RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Moderator: Forum Moderators
Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019
You could point out what the tweaks are in the add-on description.
Also: (CotS without tweaks)
EDIT:
I heavily advise you to start your campaign at least once before uploading it.
Also: (CotS without tweaks)
Code: Select all
The following add-on had errors and could not be loaded:
~add-ons/COTS/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Nested quoted string
at ~add-ons/COTS/utils/cots_macros.cfg:1574
included from ~add-ons/COTS/_main.cfg:64
included from ~add-ons/COTS/scenarios/29_Breaktrough.cfg:271
included from ~add-ons/COTS/_main.cfg:65
Code: Select all
Error
Failed to load scenario
I heavily advise you to start your campaign at least once before uploading it.
Last edited by Konrad2 on March 14th, 2019, 2:34 pm, edited 1 time in total.
Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019
FFSsss....
That specific line in a scenario calls for an item... the GreenWood Blade.
Which is a copy of a fire sword used a few scenarios earlier
I keep getting nested quoted string errors on this specific item.WHAT????
I compared both trough a comparison tool, all the quotes and specific formatting symbols are the same
It's one of the minor tweaks I did before publishing.
I can't find any error. What gives??????
As a temporary workaround, you can replace this item with another. Just open Sceario 29, find line 271 and replace GREENWOOD_BLADE with one of hte other items from the COTS_macros file. For example, ICE_ORB or BOOK_FENCING
That specific line in a scenario calls for an item... the GreenWood Blade.
Which is a copy of a fire sword used a few scenarios earlier
I keep getting nested quoted string errors on this specific item.WHAT????
I compared both trough a comparison tool, all the quotes and specific formatting symbols are the same
It's one of the minor tweaks I did before publishing.
Code: Select all
#define GREENWOOD_BLADE X Y
{PICK_UP (misc/greenwood-blade.png) ({X}) ({Y})
( _ "An enchanted sword! We could certanly use this.")
(
[object]
image=attacks/longsword.png
duration=forever
name= _ "Greenwood Blade"
description= _ "This sword has been enchanted, and moves with exceptional grace and speed."
cannot_use_message= _ "I am not suited for using this weapon! Let someone else pick it up!"
[then]
[filter]
x={X}
y={Y}
[/filter]
[remove_item]
x,y={X},{Y}
[/remove_item]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "The unit picks up the sword, and gives it a few practice swings. The sword moves effotesly."
[/message]
[/then]
[unit_overlay]
x,y={X},{Y}
image=overlays/sword-icon.png
[/unit_overlay]
[effect]
apply_to=overlay
add="overlays/sword-icon.png"
[/effect]
[effect]
apply_to=new_attack
name=Greenwood Blade
description= _ "Greenwood Blade"
icon=attacks/longsword.png
type=blade
range=melee
damage=10
number=4
[specials]
{WEAPON_SPECIAL_BALANCED}
{WEAPON_SPECIAL_RETRIBUTION}
[/specials]
[/effect]
[/object]
)}
#enddef
I can't find any error. What gives??????
As a temporary workaround, you can replace this item with another. Just open Sceario 29, find line 271 and replace GREENWOOD_BLADE with one of hte other items from the COTS_macros file. For example, ICE_ORB or BOOK_FENCING
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019
OK, fixed and tested
Everything should work now, just re-download the campaign
Everything should work now, just re-download the campaign
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019
Did you intentionally set the version back to 0.1.6?
EDIT:
(The campaign starts.)
Graduation
One of my Spearmen has the trait 'stong-willed', apparently a mage trait. It supposedly grants +10% spell damage. Which apparently translates into +10% ranged damage (javelin).
Also, the enemy leaders lack traits. I have traits and my allied leader has as well.
Ellderon has no team ellipse.
The 'Aw crap I'm out' message doesn't trigger when I do the first kill. It triggers only for the first kill of some other side.
The ToD is called 'Stub Time of Day' for some reason.
(Actually, why is there no normal day-night cycle?`)
My allied units won't attack enemy leaders (unless they can kill them).
You could implement the 'no bonus xp for kills' mechanic from WoV - The Contention since there are no kills happening.
Why does Loroy get his xp wiped for the next scenario?
EDIT:
(The campaign starts.)
Graduation
One of my Spearmen has the trait 'stong-willed', apparently a mage trait. It supposedly grants +10% spell damage. Which apparently translates into +10% ranged damage (javelin).
