ghype's Daily Art - Thank You!
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Re: ghype's Daily Art #40 - (real) Vikings
ah yeah thanks for noticing.
the right fur shoulder pad is missing
the right fur shoulder pad is missing
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #39 - The Fallen
with your latest sprites are you still aiming for "historically accurate as possible". If so I already see several issues with them in historical context.
Re: ghype's Daily Art #39 - The Fallen
this is the line were the names of social roles might not fid the best (thegn, huskarl aka housecarl), but I wouldn't see anything else problematic.
what exactly are you referring too?
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #40 - (real) Vikings
Well if you are going to make them into berserk line I can understand why they are not wearing armor with duel wielding axes. The standing army of the vikings had at least leather/pelt or thick clothing armor. With more wealthy vikings having more metal arms/armor. Well that is what I have researched and watched on documentaries.
Re: ghype's Daily Art #40 - (real) Vikings
funny that you say that, this is indeed a berserk line.
also I have to mention that the design of some of my units are inspired from History Channel's Vikings. this one for instance reminds me to Rollo , Ragnar's brother. He always fought without armour/shirt, but instead of two axes he had only one. His hairstyle is more unique though. Similar to Halfdan the Black.
anyway, when I said "historically accurate" I was more referencing to the fact that they preferred axes and swords over other weapons, that they have not dealt with magic (they had shamans, but I felt they are off in my faction design) and are all skilled fighters, even the females. They have abilities such as shield-wall and shield-cover linked to shield-wall. they had great ship craftsmanships, so one of the two lv4 units in the faction is a boat. but this will get clearer through out the next days.
also I have to mention that the design of some of my units are inspired from History Channel's Vikings. this one for instance reminds me to Rollo , Ragnar's brother. He always fought without armour/shirt, but instead of two axes he had only one. His hairstyle is more unique though. Similar to Halfdan the Black.
anyway, when I said "historically accurate" I was more referencing to the fact that they preferred axes and swords over other weapons, that they have not dealt with magic (they had shamans, but I felt they are off in my faction design) and are all skilled fighters, even the females. They have abilities such as shield-wall and shield-cover linked to shield-wall. they had great ship craftsmanships, so one of the two lv4 units in the faction is a boat. but this will get clearer through out the next days.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #40 - (real) Vikings
I have seen a couple from History Channel. I look forward in seeing your works
Re: ghype's Daily Art #41 - (real) Vikings
I look forward to receive you feedback/opinion on them.
here is the second advancement for the thegn.
his fighting style is inspired by flokis weapon choice from History Channel's Vikings series. His head though doesn't corespondent.
maybe the lv 2 needs more different to the lv3.
Viking Thegn (lv1), Viking Radningar (lv2), Viking Merkis (lv3)
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- viking-thegn-merkis.png (8.4 KiB) Viewed 8909 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #42 - (real) Vikings
here is a hunter line. there is a second unit line to this.
Viking Jagare (lv1), Viking Ster (lv2), Viking Jagerfly (lv3)
Viking Jagare (lv1), Viking Ster (lv2), Viking Jagerfly (lv3)
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- viking-jagare.png (10.02 KiB) Viewed 8843 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #42 - (real) Vikings
I actually quite like these sprites. Only comments are that the chin looks a little wide to me, could be made a little narrower, and that some of the arms look a little weird (like the bow arm of the T1 - the elbow doesn't look like it's in the right spot to me).
Re: ghype's Daily Art #42 - (real) Vikings
Do all of the units in this line have axes? Because it would be kind of weird if the first unit had a completely different melee weapon compared to it's advancements.
Gold is great!
Swat them bugs!
Swat them bugs!
Re: ghype's Daily Art #42 - (real) Vikings
yes i see what you mean on both sides. the chin looks a bit masculin and the elbow has one pixel too much at the wrong place. it will be fixed. noted.nemaara wrote: ↑June 6th, 2018, 4:28 pm I actually quite like these sprites. Only comments are that the chin looks a little wide to me, could be made a little narrower, and that some of the arms look a little weird (like the bow arm of the T1 - the elbow doesn't look like it's in the right spot to me).
I mentioned this line has a second path. when I wake up I will post it and everything is gonna make sense ^
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #43 - (real) Vikings
here is the second advancement to the jagare.
as you see this one actually kept the axe.
the idea was that one keeps the appearance and the other keeps the weaponry. anyway. first line is a ranger type trained in melee and ranged and the second line is specialised in ranged, but ofc knows how to swing an axe too.
Viking Jagare (lv1), Viking Snikskytter (lv2), Viking Skarpskytter (lv3)
as you see this one actually kept the axe.
the idea was that one keeps the appearance and the other keeps the weaponry. anyway. first line is a ranger type trained in melee and ranged and the second line is specialised in ranged, but ofc knows how to swing an axe too.
Viking Jagare (lv1), Viking Snikskytter (lv2), Viking Skarpskytter (lv3)
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- viking-jagare-snyk.png (9.91 KiB) Viewed 8763 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #44 - (real) Vikings
so here is the line represented in my profile pic.
the lv4 has some pixel too many on his hair. it will be fixed.
Viking Lendr (lv1), Viking Thane (lv2), Viking Jarl (lv3), Viking High-King (lv4)
the lv4 has some pixel too many on his hair. it will be fixed.
Viking Lendr (lv1), Viking Thane (lv2), Viking Jarl (lv3), Viking High-King (lv4)
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- viking-lendr.png (12.86 KiB) Viewed 8338 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #44 - (real) Vikings
Nice I really like that! You are doing a great job!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.