Veefex
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Re: Veefex
you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Veefex
It sounds like a bug of Wesnoth, that you can give a side an irrelevant wrong type if it's inherited from previous scenarios, but not an absent one.
Re: Veefex
if the id is present from the previous scenarios, it will take what ever type this unit now is.
If you use a new id, which has not occured before, that you need to specify a type for that new leader.
Edit: Also, you say you want to use
If you use a new id, which has not occured before, that you need to specify a type for that new leader.
Edit: Also, you say you want to use
id=Konrad
, but in your code you have id=Kalenz
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
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Add-ons: Millennium Era, Vision of a Shaman, A New Home
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Re: Veefex
Note that your recall list is saved for a specific leader.
If you change the sides ID, you use a different recall list. Thus, all units, leader inclusive, are gone.
You can use the keyword save_id=player to store the recall list and use it for all three leaders.
If you change the sides ID, you use a different recall list. Thus, all units, leader inclusive, are gone.
You can use the keyword save_id=player to store the recall list and use it for all three leaders.
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: Veefex
Using the type= and id= key inside of [side], it can only be one leader, if I am not mistaken.
If you want to have additional leaders in the same side, adding them as normal units with the ability to recruit is the way to go.
If you want to have additional leaders in the same side, adding them as normal units with the ability to recruit is the way to go.
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code