A Random RPG Adventure

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » December 25th, 2018, 3:33 pm

Maybe overtaking this village by a neutral side, had caused this or the spawned units somehow require income? And there is of course the problem, that the villages can be blocked by neutral npcs. Maybe you should add an option the scare neutral units away ^^ "Ssh" "Ssh".
I checked the code there is nothing that could cause this as far as I have noticed, are you sure you were using an RPG Era and not one where the AI recruits units?

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » December 25th, 2018, 11:39 pm

New version, changes to AI DM Map.
-Added Riddler random event.
-Modified slightly Goblin Mines and An Alchemist Remedy, adding some choices and stuff to do while questing. I am hoping I will be able to do this in more quests soon.
-Corrected some typos.

EDIT: New Version, again.
-Modified slightly Cattle Thief and Desert Ruins quest.
-Fixed typos and minor bugs.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » December 26th, 2018, 1:48 pm

New version, fixed and small rework for a few quests in the AI Mode (Pirate's Tale, Merchant´s Errand).

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » December 28th, 2018, 3:54 am

Fixed typos and somewhat improved quest narrations in AI DM Classic.

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Heindal
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Re: A Random RPG Adventure

Post by Heindal » December 28th, 2018, 1:17 pm

PapaSmurfReloaded wrote:
December 25th, 2018, 3:33 pm
Maybe overtaking this village by a neutral side, had caused this or the spawned units somehow require income? And there is of course the problem, that the villages can be blocked by neutral npcs. Maybe you should add an option the scare neutral units away ^^ "Ssh" "Ssh".
I checked the code there is nothing that could cause this as far as I have noticed, are you sure you were using an RPG Era and not one where the AI recruits units?
I'm not sure about this. It could be that I did not use the RPG Era, so this could be the problem.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 3rd, 2019, 4:48 pm

Small patch, resurrecting people now (again) costs no money.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 4th, 2019, 8:01 pm

-Major Change: Now players may select the difficulty of the AI DM Random Combat with sliders, changing both probability and enemy party max size.
-Fixed a bug if Elvish Avengers and Dwarven Dragonguards not spawning in AI DM Colloseum.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 12th, 2019, 3:39 pm

Patch with quite a few changes:
-DM can modify Companion Recruits Points.
-DM has an inventory of his own with items he can use on his units.
-Fixed few bugs with Classic Quests dialogues showing to the DM.
-Damaging potions can no longer kill units.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 13th, 2019, 3:19 pm

New version with a few minor bug fixes AI Classic.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 14th, 2019, 6:39 pm

Fixed minors bugs and did some changes to the Merfolk Quest.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 15th, 2019, 6:14 pm

New patch with minor fixes.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 15th, 2019, 8:18 pm

Last patch of the day, I somewhat increased the difficulty of many quests, it should be no big deal though.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 22nd, 2019, 2:54 am

Minor changes to Classic and Underworld maps.

hay207
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Re: A Random RPG Adventure

Post by hay207 » January 23rd, 2019, 7:06 pm

Is it for 6 players?
Ports: Velensk's tower defense, dov's deep shrine
Addons: Tower defense maps , some ANL scenarios

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded » January 23rd, 2019, 7:41 pm

hay207 wrote:
January 23rd, 2019, 7:06 pm
Is it for 6 players?
Nop.

-The AI Dungeon Master mode can be played by a minimium of 1 player and a max of 4 players.

-Human Dungeon Master maps (premade adventure included) require a minimium of 2 players(one controlling the DM and the other a hero), and supports up to a max of 5 players by default (white -side 2- is normally controlled by the ai, but it would be alright if the Dungeon Master wanted to control it). However, the DM can unit spawn of up to 9 sides (sides 7,8,9 are in conflict to all the other teams by default, but DM can change that too).

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