Female Wesnoth - Fencer

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
ghype
Posts: 668
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Female Wesnoth - Fencer

Post by ghype » November 24th, 2018, 4:30 pm

I haven't inspected the new Rogue sprites yet, which I definitely should. I will do a in-depth analyse of that at some later point. I could always go back and give the female fencer a much more distinguishable hairstyle then the rughish hairstyle of the male one - if thats what this unit line needs.
name wrote:
November 24th, 2018, 4:18 pm
It would be more memory efficient to just let the portraits do the work illustrating gender and reuse the same sprite for both male and female units in most cases.
yes, the portraits will be playing a big role in this. but i don't want to try convincing a umc artist doing such portraits without me delivering the female sprites to this unit line first.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
ghype
Posts: 668
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Female Wesnoth - Fencer

Post by ghype » November 26th, 2018, 4:34 pm

doofus-01 wrote:
November 24th, 2018, 1:09 pm
I'm not sure that replacing the scarf (or whatever it is) with boobs is the best way to pull it off. I'd suggest looking to the Rogue Male/Female sprites as a model, they are (relatively) new sprites and the unit type plays a similar role.
Webp.net-gifmaker (4).gif
Webp.net-gifmaker (4).gif (1.86 KiB) Viewed 2145 times
Webp.net-gifmaker (5).gif
Webp.net-gifmaker (5).gif (2.38 KiB) Viewed 2145 times
As it appears that, except of the hairstyle, the only changes are the male scarf become female boobs+accesior for the mainline rogue units.
So as a consequence, the one thing left for improvement is considering a completely new hairstyle.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
Pentarctagon
Forum Administrator
Posts: 3802
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Female Wesnoth - Fencer

Post by Pentarctagon » November 26th, 2018, 4:46 pm

The female fencer's boobs look quite a bit more pronounced than the thief's, though.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

User avatar
beetlenaut
Developer
Posts: 2314
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Female Wesnoth - Fencer

Post by beetlenaut » November 27th, 2018, 3:25 am

Pentarctagon wrote:
November 26th, 2018, 4:46 pm
The female fencer's boobs look quite a bit more pronounced than the thief's, though.
In fact, her chest isn't believable. I'm sure that a fencer with breasts that size would have to strap them down in some way in order to move properly, so you wouldn't see them like that.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

User avatar
ghype
Posts: 668
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Female Wesnoth - Fencer

Post by ghype » November 27th, 2018, 12:08 pm

Considering your both lasts comment, I think the right approach is to really change hairstyle and make that her dominant female characteristic and reduce the breast size.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
ghype
Posts: 668
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Female Wesnoth - Fencer

Post by ghype » November 27th, 2018, 9:16 pm

here is the new hairstyle, which also takes away the focus from the breasts.
fencer+female-4.png
fencer+female-4.png (5.31 KiB) Viewed 2037 times
fencer.png
fencer.png (1.22 KiB) Viewed 2036 times
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
The_Gnat
Posts: 1994
Joined: October 10th, 2016, 3:06 am
Contact:

Re: Female Wesnoth - Fencer

Post by The_Gnat » November 27th, 2018, 9:47 pm

ghype wrote:
November 27th, 2018, 9:16 pm
here is the new hairstyle, which also takes away the focus from the breasts.
That is quite good!

User avatar
GunChleoc
Translator
Posts: 458
Joined: September 28th, 2012, 7:35 am
Contact:

Re: Female Wesnoth - Fencer

Post by GunChleoc » December 5th, 2018, 2:13 pm

Yep. The hair looks great :)

Maybe lighten up the shading around the boobs a bit? Clothing tends not to be snug in the middle and on the bottom in RL.

User avatar
ghype
Posts: 668
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Female Wesnoth - Fencer

Post by ghype » December 5th, 2018, 4:32 pm

Thanks for pointing it out. It might be taking away the focus from the breasts too, which would be a good thing.

Also I am planning a different stance for the female variant, but that has to be done in the idle-animation
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
The_Gnat
Posts: 1994
Joined: October 10th, 2016, 3:06 am
Contact:

Re: Female Wesnoth - Fencer

Post by The_Gnat » December 5th, 2018, 7:36 pm

ghype wrote:
December 5th, 2018, 4:32 pm
Also I am planning a different stance for the female variant, but that has to be done in the idle-animation
That is a good idea. I don't think a major shift is needed but a slightly different stance would help differentiate them more.

User avatar
Celtic_Minstrel
Developer
Posts: 1405
Joined: August 3rd, 2012, 11:26 pm
Contact:

Re: Female Wesnoth - Fencer

Post by Celtic_Minstrel » March 13th, 2019, 5:01 am

Personally, I think a ponytail would work better for a female fencer if you want long hair.
Author of The Black Cross of Aleron campaign and Default++ era.
Maintainer of Steelhive.

User avatar
The_Gnat
Posts: 1994
Joined: October 10th, 2016, 3:06 am
Contact:

Re: Female Wesnoth - Fencer

Post by The_Gnat » March 14th, 2019, 9:33 pm

Celtic_Minstrel wrote:
March 13th, 2019, 5:01 am
Personally, I think a ponytail would work better for a female fencer if you want long hair.
That's a good idea, and also it would go flying around as much during the attack animation that way so it might be easier to draw.

User avatar
ghype
Posts: 668
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Female Wesnoth - Fencer

Post by ghype » March 15th, 2019, 8:09 am

Well if thats the case, then i will probably draw a lot of inspiration from the female lv1 mage
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
ghype
Posts: 668
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Female Wesnoth - Fencer

Post by ghype » March 15th, 2019, 9:07 am

so i actually had some time to tinker
fencer+female-5.png
fencer+female-5.png (5.36 KiB) Viewed 284 times
fencer-compare.png
fencer-compare.png (6.5 KiB) Viewed 284 times
Last edited by ghype on March 15th, 2019, 10:00 am, edited 1 time in total.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
beetlenaut
Developer
Posts: 2314
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Female Wesnoth - Fencer

Post by beetlenaut » March 15th, 2019, 9:46 am

The shape of the ponytail is good, but the rest of her hair should not look like it is hanging down any more. The locks of hair need to point back towards the ponytail.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

Post Reply