Standing and idle animations?

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Jetrel
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Re: Standing and idle animations?

Post by Jetrel » April 17th, 2017, 5:57 am

aquileia wrote:As for what to do next, I'd have a humble reqest - Jetrel posted a ne-run for the lancer, but the cloth wasn't shaded. Would you do that? I attached the extracted frames of his gif for convenience.
Thanks for doing this. :)
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singalen
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Re: Standing and idle animations?

Post by singalen » February 6th, 2018, 5:58 am

I love watching these threads!
A question from non-artist: why don't the characters change/move their feet, shift their weight? That's a very natural thing to do when standing and being bored.
Another idea: the unit could change its posture to a mirrored one, to give one leg some rest.

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Re: Standing and idle animations?

Post by beetlenaut » February 6th, 2018, 6:13 am

singalen wrote:why don't the characters change/move their feet, shift their weight?
This is the thread for making the characters do exactly that! The reason not all of them do it is that someone has to draw a set of images to animate, and we don't have any permanent artists at the moment.

Edit: Are you playing with standing and idle animations turned off?
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singalen
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Re: Standing and idle animations?

Post by singalen » February 10th, 2018, 7:03 am

beetlenaut wrote:This is the thread for making the characters do exactly that! The reason not all of them do it is that someone has to draw a set of images to animate, and we don't have any permanent artists at the moment.

Edit: Are you playing with standing and idle animations turned off?
Nope, I play with all of them on. I just didn't formulate it well, sorry.

The idea is: the unit's standing pose is asymmetrical.
There can be an animation that changes right-sided standing pose to left-sided, where the unit stretches or whatever in between.

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beetlenaut
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Re: Standing and idle animations?

Post by beetlenaut » February 10th, 2018, 8:04 am

singalen wrote:There can be an animation that changes right-sided standing pose to left-sided, where the unit stretches or whatever in between.
I think it would look like the game was broken if units flipped their facing direction randomly, so there would have to be an animation between the poses like you said. Then, the problem becomes just what I said: Someone has to draw the animation frames.

Well, that's the main problem. Another one is that UMC authors would no longer have control over where the unit was facing. What you could do though, is have a long idle animation that changes the direction, then changes it back after 30 or 60 seconds. I don't think there is any limit there. That can already be done, too. No changes to the engine needed.
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Zoomo
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Re: Standing and idle animations?

Post by Zoomo » March 15th, 2018, 6:51 am

While I was working on the attack animation for the HI I thought I would try a standing bob as well. It's not finished but It's a general idea. Thoughts?
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heavyinfantry-bob.gif
heavyinfantry-bob.gif (5.04 KiB) Viewed 2072 times

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vultraz
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Re: Standing and idle animations?

Post by vultraz » March 15th, 2018, 8:20 am

Looks pretty good!
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Zoomo
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Re: Standing and idle animations?

Post by Zoomo » March 15th, 2018, 11:52 pm

Smoothened the animation an fixed the shield. Should be good to go? Subpixeling... so much subpixeling
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heavyinfantry-bob.gif
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vultraz
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Re: Standing and idle animations?

Post by vultraz » March 16th, 2018, 6:03 am

Can you post the frames (with shadow, of course) and I'll commit them?
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Re: Standing and idle animations?

Post by Zoomo » March 16th, 2018, 8:24 am

Here it is! The middle two frames are reversed for the downward motion of the bob.
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HI_Bob.zip
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