Hunted outlaws
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Re: Hunted outlaws
OK, it maybe a simple mistake because your first scenario is correct.
Anyway, let's read the explanation of the EXTRA_SCENARIO_MUSIC macro.
https://www.wesnoth.org/macro-reference ... -utils.cfg
The error message is somewhat indirect; "event" is used in that macro.
(macros maybe in data/core/macros in the install directory, you can read them. )
Anyway, let's read the explanation of the EXTRA_SCENARIO_MUSIC macro.
https://www.wesnoth.org/macro-reference ... -utils.cfg
The error message is somewhat indirect; "event" is used in that macro.
(macros maybe in data/core/macros in the install directory, you can read them. )
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel
Re: Hunted outlaws
Just saying, I am working on the last level. I hope it doesn't seem like I've abandoned this campaign.
Gold is great!
Swat them bugs!
Swat them bugs!
Re: Hunted outlaws
Yes it certainly takes time to make things and with a busy real life it is easy for months to pass. The campaign has turned out really good! It is great to have people using my era in their campaigns!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Hunted outlaws
Thanks, also I may only post on this thread when's there's either an update or an issue I can't solve.
Gold is great!
Swat them bugs!
Swat them bugs!
Re: Hunted outlaws
I have released an update which updates some parts of the last scenario, adds one more dialogue scenario and adds dialogue to the first scenario with dialogue.
Gold is great!
Swat them bugs!
Swat them bugs!
Re: Hunted outlaws
The addon doesn't use reign of the lords era correctly. To fix this add the following line between your campaign tags in main:
You will then just need to prefix units used you want from that addon with ROL in all scenarios. (Note: Level zero units do not seem supported: you could use custom units there. Your campaign currently uses a variation of dunefolk so they need to be changed to the base unit then prefixed.)
Code: Select all
extra_defines=LOAD_ROTL_CAMPAIGN_UNITS
Re: Hunted outlaws
Okay thanks for picking that up, I'm not the best when it comes to the really technological coding. Just wondering, game play wise, is the campaign good?
Gold is great!
Swat them bugs!
Swat them bugs!
Re: Hunted outlaws
I think the campaign is good! If you were to change something probably adding more dialogue would be cool! Maybe a side character as well that he can talk to.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Hunted outlaws
I'm slowly discovering how to make the dialogue seem a little more, realistic, but I can't find out how to make the choices in some of the dialogue. The side characters also would have more of a purpose if I could do multiple choice questions. I've worked on the campaign a bit but haven't exactly updated, I'm currently doing a test run to see if it's difficult enough.
Gold is great!
Swat them bugs!
Swat them bugs!
Re: Hunted outlaws
This is how I make choices. It is pretty simple!Lordlewis wrote: ↑October 17th, 2018, 8:28 am I'm slowly discovering how to make the dialogue seem a little more, realistic, but I can't find out how to make the choices in some of the dialogue. The side characters also would have more of a purpose if I could do multiple choice questions. I've worked on the campaign a bit but haven't exactly updated, I'm currently doing a test run to see if it's difficult enough.
1st write a message: (as seen below)
Code: Select all
[message]
speaker=Groder
message=_"That is a hard choice..."
[/message]
Code: Select all
[message]
speaker=Groder
message=_"I have made up my mind... "
[option]
label= _ "The only solution now is to retreat east. Load the gold upon the convoys!"
[/option]
[option]
label= _ "We must fallback to the garrison and defend it."
[/option]
[option]
label= _ "We are loosing! !!! We must surrender ourselves before we die!"
[/option]
[/message]
Code: Select all
[message]
speaker=Groder
message=_"I have made up my mind... "
[option]
label= _ "The only solution now is to retreat east. Load the gold upon the convoys!"
[command]
# if you decide this then the level ends immediately and it goes to the EAST scenario
[message]
side=1
message=_"Good sire! We will head there now!"
[/message]
[endlevel]
result=victory
next_scenario=05a_Muff_Malals_Peninsula
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/command]
[/option]
[option]
label= _ "We must fall back and defend the garrison"
[command]
# show a new objective
[objectives]
side=1
[objective]
description= _ "Survive until turn 25"
condition=win
[/objective]
[objective]
description= _ "Loose the Garrison"
condition=lose
[/objective]
[objective]
description= _ "Die"
condition=lose
[/objective]
[/objectives]
[/command]
[/option]
[option]
label= _ "We are loosing! !!! We must surrender ourselves before we die!"
[command]
# if you decide this then a soldier tells you that you are being dumb and the current objective remains
[message]
side=1
message=_"But Sire...! That is a terrible plan!"
[/message]
[/command]
[/option]
[/message]
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Hunted outlaws
Thanks that does help a lot, also I've been updating the add-on randomly whenever I finish dialogue with a couple scenarios.
Gold is great!
Swat them bugs!
Swat them bugs!
Re: Hunted outlaws
Glad to help! And great updates are always good!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
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Re: Hunted outlaws
lua errors on several scenario beginnings, seems to be when the dialog says something like "this text needs update" - log attached.
S02: enemey -> enemy
S08: baring -> bearing
I think help is broken for Dune burner / scorcher. Burner doesn't advance, scorcher advances from burner.
Is Rharyn supposed to be a leader? He starts as level one with leadership, but there are no level zero units to lead. He loses leadership when advancing to level two.
S02: enemey -> enemy
S08: baring -> bearing
I think help is broken for Dune burner / scorcher. Burner doesn't advance, scorcher advances from burner.
Is Rharyn supposed to be a leader? He starts as level one with leadership, but there are no level zero units to lead. He loses leadership when advancing to level two.
Speak softly, and carry Doombringer.
Re: Hunted outlaws
I'm still figuring things out here, I'm a novice with little time. I'm not sure why he doesn't get leadership when he advances and I don't know the full cause of the lua errors but it hasn't affected my game in any way.
Gold is great!
Swat them bugs!
Swat them bugs!