Better Odds
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Re: Better Odds
So how about a slider, at least for now? Maybe a slider is a good idea overall, maybe it could be more than 2 options - just allow the user to specify how much of a change they want.buddh wrote: ↑March 26th, 2018, 5:07 pm I fully agree.
What worries me most is that finishing a unit with 1/2 against 60s and 1/3 against 70s might become too easy.
Then blocking becomes meaningless in such instances because you then can three way such a piece easily.
yeah should have been 0.4*0.28 = 0.112.
because it is 20*0.6. It was a typo .
Needed to calc a bit to see the effects. Maybe try your setting, but imho it squeezes heavily towards e-value, making it
a little bit low luck style.
No, but I could definitely change the game source code and recompile a treated version so that it only ever uses one seed . Though I haven't looked much.
Re: Better Odds
1.2b fixes the mod breaking on game reload and changes Luck Stacking to off by default.
Re: Better Odds
Proof that the mod works
I have treated a wesnoth version to always draw 50 out of 100 during combat. Here is a youtube video demonstrating the difference:
I have treated a wesnoth version to always draw 50 out of 100 during combat. Here is a youtube video demonstrating the difference:
Re: Better Odds
Any chance to make this Mod also work in singleplayer campaigns?
From a Steam forum thread:
From a Steam forum thread:
In the in-game add-ons browser, only found Better Odds while looking for mods on this subject, but Better Odds only works for multiplayer. Removing #ifdef MULTIPLAYER from its _main.cgf file (so it can be loaded in singleplayer) results on the mod not working and a cascade of errors.
Re: Better Odds
Thanks for the request! I'll definitely look into it.Ferk wrote: ↑May 6th, 2018, 8:47 am Any chance to make this Mod also work in singleplayer campaigns?
From a Steam forum thread:In the in-game add-ons browser, only found Better Odds while looking for mods on this subject, but Better Odds only works for multiplayer. Removing #ifdef MULTIPLAYER from its _main.cgf file (so it can be loaded in singleplayer) results on the mod not working and a cascade of errors.
Re: Better Odds
1.3 - the mod is now singleplayer compatible.
Re: Better Odds
Does the mod work only for the player's side or also for AI (in campaigns)?
Re: Better Odds
Great, thanks. I was looking for something like this, sometimes the random streaks of luck/bad luck can be frustrating.