A Random RPG Adventure
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- PapaSmurfReloaded
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Re: A Random RPG Adventure
Profession and crafting system has gone back to the way it was before today update (non-individual). I considered it too bothersome to be a good idea.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Modified how potions works, now they have a random effect (example: instead of healing 25, potion heals 4 d6 dices).
Added explosive potion. Changed alchemy a little.
Added explosive potion. Changed alchemy a little.
- PapaSmurfReloaded
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- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
A new version is out, with new map, however as weird as it may seem, it is a PVP map for 4 players.
- PapaSmurfReloaded
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Re: A Random RPG Adventure
Clash of Heroes is now a standalone add-on, separate from ARRPGA.
- PapaSmurfReloaded
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Re: A Random RPG Adventure
Improved the random combat for Classic AI Map, now it should be quite more difficult than it used to be in the past.
- PapaSmurfReloaded
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- Joined: November 17th, 2007, 1:10 pm
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Re: A Random RPG Adventure
I uploaded a new version containing several bug fixes and cosmetic changes in the Classic Map.
- PapaSmurfReloaded
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Re: A Random RPG Adventure
Update: Now game menu windows do not close after being used.
Also slightly Modify Terrain DM command to make it more convenient.
Also slightly Modify Terrain DM command to make it more convenient.
- PapaSmurfReloaded
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Re: A Random RPG Adventure
In the classic AI DM, now there are random events that cause units(any side) to hurt themselves while moving(such as tripping or losing their grip while climbing). I don't know if they will stay there, it's sort of an experiment.
Re: A Random RPG Adventure
At least let the players roll a saving throw (even it is automatic). "You trip and take 1d6 damage" is very frustrating because you can not do anything to prevent that, and if it can happen in a critical moment, it will hurt very much. Also maybe unit gets a bonus to the save if said unit has high def%/high move on current terrain? How often does an elf trip in a forest?PapaSmurfReloaded wrote: ↑May 30th, 2018, 2:31 am In the classic AI DM, now there are random events that cause units(any side) to hurt themselves while moving
- PapaSmurfReloaded
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Re: A Random RPG Adventure
The saving throw thing isn't a bad idea.FortTell wrote: ↑June 2nd, 2018, 9:49 amAt least let the players roll a saving throw (even it is automatic). "You trip and take 1d6 damage" is very frustrating because you can not do anything to prevent that, and if it can happen in a critical moment, it will hurt very much. Also maybe unit gets a bonus to the save if said unit has high def%/high move on current terrain? How often does an elf trip in a forest?PapaSmurfReloaded wrote: ↑May 30th, 2018, 2:31 am In the classic AI DM, now there are random events that cause units(any side) to hurt themselves while moving
Tripping on flatland has a 1/100 chance, on forest 3/100, the other events have a 5/100 chance. Which should be rather rare.
Also tripping does not only happen to heroes but enemies too.
I'll remove this feature untiI can improve it.
- PapaSmurfReloaded
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Re: A Random RPG Adventure
Now narrations appears in the chat log.
Re: A Random RPG Adventure
Do you run regular games now and then? I'm interested in trying out a lengthier session of this at some point.
- PapaSmurfReloaded
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Re: A Random RPG Adventure
New Map released. This item it is centered around the Green Isle, the place where the founders of Wesnoth came from. Enjoy!
- PapaSmurfReloaded
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Re: A Random RPG Adventure
New map, "The Far North" which takes places north of Wesnoth,in the territory of the orcish clannates.
Changed mostly minor things to "The Green Isle" map.
Changed mostly minor things to "The Green Isle" map.
Sorry for taking long to reply, maybe some saturday or sunday?
Re: A Random RPG Adventure
I'll certainly try to poke around on late Saturday evening and on Sunday morning to see if you're around.PapaSmurfReloaded wrote: ↑June 15th, 2018, 3:39 pm New map, "The Far North" which takes places north of Wesnoth,in the territory of the orcish clannates.
Changed mostly minor things to "The Green Isle" map.
Sorry for taking long to reply, maybe some saturday or sunday?