they get healed and get bonus HP
The test was 2 days ago. I will fix it in the next update (Lotion and Ellderon will be auto moved a bit further back and more fodder will be added to prevent turn 1 kill).You've set up a scenario that's very luck reliant and don't want to fix it.
Which will also fix the sound file size issue (I got it down by 40% without any quality loss)
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Neat campaign. Pretty fun. I played on easy and it was pretty consistent in difficulty, except for Into the Dark and Lucky Meeting (comments included along with the proofreads). The last level was pretty brutal, probably because I was fooled by the
Revelation has serious issues. The objectives don't update, so the player doesn't know what the next task is, and I couldn't get the final event to trigger.
The epilogue blows up at the beginning. You can see the error at the end of the attached log.
Lots of missing images. This thread may help with some...
https://forums.wesnoth.org/viewtopic.ph ... &start=105
Spoiler:
The epilogue blows up at the beginning. You can see the error at the end of the attached log.
Lots of missing images. This thread may help with some...
https://forums.wesnoth.org/viewtopic.ph ... &start=105
- Attachments
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- wesnoth-20190314-191848-356.log.gz
- (7.86 KiB) Downloaded 317 times
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- cots2.txt
- (3.39 KiB) Downloaded 294 times
Speak softly, and carry Doombringer.
Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019
One more time.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
If you're using 0.1.8, something got extremely broken and I don't know what yet.white_haired_uncle wrote: ↑March 17th, 2019, 11:23 pm Lots of missing images. This thread may help with some...
The campaign refuses to load half the files, at one point it disapeared from the campaign list and gives me errors on files I didn't touch.
ATM, I cannot even start a campaign until I figure out WTF is going on.
Thanks for the feedback. Fixing everything you mentioned
Last edited by TrashMan on March 18th, 2019, 3:35 pm, edited 1 time in total.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019
Thing is, I loaded a mission (05, was testing the re-balancing and moving the player further away to help him escape) and it worked, so didn't think much because I only tweaked a few minor things that shouldn't cause any issues (like changing some text in the campaign credits), fixing holy water damage type, various spelling typos and so on.
Then it turns out the next mission didn't load since the game can't find the map for some reason. Ever since then I've been getting bizzare errors.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Can you please tell me what version you have?
I'm trying to figure out if the issue I have are local. ATM I cannot start a caapign to test it
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Sounds like corrupted cache.
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
I played 0.1.7.
I just tried 0.1.9 and it wouldn't start until I removed the newline before #enddef for the first two abilities.
Speak softly, and carry Doombringer.
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
0.1.9
Code: Select all
The following add-on had errors and could not be loaded:
~/add-ons/COTS/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Unexpected characters at line start
at ~add-ons/COTS/units/Crusader.cfg:20
included from ~add-ons/COTS/_main.cfg:82
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Wait, what EXACTLY did you remove?white_haired_uncle wrote: ↑March 18th, 2019, 6:58 pm I played 0.1.7.
I just tried 0.1.9 and it wouldn't start until I removed the newline before #enddef for the first two abilities.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Bad utils/COTS_abilities.cfg:TrashMan wrote: ↑March 18th, 2019, 7:40 pmWait, what EXACTLY did you remove?white_haired_uncle wrote: ↑March 18th, 2019, 6:58 pm I played 0.1.7.
I just tried 0.1.9 and it wouldn't start until I removed the newline before #enddef for the first two abilities.
Code: Select all
#define SPECIAL_NOTES_INSPIRE
_" The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level."
#enddef
#define SPECIAL_NOTES_FEARLESS
_"This unit is fearless in battle, having no morale or battle penalties regardless of time of day."
#enddef
Code: Select all
#define SPECIAL_NOTES_INSPIRE
_" The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level."#enddef
#define SPECIAL_NOTES_FEARLESS
_"This unit is fearless in battle, having no morale or battle penalties regardless of time of day."#enddef
Last edited by Pentarctagon on March 18th, 2019, 8:28 pm, edited 1 time in total.
Reason: [c] -> [code]
Reason: [c] -> [code]
Speak softly, and carry Doombringer.
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Thanks. Fixing now.
Oddly enough, I can't get the elipse to work, since he image file is nowhere to be found in core. WTF??
Oddly enough, I can't get the elipse to work, since he image file is nowhere to be found in core. WTF??
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Sorry, I gave you what might be a link to the fix. The actual description might help as well. It was on the preceding page in that thread. If you start with my second post on the following page and read forward, you'll get a description, some background, and then hopefully a fix.
https://forums.wesnoth.org/viewtopic.ph ... 8&start=90
Speak softly, and carry Doombringer.
Re: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
0.2.0 starts at least and seems to work. (Excluding the ellipses.)
EDIT:
Betrayal
Lotion is moved at the start on an enemy village (and does not capture it).
EDIT 2:
Do your traits have for every unit the same chance of being picked?
EDIT:
Betrayal
Lotion is moved at the start on an enemy village (and does not capture it).
EDIT 2:
Do your traits have for every unit the same chance of being picked?