To Lands Unknown 3.9
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Re: To Lands Unknown 3.0 for 1.14
'Defense of Saffaros'
6th intro text:
'..., Rashti's perpetual nagging and hiss own worry...
6th intro text:
'..., Rashti's perpetual nagging and hiss own worry...
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Re: To Lands Unknown 3.0 for 1.14
If I was a programmer I'd implement the video playback feature myself, but I am more of an artist than a coder, nonetheless thanks for the support I am pretty sure the animated cutscenes would greatly enhance the core game (imagine The Rise of Wesnoth campaign or any other filled with these - it would be mind-blowing ). As I said, there are workarounds and I am perfectly fine with them for now.
Back to the Konrad2's playthrough:
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Re: To Lands Unknown 3.0 for 1.14
Metamorph allows me to use less xp for leveling up an elemental. It's by no means something grand, I just wanted to mention it. (Different elements need different amounts of xp.)
EDIT:
Look at me, I have a Dimensional Gate with a hitchance of 0%. EDIT 2:
'Siege of Kharos'
I know I'm being a bit smallminded there, but I'd like to point out, that when Anthi says to send out half of their soldiers, they actually only send out 40%. Maybe a conspiracy against her? xD
EDIT:
Look at me, I have a Dimensional Gate with a hitchance of 0%. EDIT 2:
'Siege of Kharos'
I know I'm being a bit smallminded there, but I'd like to point out, that when Anthi says to send out half of their soldiers, they actually only send out 40%. Maybe a conspiracy against her? xD
Re: To Lands Unknown 3.0 for 1.14
Thanks for pointing this out. I should make this value equal for different kinds.
So I am not the only one with this I decided to improve the banish weapon special code and fix these issues. I have attached the new file to this post. It would be cool if someone tested it. The file should be placed in Era_of_Magic/utils. I tried it and there have been no errors so far.
Oh come on, I though noone would notice It looks like there are some players who pay attention to such incredible details like this
- Attachments
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- banish.cfg
- (5.08 KiB) Downloaded 172 times
Re: To Lands Unknown 3.0 for 1.14
Banish is still broken. When I (try to) banish a Tharis, I create a Dimensional Gate II. Sometimes I revert a magical entinity back into such a gate.
I'm not sure if it's now broken less or worse or just different. That's why I'll continue the campaign with the 'old' banish.
EDIT:
EDIT 2:
Why does 37,25 belong to side 4?
EDIT 3:
EDIT 4:
Wesnoth shut down while displaying 'Transition'. Disabling 'animate map' prevents it (again).
I'm not sure if it's now broken less or worse or just different. That's why I'll continue the campaign with the 'old' banish.
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Spoiler:
Why does 37,25 belong to side 4?
EDIT 3:
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Wesnoth shut down while displaying 'Transition'. Disabling 'animate map' prevents it (again).
Re: To Lands Unknown 3.0 for 1.14
It works for me I'd like to to see a replay.
Abyssal Rebellion:
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Who stands on 37,25 and which scenario?
I'll have to replace the animhack with a fake scenery trick there too. Thanks for reporting.
Re: To Lands Unknown 3.0 for 1.14
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As I found out with this replay...the teleportation circle seems to be useable after being destroyed. Re: To Lands Unknown 3.0 for 1.14
I've just seen the replay and not found anything suspicious. The banish weapon special does not transform Tharis units into dimensional gates.Could you tell me exactly when this happens (the exact turn number) and which units are involved? The banish code takes only magical units into account. The filters are untouched from the previous versions.
As for the circle being usable this is probably caused by the fact not all hexes are marked as unwalkable. I'll fix it soon. Thanks for reporting.
As for the circle being usable this is probably caused by the fact not all hexes are marked as unwalkable. I'll fix it soon. Thanks for reporting.
Re: To Lands Unknown 3.0 for 1.14
Ah. I was misunderstood. Marib has 3 Dimensional Gates II at the start of the scenario. One of them advances and whenever I used Banish (on a Tharis or a Hydra), that advanced Dimensional Gate II is transformed back into a Dimensional Gate II.
EDIT: Mehirs Summons Master AMLAs do not add to his needed xp.
EDIT 2:
EDIT 3:
EDIT 4: Still same scenario.
Why does the one way teleportation circle only work for units lvl 2 and above?
EDIT 5: Skydock is not winable if you don't have money...and I finished the last scenario with -1460 gold.
EDIT 6:
EDIT 7:
EDIT: Mehirs Summons Master AMLAs do not add to his needed xp.
EDIT 2:
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Why does the one way teleportation circle only work for units lvl 2 and above?
EDIT 5: Skydock is not winable if you don't have money...and I finished the last scenario with -1460 gold.
EDIT 6:
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Re: To Lands Unknown 3.0 for 1.14
Now I see that Ok, I'll take a look at the code again.
Sky Kingdom:
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Togheter with ForestDragon we decided it would be better to recall only veterans. The automatic recall list is sorted so the best troops come first. You can recall lvl1s and other small fish by capturing a castle.
Thanks for reporting. I'll fix it soon.
The ultimate circle recruitment animation lags a lot for me too, probably due to a heavy impact on the game's render engine (the entire ultimate circle animation is quite complex - this is probably the most sophisticated unit animation ever created ).
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Re: To Lands Unknown 3.0 for 1.14
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- Attachments
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- TLU-Sky Kingdom-Auto-Save16.gz
- I just want to show off my amazing army. :D
- (346.83 KiB) Downloaded 225 times
Re: To Lands Unknown 3.0 for 1.14
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Re: To Lands Unknown 3.0 for 1.14
Only summoners suffer from low temperatures. Ums should not be affected by this.
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- Posts: 10
- Joined: January 10th, 2011, 9:04 pm
Re: To Lands Unknown 3.0 for 1.14
Hello and thank you for creating this great add-on. I am playing on my iPad Pro through the Wesnoth app and I am getting the following error when I load one of the scenarios. I ran into a similar problem before, and reloading the add-on helped but this time I am getting a complete error message. What it looks like on screen is the level loads, but there are no units anywhere on screen.
The scenario is fire canyon.
The scenario is fire canyon.
The following add-on had errors and could not be loaded:
/private/var/mobile/Containers/Data/Application/B977DA46-F03D-4665-A568-D2500000EA3D/Library/Application Support/wesnoth.org/iWesnoth/.wesnoth1.13/data/add-ons/To_Lands_Unknown/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file 'PROB' is missing
at languages/da_DK.cfg:2242
included from languages/da_DK.cfg:14
included from <unknown>:18
included from ~add-ons/To_Lands_Unknown/macros/terrain_base.cfg:103
included from ~add-ons/To_Lands_Unknown/_main.cfg:75