Also, the enemy leaders lack traits. I have traits and my allied leader has as well.
Ellderon has no team ellipse.
The 'Aw crap I'm out' message doesn't trigger when I do the first kill. It triggers only for the first kill of some other side.
The ToD is called 'Stub Time of Day' for some reason.
(Actually, why is there no normal day-night cycle?`)
My allied units won't attack enemy leaders (unless they can kill them).
You could implement the 'no bonus xp for kills' mechanic from WoV - The Contention since there are no kills happening.
Why does Loroy get his xp wiped for the next scenario?
- Attachments
-
- Cots-Graduation replay.gz
- (20.27 KiB) Downloaded 215 times
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Ups..strong willed should only apply on ranged attacks for mages. The heck is missing. It does also give 10% arcane resistance.
The actua lmessage is triggered by a Sperman death regardless of team. Guess I forgot to add a bowman in the filter
Also, 0.1.7 is uploaded
The actua lmessage is triggered by a Sperman death regardless of team. Guess I forgot to add a bowman in the filter
Also, 0.1.7 is uploaded
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
-
- Posts: 1176
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
GREENWOOD_BLADE above: effotesly > effortlessly
Speak softly, and carry Doombringer.
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Graduation
Royal mages cast -> Royal mages have cast
scenario! Congratulations -> scenario! Congratulations.
And please tell me why Loroy must have his xp reset between the first and the second scenario.
While you are at it, disallow the 'strong-willed' trait for non-mage units. It makes little sense on a Thug. xD
Silent Night
loose my men -> lose my men
We got -> We've got
Flight
approched -> approached
Royal mages cast -> Royal mages have cast
scenario! Congratulations -> scenario! Congratulations.
And please tell me why Loroy must have his xp reset between the first and the second scenario.
While you are at it, disallow the 'strong-willed' trait for non-mage units. It makes little sense on a Thug. xD
Silent Night
loose my men -> lose my men
We got -> We've got
Flight
approched -> approached
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Becasue he's not transfered over and it's a new unit with the same name?
While you are at it, disallow the 'strong-willed' trait for non-mage units. It makes little sense on a Thug. xD
It does give some arcane resistance, so it's useful for non-mages too. But yes, I will go over the traits again
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
The question is why you chose to do so. xD
EDIT:
What exactly made the size of your campaign grow that much?
-
- Posts: 1176
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Some units have traits that have both +X% Max XP and +X% XP to advance. Can someone please explain the difference to me? Seems to me they'd be the same thing.
Attached is an initial list of proofreads, and maybe one thing that could be an actual error (holy water).
EDIT: I realized I was being lazy here, which could lead to confusion. Sometimes I would point out a phrase, and then not suggest the whole recommended replacement, but just point out the error, which could be understood that I was suggesting the removing part(s) of the phrase I was too lazy to include. Sorry. cots1.txt should fix these and is a replacement for cots.txt.
Attached is an initial list of proofreads, and maybe one thing that could be an actual error (holy water).
EDIT: I realized I was being lazy here, which could lead to confusion. Sometimes I would point out a phrase, and then not suggest the whole recommended replacement, but just point out the error, which could be understood that I was suggesting the removing part(s) of the phrase I was too lazy to include. Sorry. cots1.txt should fix these and is a replacement for cots.txt.
Last edited by white_haired_uncle on March 16th, 2019, 11:40 pm, edited 1 time in total.
Speak softly, and carry Doombringer.
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Flight
A 3 radius field around 38,25 stays cleared of fog even though I have no units there.
Lotion and Ithilien have no team ellipses.
Tidings
weather -> whether
Betrayl
Betrayl -> Betrayal
suposed -> supposed
soley -> solely
pesants -> peasants
sugestion -> suggestion
death.(gestures -> death. (gestures
siezed -> seized
asigning -> assigning
EDIT:
There are no 'fight' sign on the bigmap and the you get only shown how you get from 'now' to the next scenario instead of all the tracks of your previous movements.
EDIT 2:
Trait: eagleeye
bow: + 10%% accuracy
EDIT 3:
Betrayl
Ithiliens death is not mentioned in the lose conditions.
'Bad' luck at the beginning can screw the player very much. Can you make it less reliant on luck, e.g. let Lotion and Ellderon flee together with Calian so they are outside of Loghains castle when their turn starts.
Just like 'good' luck can help the player too much. So please move the enemy leader to his keep and don't allow him to move outside in the first few turns.
