A Random RPG Adventure

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New Version Out: Now it includes a finished version of the Desert of Doom.

This is very likely to be one of the last maps I make for ARRPGA, from here now I wll focus on improving Professions and the AI DM Scenario.
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Nikitaw99
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Re: A Random RPG Adventure

Post by Nikitaw99 »

I'd love to play this with Bob's RPG Era, but it doesn't seem to work. I cannot access any of the character menus.
Hello world!
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Nikitaw99 wrote:I'd love to play this with Bob's RPG Era, but it doesn't seem to work. I cannot access any of the character menus.
I will check if something can be done about it.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

ARRPGA has been uploaded onto the 1.14 Stable Version add-on server with a few aesthetic changes in some maps using the new terrain tiles.
If you find a bug or anything wrong with the add-on, please report it to me posting on this topic. ;)
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

The real update to the add-on in a while!
A new command has been added to DM, now they are able to Spawn a Randomly Selected Unit from lists (each based mostly in races) available in the Spawn Unit Settings menu.
With this, the DM may spawn a variety of mobs without having go through menues over and over, while giving the enemy party randomness.

Hopefully this will make the game more dynamic.

I am planning to do some pretty big rework on the Ai DM Map. Changes I am planning are, for example, adding random events, ranging from meeting new allies on the road, volcanos erupting and altering the map, as well as allowing players to do many quests at once rather than just once.

However, I am somewhat short of time atm. While the wml coding for random events already exists within the add-on, I'd lilke to take some time to make ARRPGA more enjoyable, and not just add half-assed events into the game.
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Nikitaw99
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Re: A Random RPG Adventure

Post by Nikitaw99 »

So I tried to use the Grab Unit command on a unit, but the unit got deleted instead.

I'm using the latest version from the 1.14 add-on server.
Hello world!
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Nikitaw99 wrote: May 9th, 2018, 8:19 pm So I tried to use the Grab Unit command on a unit, but the unit got deleted instead.

I'm using the latest version from the 1.14 add-on server.
Thanks to your report I noticed a few issues caused by some changes in the transition to the new stable version of Wesnoth.
I've uploaded new version where the issue has been fixed. :D
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

I have spotted a bug causing random combat not to work correctly in the AI map, I'll publish a patch for it soon.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

The add-on should be working properly again. Please do report bugs. :eng:
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

I am aware that some narrations and professions are not properly displaying side player names. I am trying to get it fixed asap.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

All known bugs have been fixed. :)
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Update: In this new version I've updated the way the colloseum in the Ai DM works.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

A new version is out with a minor change.
Now, upon visiting a village for the first time in the Ai DM map, players will be shown a small description of the town.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Added a few random events the Ai DM map.
Also, now all of the quests will not be available at the start, but will appear as the the party explores the map.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New Version:
Some tweaking has been done to professions.
Now recipes depends on level and are immediately available.
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