Cities of the Frontier - 1.10.0

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Trossknecht
Posts: 23
Joined: January 29th, 2016, 11:10 pm

Cities of the Frontier - 1.10.0

Post by Trossknecht » December 27th, 2018, 2:19 am

In the course of playing Cities of the Frontier (Battle for Wesnoth 1.10.0), a hostile Orc (or outlaw) landed on one of my villages (Hex 8,58) and set it on fire.

Can anyone tell me if there is a way to extinguish the fire, thereby allowing me to rebuild the village? (I have tried placing various units, such as peasants and mages, to see if an option appeared on the right-click menu. Alas, nothing of the sort happened.)
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otzenpunk
Posts: 29
Joined: February 11th, 2018, 5:32 pm
Location: Hamburg / Germany

Re: Cities of the Frontier - 1.10.0

Post by otzenpunk » December 27th, 2018, 1:49 pm

You have to use a worker unit and build a new one at the same place.

Trossknecht
Posts: 23
Joined: January 29th, 2016, 11:10 pm

Re: Cities of the Frontier - 1.10.0

Post by Trossknecht » January 7th, 2019, 4:18 am

Thank you!

white_haired_uncle
Posts: 219
Joined: August 26th, 2018, 11:46 pm

Re: Cities of the Frontier - 1.10.0

Post by white_haired_uncle » April 22nd, 2019, 9:26 pm

The version for BFW 1.14 is broken. At the end of scenario 1 there is a save_map error, followed by a load_map error at the beginning of the next. This leaves the game with basically nothing to do.

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josteph
Developer
Posts: 455
Joined: August 19th, 2017, 6:58 pm

Re: Cities of the Frontier - 1.10.0

Post by josteph » May 6th, 2019, 5:19 pm

white_haired_uncle wrote:
April 22nd, 2019, 9:26 pm
The version for BFW 1.14 is broken. At the end of scenario 1 there is a save_map error, followed by a load_map error at the beginning of the next. This leaves the game with basically nothing to do.
I forwarded this to enclave for you (he's the one who uploaded the 1.14 version).

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