[mainline] Changing the Dunefolk's(Khalifate's) unit names
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Alright, I've updated the opening post with pretty much *everything* that's been suggested so far. There are some duplicates, both within and between lines, so that's something to keep in mind when the voting starts. There will be no Lancer -> Lancer advancement options and the like, for fairly obvious reasons.
To start with though, will be the prefix poll. I don't believe there were any additional prefix suggestions beyond what was stated in the opening post, so those six will be the ones used. So far it also sounds like "Dune" is the preferred prefix, though the race name poll turned out to be surprisingly close as well. If a second poll is needed between the top two, then that will be done this time. The poll will run for 3 days, vote changing is allowed, and it will have 1 vote per person.
To start with though, will be the prefix poll. I don't believe there were any additional prefix suggestions beyond what was stated in the opening post, so those six will be the ones used. So far it also sounds like "Dune" is the preferred prefix, though the race name poll turned out to be surprisingly close as well. If a second poll is needed between the top two, then that will be done this time. The poll will run for 3 days, vote changing is allowed, and it will have 1 vote per person.
I just noticed this from the previous page - I believe that's the petard you're remembering.Celtic_Minstrel wrote:I recall there was a unit in Age of Empires II that was specifically designed to go against buildings. They were more of a suicide bomber than the naffat, mind you, but I wonder if remember what they were called would help me think of a name for units in this line...
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Ah yes, that's indeed the one I was thinking of. From wiktionary, it appears that "petard" refers to a small explosive. Unfortunately, this doesn't give me any further ideas for the naffat line though...
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
A follow up poll has been added by request. After that completes, the voting on unit names will start.
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Can't we have both prefixes? I think some unit names sound better with "dune" and some with "dunefolk".
Maybe we could even use them as distinction between the liminal and lawful unit.
" Dune" for liminal units, since they seem to be the ones fighting in the dessert.
"Dunefolk" for lawful units, because they live more in cities ( so they aren't dune warriors, but still belong to the dunefolk)
Maybe we could even use them as distinction between the liminal and lawful unit.
" Dune" for liminal units, since they seem to be the ones fighting in the dessert.
"Dunefolk" for lawful units, because they live more in cities ( so they aren't dune warriors, but still belong to the dunefolk)
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
I don't believe the other factions have multiple prefixes within the same race, so I would prefer to continue to follow that convention.Vyncyn wrote:Can't we have both prefixes? I think some unit names sound better with "dune" and some with "dunefolk".
Maybe we could even use them as distinction between the liminal and lawful unit.
" Dune" for liminal units, since they seem to be the ones fighting in the dessert.
"Dunefolk" for lawful units, because they live more in cities ( so they aren't dune warriors, but still belong to the dunefolk)
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Just an idea - is the prefix name that important in the case of a humantype race? Loyalists don't have prefixes, outlaws either, why should the southern People/dunefolk have a prefix, apart from avoiding name-collisions (which actually is a strong point, but apart from that)? Wouldn't it be more consistant to have no prefix for mainline humans?
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Arguably the orcs do, since goblins and orcs are the same species, but I see your point.Pentarctagon wrote:I don't believe the other factions have multiple prefixes within the same race, so I would prefer to continue to follow that convention.
Dunefolk are already listed as different race (even though they are human), so they are different loyalists/outlaws. A prefix would help to identify them easier.WhiteWolf wrote:Just an idea - is the prefix name that important in the case of a humantype race? Loyalists don't have prefixes, outlaws either, why should the southern People/dunefolk have a prefix, apart from avoiding name-collisions (which actually is a strong point, but apart from that)? Wouldn't it be more consistant to have no prefix for mainline humans?
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Another attempt to help come up with a good consensus before unit voting starts
Arif Line
Hakim Line
Jundi Line
Khaiyal Line
Naffat Line
Rami Line
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Those seem mostly good to me, Sigurd, apart from the khalid (I really dislike "eternal" as a unit name). I'm still not entirely happy with the naffat suggestions, but they don't seem too bad. There is one other thing I'm a bit concerned about - that "ranger" seems very unlike either of the other ranger units.
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
'eternal', sounds a bit strange to me as well. How about 'hero'? or you can use 'conscript' for the Arif and shift the others, i.e. conscript -> infantry -> veteran -> champion. The other one I would change is 'marauder', as it suggests that the unit is more an outlaw rather than part of the regular army. I can't think of a great alternative though
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Hey, maybe I can also add something to the discussion.
I don't understand why we are removing every non-meaningful-in-English names.
Maybe we could keep Khalid. In description it states that Khalids are named after some legendary hero. It is normal transition of proper noun into common.
