Edwylm's sprite alterations

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ghype
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Re: Edwylm's sprite alterations

Post by ghype » June 26th, 2018, 12:15 pm

love the guard chargers.
did my own improvements on them. maybe I'll come around posting them later
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » June 26th, 2018, 6:09 pm

ghype wrote:
June 26th, 2018, 12:15 pm
did my own improvements on them. maybe I'll come around posting them later
Well I do have more to post. However, I can send you my sprite image work-area for additional advice before posting on here.

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ghype
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Re: Edwylm's sprite alterations

Post by ghype » June 26th, 2018, 6:34 pm

well it didn't took long.
I just felt that the spear was too short so I changed it to a lance.
also the ropes were missing on the non-moving sprite.

If you like these, then I was thinking about to find a way to animate all wheels with no big hustle. 4 frames at max.
the attack animation can be copy&pasted mostly from the default sprite too.

psd file in case you work with photoshop:
Attachments
dwarf_chariot.png
dwarf_chariot.png (7.91 KiB) Viewed 1819 times
dwarf_chariot_atack.png
dwarf_chariot_atack.png (8.35 KiB) Viewed 1819 times
dwarf_chariot_move.png
dwarf_chariot_move.png (8.57 KiB) Viewed 1819 times
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Edwylm
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Edwylm's sprite alterations/ Dwarven Chariots

Post by Edwylm » June 26th, 2018, 8:07 pm

Basing off of ghype's additions and advice, here is the next level for the spear chariot charger. If anyone has ideas about names please suggest.
grand chariot.png
grand chariot.png (12.65 KiB) Viewed 1811 times
I was thinking about to find a way to animate all wheels with no big hustle. 4 frames at max.
the attack animation can be copy&pasted mostly from the default sprite too.
Well I'm not great for the animations both sprite and programing wise. If you want to do it feel free to do so. Also I use gimp.

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ghype
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Re: Edwylm's sprite alterations

Post by ghype » June 26th, 2018, 9:31 pm

where did you get that hat from for the lv 2?

btw, here are the animation for the wheel only. I never really did animations before.
the wheel without flashes looks cleaner. right?
Attachments
dwarf-chariot_move_no-flashed.gif
dwarf-chariot_move_no-flashed.gif (3.39 KiB) Viewed 1805 times
Last edited by ghype on June 27th, 2018, 9:51 pm, edited 1 time in total.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » June 26th, 2018, 10:00 pm

The hat I took it from the merman fighter's head piece and crafted it into a head ordainment. Thought it be cool to have it like feathers from a gryphon.

Yes the one without the flash looks way better and I'll work on the spear ribbon to go along with the moving feel.

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » June 27th, 2018, 9:28 pm

Here are some other units.

dwarven_chariot.png
dwarven_chariot.png (14.26 KiB) Viewed 1735 times
primary a level 1 scout unit. only attack is a trample/charge attack.


thunder_chariot.png
thunder_chariot.png (13.58 KiB) Viewed 1735 times
The level below the thunderer wagon, primary attack is the range.

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Edwylm
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Edwylm's sprite alterations Dwarven Ram Riders

Post by Edwylm » July 4th, 2018, 9:57 pm

Experimenting on other ways for dwarven mounts. Ram/Goat Riders. Not sure how they with be liked.
ram_rider.png
ram_rider.png (3.01 KiB) Viewed 1660 times
ram_rider_move.png
ram_rider_move.png (3.38 KiB) Viewed 1660 times
ram_rider2.png
ram_rider2.png (3.45 KiB) Viewed 1660 times
ram_rider2_move.png
ram_rider2_move.png (3.44 KiB) Viewed 1660 times

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Edwylm
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Re: Edwylm's sprite alterations Dwarven Ram Riders

Post by Edwylm » July 5th, 2018, 11:18 pm

Did some changes to the ram riders.
ram_riders.png
ram_riders.png (14.51 KiB) Viewed 1633 times
dwarven_cav.png
dwarven_cav.png (15.8 KiB) Viewed 1633 times

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » July 8th, 2018, 12:12 am

Here is the compressed image files for those that want to have dwarven ram riders or dwarven chariots.
ram_riders.zip
(87.41 KiB) Downloaded 61 times
chariots.zip
(475.51 KiB) Downloaded 58 times

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Edwylm
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Re: Edwylm's sprite alterations/Drakes

Post by Edwylm » July 17th, 2018, 9:58 pm

Some Drake units I have worked on so far Some are based from The_Gnat franken art topic.

A level 4 drake swordsman.
grandsword.png
grandsword.png (5.17 KiB) Viewed 1297 times

And a level 4 for the flameheart. The idea it is that this is the Leader of the Drake tribe.
Dragonblood.png
Dragonblood.png (5.89 KiB) Viewed 1293 times

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Edwylm
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Re: Edwylm's sprite alterations/wose

Post by Edwylm » August 1st, 2018, 5:28 am

merely working on some wose. The images are based from the wose faction topic.
new_wose.png
new_wose.png (19.99 KiB) Viewed 1069 times

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Edwylm
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Re: Edwylm's sprite alterations/wose

Post by Edwylm » August 1st, 2018, 9:38 pm

Using some older wose ideas and using the old wose shaman. I like the looks of it as being a unhealthy Wose.
vampire_wose.png
vampire_wose.png (25.15 KiB) Viewed 1009 times

tribes55
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Re: Edwylm's sprite alterations

Post by tribes55 » August 2nd, 2018, 2:31 pm

Woh, those Dwarf Chariots are very cool, very nice art. An unique unit.
What type of attacks you would assign to them? Charge?

I love the Dwarves and Drakes. They keep the default era look.
Last edited by tribes55 on August 2nd, 2018, 7:33 pm, edited 1 time in total.

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ResExsention
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Re: Edwylm's sprite alterations

Post by ResExsention » August 2nd, 2018, 5:51 pm

Edwylm, pretty nice-looking vampire wose you have, all I have to say is that they look a little too dark, and maybe the eyes could be repositioned a little bit; they look kind of wrong where they are, in my opinion.
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