A Tale of Two Brothers +voices feedback thread

Create music and sound effects for mainline or user-made content.

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max_torch
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A Tale of Two Brothers +voices feedback thread

Post by max_torch » January 8th, 2019, 5:59 am

This thread is for feedback of the add-on "A Tale of Two Brothers +voices". This add-on is an exact duplicate of AToTB except it has voiceovers for the narration and the dialogue.

Certain information we would want to know pertains to:
  • The quality of the voice acting
  • Any bugs found related to the voice acting
  • If you would like to propose an improvement to the voice acting
  • If you would like to voice act in other languages
  • If you would be interested in joining future voice acting projects
  • and any other feedback or suggestion
The thread which was used to discuss the development of AToTB+voices is here

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PapaSmurfReloaded
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Re: A Tale of Two Brothers +voices feedback thread

Post by PapaSmurfReloaded » February 27th, 2019, 8:28 pm

I really hope this becomes part of mainline Wesnoth.

The quality of the recording could be improved indeed, but as a starter I think it is really good, and it makes the campaign more entertaining.

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max_torch
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Re: A Tale of Two Brothers +voices feedback thread

Post by max_torch » March 5th, 2019, 11:23 am

PapaSmurfReloaded wrote:
February 27th, 2019, 8:28 pm
I really hope this becomes part of mainline Wesnoth.

The quality of the recording could be improved indeed, but as a starter I think it is really good, and it makes the campaign more entertaining.
can you be more specific about what is lacking with the quality?

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PapaSmurfReloaded
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Re: A Tale of Two Brothers +voices feedback thread

Post by PapaSmurfReloaded » March 5th, 2019, 1:37 pm

max_torch wrote:
March 5th, 2019, 11:23 am
PapaSmurfReloaded wrote:
February 27th, 2019, 8:28 pm
I really hope this becomes part of mainline Wesnoth.

The quality of the recording could be improved indeed, but as a starter I think it is really good, and it makes the campaign more entertaining.
can you be more specific about what is lacking with the quality?
Oh, if I recall it sounded like the mic it was recorded with wasn't very good, just my opinion.

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Heindal
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Re: A Tale of Two Brothers +voices feedback thread

Post by Heindal » March 16th, 2019, 9:25 pm

PapaSmurfReloaded wrote:
March 5th, 2019, 1:37 pm
Oh, if I recall it sounded like the mic it was recorded with wasn't very good, just my opinion.
Maybe you should recheck the project, as there are many speakers, with many different hardware. It could be that my first version wasn't so super good, as used a headset to record it. Meanwhile most of use microphones, so the quality should have increased.
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Developer of: Trapped, Five Fates, Strange Legacy, Epical
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max_torch
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Re: A Tale of Two Brothers +voices feedback thread

Post by max_torch » April 21st, 2019, 7:14 am

fyi from 1.14.7's release
S4: Added dialogue between Baran and Tairach when they engage in combat.
@The_Gnat
Probably you should set the AToTB voice pack as a "dependency" of AToTB+voices. I think it might also prompt the user that they should also download the dependency when they try to download the campaign.
wesnoth stuff.png

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The_Gnat
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Re: A Tale of Two Brothers +voices feedback thread

Post by The_Gnat » April 21st, 2019, 9:32 am

max_torch wrote:
April 21st, 2019, 7:14 am
fyi from 1.14.7's release
S4: Added dialogue between Baran and Tairach when they engage in combat.
@The_Gnat
Probably you should set the AToTB voice pack as a "dependency" of AToTB+voices. I think it might also prompt the user that they should also download the dependency when they try to download the campaign.

wesnoth stuff.png
Hi max_torch. Good idea I will do that. Also yes that new dialog should be updated at some point. It is not a rush though because our add-on is independent. :)

Ignatus
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Re: A Tale of Two Brothers +voices feedback thread

Post by Ignatus » May 20th, 2019, 12:57 pm

Wrong stuff in the sources on add-ons.wesnoth.org: in each scenario map path from original campaign should be replaced on "~addons/Two_Brothers_Voice/maps/", without it it would not load.

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The_Gnat
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Re: A Tale of Two Brothers +voices feedback thread

Post by The_Gnat » May 23rd, 2019, 10:02 am

Ignatus wrote:
May 20th, 2019, 12:57 pm
Wrong stuff in the sources on add-ons.wesnoth.org: in each scenario map path from original campaign should be replaced on "~addons/Two_Brothers_Voice/maps/", without it it would not load.
That is a good point. :) Thank you! Though I have played the campaign successfully so perhaps it just loads the default maps?

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josteph
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Re: A Tale of Two Brothers +voices feedback thread

Post by josteph » May 24th, 2019, 11:08 am

The_Gnat wrote:
May 23rd, 2019, 10:02 am
That is a good point. :) Thank you! Though I have played the campaign successfully so perhaps it just loads the default maps?
Yeah, it loads the default maps. Ignatus probably hasn't installed the mainline campaigns (some distros make this possible).

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