The South Guard Revised
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The South Guard Revised
Hi everyone, I've been working on a revision for TSG. It includes mostly streamlining the gameplay, making the merfolk a bit more useful, and dialogue improvements (which have already been reviewed/committed). I'm looking for some feedback on the revised gameplay, whether or not it might be too difficult for new players, and playtesting for bugs. I've tested hard mode already, so ideally others can test normal/easy to see if there are problems.
You can get the revised version of TSG from the add-on server.
You can get the revised version of TSG from the add-on server.
Re: The South Guard Revised
This add-on doesn't actually appear to be working - I can see "The South Guard Revised" in the list of campaigns, but when I launch the campaign, I think it's just displaying the mainline campaign? (It starts with "During the reign of Haldric VII, the land of Wesnoth was peaceful...")
Re: The South Guard Revised
You're right, I forgot to change a definition in the _main file.gnombat wrote: ↑November 9th, 2018, 5:04 pm This add-on doesn't actually appear to be working - I can see "The South Guard Revised" in the list of campaigns, but when I launch the campaign, I think it's just displaying the mainline campaign? (It starts with "During the reign of Haldric VII, the land of Wesnoth was peaceful...")
Here's an updated _main.cfg file (replace the one in the addons/The_South_Guard_Revised directory) that should fix the problem. I'll be able to upload a fixed version in a few hours.
Edit: oops, I screwed up more than I thought. Please just wait a little bit for the fixed version, it seems that I also forgot to set the paths correctly for the maps on the addon version.
- Attachments
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- _main.cfg
- (2.64 KiB) Downloaded 254 times
Re: The South Guard Revised
I released a fix, it should use the new (revised) version now. Please let me know if there are any more bugs.
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Re: The South Guard Revised
In the last scenario, the enemy team has no units.
Speak softly, and carry Doombringer.
Re: The South Guard Revised
Can you make a log file of things that are changed from the original? This would make it easier to compare since I haven't played the original TSG for some time
Re: The South Guard Revised
Just played this one last night. I like the map revisions, where they were made. The mermen became useful in several of them, which was a nice change. I do have a random question, though, which has nothing to do with maps.
Spoiler:
Re: The South Guard Revised
Nope...
I think that is the case.
Re: The South Guard Revised
I can do that, might take a little time though.
Regarding the other questions/comments:
Spoiler: