A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Moderator: Forum Moderators
Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare
I have updated both 1.12 and 1.13 with new versions.
The dialogue has been completely revised.
There is an additional Nightmare difficulty level now. I have no idea if it is winnable; it mostly gives the other enemy more gold and level 2 recruit lists, and the player less gold.
Normal mode (which used to be hard) now has less gold on the first few scenarios and a different recruit list for some enemies, but is otherwise the same.
This update may have introduced bugs rendering the campaign unplayable. I will fix any bugs that are reported. Thanks to everyone!
The dialogue has been completely revised.
There is an additional Nightmare difficulty level now. I have no idea if it is winnable; it mostly gives the other enemy more gold and level 2 recruit lists, and the player less gold.
Normal mode (which used to be hard) now has less gold on the first few scenarios and a different recruit list for some enemies, but is otherwise the same.
This update may have introduced bugs rendering the campaign unplayable. I will fix any bugs that are reported. Thanks to everyone!
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare
Regarding the dunefolk, I've seen it discussed that they originated from the west just like the wesfolk, fled the lich lords but crossed over some sort of land bridge to the far south. Not 100% sure if this is accurate or not.
Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare
There’s a big debate about it right now regarding the Dunefolk race description.
Also, I planned on designing this campaign with only a loose connection to canon so I could have more fun. There’s very little chance it will ever become mainline. I’d love to work my Dunefolk campaign to mainline level though, so I’m going to adjust it according to the outcome of that thread.
Also, I planned on designing this campaign with only a loose connection to canon so I could have more fun. There’s very little chance it will ever become mainline. I’d love to work my Dunefolk campaign to mainline level though, so I’m going to adjust it according to the outcome of that thread.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
- Sudipta
- Posts: 217
- Joined: June 10th, 2015, 6:37 pm
- Location: Meditating under a waterfall, Heartfangs, Wesnoth
Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare
Hi, i finished your campaign on Normal in BfW 1.13.11. It took around 7 hours. Here's my feedback. Not much to say tbh. Its fairly short and simple, perhapsa bit too easy.
Scenario 1-Fun playing with a dragon. Turn 8/15
Scenario 2 – typo- to our arms -> to arms. Piece of cake. Turn 16/20
Scenario 3 – Same map, easier fight. Turn 15/20
Scenario 4- 30 turns is too much. Took me only 10. Turn 10/30
Scenario 5 – typo- taneer plea-> pleaded . The white mage vanished as soon as I killed the necro. Turn 14/30
Scenario 6 – Nice idea for a scenario. It was something new for me. Enjoyed it Turn 20/30
Scenario 7 – Another easy scenario. Good thing u gave the leader some extra gold in the middle of the fight. Turn 14/25
Scenario 8 – typo- he determined-> he was. Nothing to say. Turn 16/22
Scenario 9 –Nice throwback to TroW. Turn 16/33
Nice job with both your campaigns. Take care
Scenario 1-Fun playing with a dragon. Turn 8/15
Scenario 2 – typo- to our arms -> to arms. Piece of cake. Turn 16/20
Scenario 3 – Same map, easier fight. Turn 15/20
Scenario 4- 30 turns is too much. Took me only 10. Turn 10/30
Scenario 5 – typo- taneer plea-> pleaded . The white mage vanished as soon as I killed the necro. Turn 14/30
Scenario 6 – Nice idea for a scenario. It was something new for me. Enjoyed it Turn 20/30
Scenario 7 – Another easy scenario. Good thing u gave the leader some extra gold in the middle of the fight. Turn 14/25
Scenario 8 – typo- he determined-> he was. Nothing to say. Turn 16/22
Scenario 9 –Nice throwback to TroW. Turn 16/33
Nice job with both your campaigns. Take care
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Playing Wesnoth since 2010, still there is so much left to play
Playing Wesnoth since 2010, still there is so much left to play
Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare
Thank you for your feedback. I’ll definitely fix those bugs, and tinker with the difficulties. I always make things too easy because I hate being stuck on video games!
Doing feedback for both games is very generous. Thanks again for your time.
Doing feedback for both games is very generous. Thanks again for your time.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
-
- Posts: 169
- Joined: May 30th, 2011, 2:03 pm
- Location: Uk, London
Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare
This campaign is a lot of fun and quite well written, but I'm playing on 1.13.5 and I hit a bug. In the scenario A Mighty Storm the dialogue plays but no enemy units spawn and the enemy leader talks but doesn't appear, then I win automatically. How do I fix this?
Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare
Sorry for the long time replying, I had abandoned this campaign already, but the release on Steam made me excited to re-release this for 1.14.
I think I've fixed the problem, WanderingHero, as it shows up when I try playing that level. Let me know if you see it again.
The 1.14 release features a completely different backstory and set of dialogue. Small tweaks have been made to balance. Maps have been largely redesigned.
The goal of this campaign is to present a straight-up Drake experience without extra units (beyond the special Prologue scenario featuring a Fire Dragon and bats). It includes scenarios with only flying units and scenarios with no flying units.
I think I've fixed the problem, WanderingHero, as it shows up when I try playing that level. Let me know if you see it again.
The 1.14 release features a completely different backstory and set of dialogue. Small tweaks have been made to balance. Maps have been largely redesigned.
The goal of this campaign is to present a straight-up Drake experience without extra units (beyond the special Prologue scenario featuring a Fire Dragon and bats). It includes scenarios with only flying units and scenarios with no flying units.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Pretext scenario 1 2nd page: 'I have asked if their is a caste like mine...' (there)
Scenario 1 2nd text: '...and even the spider of thee deep...' (the)
Scenario 1 uses the day-night circle instead of the cave 'light'.
Pretext scenario 2 1st page: '..., the dragon was weaker than over.' (ever)
Scenario 1 2nd text: '...and even the spider of thee deep...' (the)
Scenario 1 uses the day-night circle instead of the cave 'light'.
Pretext scenario 2 1st page: '..., the dragon was weaker than over.' (ever)
Last edited by Konrad2 on June 13th, 2018, 9:05 pm, edited 1 time in total.
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Thank you for your feedback. Howndoninseitch the day-light cycle?
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
I have literally no idea. But I guess it could be easily found in the WML workshops?
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Hi all,
Trying this one out of curiosity, I was looking for a Drake campaign.
But just to be sure I'm not getting the whole thing wrong:
So far, almost all of my army is made of Saurian, because... it's so much easier! They are almost as comfy as elves in the forest, they have powerful units, and above all, they don't suffer from that -30% on arcane attacks... I basically have one Drake for the leadership skill, 2 scouts, and Menir. Every other units are Saurians.
Is that how it's supposed to be played? It feels like the first 4 scenario I've completed so far could almost be done without any drake at all on the field. I'm pretty sure at some point I'm going to feel the lack of evolutions, but for now... Saurians lead the way!
I gave a shot recruiting more Drakes for the 5th scenario (2nd mission: dwarves and mages). My Drakes got massacred by some Dark Adepts. So I was planning to redo it... with a large Saurian army again.
Point to note: I am NOT a good player. So if I struggle with Drakes, it may just mean that... I need to practice more!
Trying this one out of curiosity, I was looking for a Drake campaign.
But just to be sure I'm not getting the whole thing wrong:
So far, almost all of my army is made of Saurian, because... it's so much easier! They are almost as comfy as elves in the forest, they have powerful units, and above all, they don't suffer from that -30% on arcane attacks... I basically have one Drake for the leadership skill, 2 scouts, and Menir. Every other units are Saurians.
Is that how it's supposed to be played? It feels like the first 4 scenario I've completed so far could almost be done without any drake at all on the field. I'm pretty sure at some point I'm going to feel the lack of evolutions, but for now... Saurians lead the way!
I gave a shot recruiting more Drakes for the 5th scenario (2nd mission: dwarves and mages). My Drakes got massacred by some Dark Adepts. So I was planning to redo it... with a large Saurian army again.
Point to note: I am NOT a good player. So if I struggle with Drakes, it may just mean that... I need to practice more!
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
6 cannot be played without fliers though.
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
That's interesting about all Saurians! The third scenario is intended to be hard for Saurians (ghosts and skeletons are weaker to fire than to pierce or cold). But if you got through it, it shouldn't be too much of a big deal.
Scenario 5 is definitely easier with saurians, and was intended to be. I wanted to make 4 a battle that highlighted Fighters and Clashers, but I'm not really sure how to do that. I'll take suggestions!
As BTIsaac said, 6 is fliers only.
Scenario 5 is definitely easier with saurians, and was intended to be. I wanted to make 4 a battle that highlighted Fighters and Clashers, but I'm not really sure how to do that. I'll take suggestions!
As BTIsaac said, 6 is fliers only.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Hey, great campaign! With a bit more work I think this would be good for mainline.
Thanks for making it, I had a good time!
Typos
Balancing
Miscellaneous suggestions
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14
Thanks for your feedback, when I find time to revise the campaign, I'll incorporate it!
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die