World Conquest II
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Re: World Conquest II
i tested your savefile and when i remove the victory event from the 'Custom Campaign' mod from that savefile i no longer have problem advancing to the next scenario so i think this is caused by custom campaign mod.
here the savefile where i removed that event:
here the savefile where i removed that event:
- Attachments
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- WC II 1p - Scenario 4 maybefixed.gz
- (117.33 KiB) Downloaded 521 times
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Re: World Conquest II
I should have been clearer about it in the modification description that Custom Campaign is not guaranteed to work with Campaigns other than Random Campaign.
viewtopic.php?f=8&t=34170&p=633219#p633219
viewtopic.php?f=8&t=34170&p=633219#p633219
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
Re: World Conquest II
Uploaded version 0.7.9, changelog:
And that's probably it for quite some time unless unexpected bug appear, i am not really an expereienced player so i won't do balance updates, also i currently don't have the time for understanding and changing the map gernerator code and i consider the porting of the game mechnics code somewhat finished by now.
Code: Select all
- The pickup promt can now be disabled in the wocopedia->settings page (this effects only the player that does that).
- Fix unit not advancing after picking up an item that decrease max xp.
- Improved gold carryover code to be compatiable with more mod addons.
- Fixed unit images in messages not scaled in plot sequences.
- Clear shroud after finding a hero in a bonus point.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: World Conquest II
Nice work gfgtdf. Your efforts are appreciated!
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- Posts: 60
- Joined: December 23rd, 2008, 5:01 am
Re: World Conquest II
I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on).
Re: World Conquest II
please test this change https://github.com/gfgtdf/World_Conques ... 29f8cc78b0 (not on the addonserver yet) and tell whether it fixes the issue for you.wuxiangjinxing wrote: ↑September 30th, 2018, 9:50 pm I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on).
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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- Posts: 60
- Joined: December 23rd, 2008, 5:01 am
Re: World Conquest II
Yes the problem is fixed. Thanks!
gfgtdf wrote: ↑September 30th, 2018, 10:08 pmplease test this change https://github.com/gfgtdf/World_Conques ... 29f8cc78b0 (not on the addonserver yet) and tell whether it fixes the issue for you.wuxiangjinxing wrote: ↑September 30th, 2018, 9:50 pm I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on).
Re: World Conquest II
Uploaded version 0.7.10 with the fix for alieneras, it also contains a patch for faster mapgeneration.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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- Posts: 60
- Joined: December 23rd, 2008, 5:01 am
Re: World Conquest II
oh seems like i forgot to upload it, now it is uploaded.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: World Conquest II
it's not working, AI is not recruting
in first mission
in first mission
Last edited by vorwi on October 11th, 2018, 5:17 pm, edited 1 time in total.
Re: World Conquest II
oups no idew how tha slipped though, ... uploaded version 0.7.10.2
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: World Conquest II
I am experiencing the same issue, around scenario 4, when loading the next map the games gets stuck.
Re: World Conquest II
Weel the bug mentioned abouve shoudl be fixerd, are you sure you (or rather: th host of the mp game) are using the latest version (0.7.10.2) ?PapaSmurfReloaded wrote: ↑October 15th, 2018, 11:59 am I am experiencing the same issue, around scenario 4, when loading the next map the games gets stuck.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.