EDIT 4:
Orcish Incursion
Why are 'Garrison' units unable to (theoretically) advance to lvl 3 version? And the Garrison White Mage is unable to earn xp (missing AMLA macro).
There is a Garrison unit on 22,15 (swamp) and there are none on 19,12 and 28,18 and 32,18 and 37,16 (castle hexes that are part of the outer wall of Fort Than).
A 3 radius field around 38,25 stays cleared of fog even though I have no units there.
Lotion and Ithilien have no team ellipses.
Tidings
weather -> whether
Betrayl
Betrayl -> Betrayal
suposed -> supposed
soley -> solely
pesants -> peasants
sugestion -> suggestion
death.(gestures -> death. (gestures
siezed -> seized
asigning -> assigning
EDIT:
There are no 'fight' sign on the bigmap and the you get only shown how you get from 'now' to the next scenario instead of all the tracks of your previous movements.
EDIT 2:
Trait: eagleeye
bow: + 10%% accuracy
EDIT 3:
Betrayl
Ithiliens death is not mentioned in the lose conditions.
'Bad' luck at the beginning can screw the player very much. Can you make it less reliant on luck, e.g. let Lotion and Ellderon flee together with Calian so they are outside of Loghains castle when their turn starts.
Just like 'good' luck can help the player too much. So please move the enemy leader to his keep and don't allow him to move outside in the first few turns.
EDIT 4:
Orcish Incursion
Why are 'Garrison' units unable to (theoretically) advance to lvl 3 version? And the Garrison White Mage is unable to earn xp (missing AMLA macro).
There is a Garrison unit on 22,15 (swamp) and there are none on 19,12 and 28,18 and 32,18 and 37,16 (castle hexes that are part of the outer wall of Fort Than).
- Attachments
-
- Cots-Betrayl replay.gz
- This makes even less sense than the other two.
- (20.46 KiB) Downloaded 228 times
-
- Cots-Betrayl-Auto-Save12.gz
- (44.49 KiB) Downloaded 250 times
-
- Cots-Betrayl Turn 5.gz
- Not fair xD
- (42.42 KiB) Downloaded 264 times
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
6 music tracks that I apparently can't properly convert in quality and size for some reason.
I have to find some happy middle, since the first version I uploaded has really bad audio and this one is straight up 20+ MB bigger
Regular garrisoned units move if enemy gets close, but otherwise stay put. I wanted these to not move at all and keep healing the quickly static defenders, so they are edited versions with 0 movement pointsWhy are 'Garrison' units unable to (theoretically) advance to lvl 3 version? And the Garrison White Mage is unable to earn xp (missing AMLA macro).
Yes it can. Which why I usually play with to NoRandomness mod. Luck and AI can change things drastically. In one of my tests, Cailan and his knight attacked the enemy commander immediately and killed him.'Bad' luck at the beginning can screw the player very much.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Better to have music in separate addon.
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
And the question I'm asking is, why did you not also edit their theoretical advancements so there is are garrisoned lvl 3 units. So the lvl 2 units could advance.Regular garrisoned units move if enemy gets close, but otherwise stay put. I wanted these to not move at all and keep healing the quickly static defenders, so they are edited versions with 0 movement points
What your words mean to me:Yes it can. Which why I usually play with to NoRandomness mod. Luck and AI can change things drastically. In one of my tests, Cailan and his knight attacked the enemy commander immediately and killed him.
You've set up a scenario that's very luck reliant and don't want to fix it. Despite having noticed that flaw yourself (and having now received suggestions as to how to fix it).
Really, there is no reason to blame the RNG in this scenario. I'd also like to make the distinction between 'this scenario is luck reliant' and 'the game is luck reliant'. Because, while the first one is true, the latter is not. (According to me at least. You are probably not of the same opinion.)
-
- Posts: 1176
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019
Ithilien AMLA:
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Constitution: hitpoints +6 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Strength: melee damage +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Precision: range damage +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Speed: moves +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Arcane, Fire and Cold Ressistance +10 <Max XP +20%>' has broken markup, set to normal text.
EDIT: happened to Aquae as well
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Constitution: hitpoints +6 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Strength: melee damage +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Precision: range damage +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Speed: moves +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Arcane, Fire and Cold Ressistance +10 <Max XP +20%>' has broken markup, set to normal text.
EDIT: happened to Aquae as well
Speak softly, and carry Doombringer.