As Celtic_Minstrel suggested, Naffat is ok-ish, maybe transformed into Naphat, as it connects to actual flammable liquid. I'd also like to add the name Arsonist to the pool of Naffat-line unit names.
Possible names for the unit from Jundi-line can be Mercenary, Saboteur, Diversionist.
I don't understand why we are removing every non-meaningful-in-English names.
Maybe we could keep Khalid. In description it states that Khalids are named after some legendary hero. It is normal transition of proper noun into common.
As Celtic_Minstrel suggested, Naffat is ok-ish, maybe transformed into Naphat, as it connects to actual flammable liquid. I'd also like to add the name Arsonist to the pool of Naffat-line unit names.
Possible names for the unit from Jundi-line can be Mercenary, Saboteur, Diversionist.
Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
Naptha Thrower-Naptha Launcher-Naptha Master can probably work for flamethrower unit line. Alternately Naptha Grenadier-Naptha Launcher-Naptha Thrower since looks like lvl2 having a grenade-launcher and lvl3 a flamethrower.
I too can vouch for keeping Khalid. Please dont use Khan or Padishah. Use Legend if it absolutely needs to change.
I had use Hillsman-Combatant-Brute for Jundi line. On a second thought an word that emphasizes the skirmisher nature would function better for level 3. Diversionist can be fitting in that regard.
Add possible name for level 2 Hakim: Apothecary.
at Mudafi Guardsman, Guard, at Rasikh Defender, Protector can function. Rider - Armored Rider- Cataphract for Khaiyal.
Level 1 Rami should be Horse Archer, cause thats what it is.
I too can vouch for keeping Khalid. Please dont use Khan or Padishah. Use Legend if it absolutely needs to change.
I had use Hillsman-Combatant-Brute for Jundi line. On a second thought an word that emphasizes the skirmisher nature would function better for level 3. Diversionist can be fitting in that regard.
Add possible name for level 2 Hakim: Apothecary.
at Mudafi Guardsman, Guard, at Rasikh Defender, Protector can function. Rider - Armored Rider- Cataphract for Khaiyal.
Level 1 Rami should be Horse Archer, cause thats what it is.
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
The goal is to make the unit names better fit into how other units in Wesnoth are named. Arif, for example, isn't very descriptive of the unit's role, while Soldier or Warrior do a much better job. The current unit names are also not translated for different languages, while other factions such as the Rebels do have their unit names translated into different languages.Airatgaljamov wrote:Hey, maybe I can also add something to the discussion.
I don't understand why we are removing every non-meaningful-in-English names.
Maybe we could keep Khalid. In description it states that Khalids are named after some legendary hero. It is normal transition of proper noun into common.
As Celtic_Minstrel suggested, Naffat is ok-ish, maybe transformed into Naphat, as it connects to actual flammable liquid. I'd also like to add the name Arsonist to the pool of Naffat-line unit names.
Possible names for the unit from Jundi-line can be Mercenary, Saboteur, Diversionist.
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take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
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Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
The reason to rename the units is understandable and I completely agree. Never liked current state of non-descriptive names. I'm only touching the particular case for Khalid. By itself it is not descriptive, but it can work as a name for the Lvl4 unit in Arif line. Lvl4s are indeed quite special.
And in Default we already have Triton. That name is neither descriptive (arguably) nor translatable. But it is still good.
So to give a unusial name to a special unit sounds good to me.
And in Default we already have Triton. That name is neither descriptive (arguably) nor translatable. But it is still good.
So to give a unusial name to a special unit sounds good to me.
Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam
I agree. Since the unit's role doesn't change at lvl4 a descriptive name isn't needed.Airatgaljamov wrote:The reason to rename the units is understandable and I completely agree. Never liked current state of non-descriptive names. I'm only touching the particular case for Khalid. By itself it is not descriptive, but it can work as a name for the Lvl4 unit in Arif line. Lvl4s are indeed quite special.
And in Default we already have Triton. That name is neither descriptive (arguably) nor translatable. But it is still good.
So to give a unusial name to a special unit sounds good to me.
Horse Archer for lvl1 Rami is a good idea. "Dune Horse Archer" sounds strange though.Eagle_11 wrote:Level 1 Rami should be Horse Archer, cause thats what it is.
"Naptha-" on all three levels is a bit boring. I liked the Arsonist suggestion.Eagle_11 wrote:Naptha Thrower-Naptha Launcher-Naptha Master can probably work for flamethrower unit line. Alternately Naptha Grenadier-Naptha Launcher-Naptha Thrower since looks like lvl2 having a grenade-launcher and lvl3 a flamethrower.
Maybe Firespitter-> Naptha thrower-> Arsonist. But I'm not reaaly happy with that either
---a bit offtopic, but may an actual firebreather would work for lvl1? He'd just need a new image set