Problem with adding variables into units and filtering them

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ZeoN_PoweR
Posts: 25
Joined: February 29th, 2012, 2:04 pm
Location: Taiwan

Problem with adding variables into units and filtering them

Post by ZeoN_PoweR »

Hi all,

It's me again, I really find myself with poor WML skill and out of talent...

Anyway, I try to create some object to every unit who "equip" it, and I also want to add a variable on these unit for record so that I can add a filter to prevent them equip twice. This time my question is, I've tried [store_unit], [set_variable] to put a variable into these specific units, but when I use :inspect command to check them, their [variables] always shows empty. How do I access to these specific unit to store variable and make filter by their variable? Thank you.

https://imgur.com/a/IhFae
(Here is another dumb question, how do I upload image by using [img].[/img])

here is my WML: (one more question, these code arrange step by step like a ladder in my UMC dev, but why after I paste them onto here, they show up in a mess??)

Code: Select all

	[option]
    	message=  {MENU_IMG_TXT2 attacks/trample.png  ("<span color='green'>" + _ "Iron Horseshoe" + "</span>x$inventory[$side_number].ironhorseshoe") "Move +1" }
        [show_if]
			[variable]
				name=inventory[$side_number].ironhorseshoe
				greater_than=0
			[/variable]
            [and]
            	[have_unit]
                	x,y=$x1,$y1
                        type=Horseman,Knight,Lancer,Cavalier,Grand Knight,Paladin,Cavalryman,Cavalier,Dragoon
				[/have_unit]
			[/and]
		[/show_if]

		[command]
			[if]
            	[have_unit]
                	x,y=$x1,$y1	
					[filter_wml]		
						[variables]
							name=unit.variables.ironhorseshoe
							equals=yes
						[/variables]
					[/filter_wml]
				[/have_unit]
				[then]
					[message]
						speaker=unit
						message= _ "I already have one"
					[/message]
				[/then]
				[else]				
      				[set_variable]
         				name=inventory[$side_number].ironhorseshoe
        				sub=1
                    [/set_variable]
                    [object]
					silent=yes
						[effect]
							apply_to=movement
							increase=1
						[/effect]
					[/object]					
            		[store_unit]
            			[filter]
                        	x,y=$x1,$y1
                    	[/filter]
                    	variable=ironhorseshoe
            		[/store_unit]
					{VARIABLE $this_unit.variables.ironhorseshoe yes}
                         #not sure if [unstore_unit] is needed
    				[unstore_unit]
        				variable=ironhorseshoe
    				[/unstore_unit]                                											
				[/else]
			[/if]
		[/command]                      
	[/option]
User avatar
Ravana
Forum Moderator
Posts: 3000
Joined: January 29th, 2012, 12:49 am
Location: Estonia
Contact:

Re: Problem with adding variables into units and filtering t

Post by Ravana »

{VARIABLE $this_unit.variables.ironhorseshoe yes} remove $

(Here is another dumb question, how do I upload image by using [img].[/img]) link should end with .png

'(one more question, these code arrange step by step like a ladder in my UMC dev, but why after I paste them onto here, they show up in a mess??) mixed tabs and spaces
User avatar
Sapient
Inactive Developer
Posts: 4453
Joined: November 26th, 2005, 7:41 am
Contact:

Re: Problem with adding variables into units and filtering t

Post by Sapient »

Code: Select all

                                        [filter_wml]                
                                                [variables]
# WRONG      name=unit.variables.ironhorseshoe
# WRONG      equals=yes
# SHOULD BE...
                                                        ironhorseshoe=yes
# DONE!
                                                [/variables]
                                        [/filter_wml]

Code: Select all

                            [store_unit]
                                    [filter]
                                        x,y=$x1,$y1
                                    [/filter]
                                    variable=ironhorseshoe
                            [/store_unit]
# WRONG     {VARIABLE $this_unit.variables.ironhorseshoe yes}
# SHOULD BE...
                        {VARIABLE ironhorseshoe.variables.ironhorseshoe yes}
# DONE!
                         [unstore_unit]
                                variable=ironhorseshoe
                         [/unstore_unit] 
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
ZeoN_PoweR
Posts: 25
Joined: February 29th, 2012, 2:04 pm
Location: Taiwan

Re: Problem with adding variables into units and filtering t

Post by ZeoN_PoweR »

Thanks Ravana & Sapient!!! You do solve my problem, although it still difficult for me to figure out how it works... :hmm:

Here is another question with Variable.

Code: Select all

[set_menu_item]
	id=Landing_Down_{DIRECTION}
	description=_ "Landing Unit"
	[show_if]
		[have_unit]
			x,y=$x1,$y1
			side=$side_number
			ability=transport_humans
		[/have_unit]
		[have_location]
			terrain=Gg,Gs
			[filter_adjacent_location]
			x,y=$x1,$y1
			side=$side_number
			ability=transport_humans			
			adjacent={DIRECTION}
			[/filter_adjacent_location]		
		[/have_location]
	[/show_if]
	[command]

	[store_unit]
		[filter]
			x,y=$x1,$y1
			ability=transport_humans
		[/filter]
		variable=ship
	[/store_unit]
		
	[store_locations]
			terrain=Gg,Gs
			[filter_adjacent_location]
				x,y=$x1,$y1
				side=$side_number
				ability=transport_humans
				adjacent={DIRECTION}
			[/filter_adjacent_location]
		variable=landplace
	[/store_locations]
#situation1			{VARIABLE temp_x $landplace.variables_x}
#situation1			{VARIABLE temp_y $landplace.variables_y}	
--------------------
#situation2			{VARIABLE temp_x $landplace.variables.{DIRECTION}_x}
#situation2			{VARIABLE temp_y $landplace.variables.{DIRECTION}_y}
--------------------
#situation3			{VARIABLE temp_x $landplace_x}
#situation3			{VARIABLE temp_y $landplace_y}	

	[unstore_unit]
		variable=ship
	[/unstore_unit]
	
	{CLEAR_VARIABLE ship}
	{CLEAR_VARIABLE landplace}	
	{CLEAR_VARIABLE temp_x}	
	{CLEAR_VARIABLE temp_y}	
	
	[/command]
[/set_menu_item]	

When I use command [recall], I try to locate a specific landplace near my ship(x,y).
I use :inspect to look into the "x,y" of this variable landplace, and it do have the right input (x,y). But recall always end with unit appears near at my leader. How come?

Code: Select all

				[recall]
					id={target_unit_id}
					x,y=$temp_x,$temp_y
				[/recall]
User avatar
Pentarctagon
Project Manager
Posts: 5564
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Problem with adding variables into units and filtering t

Post by Pentarctagon »

The [recall] wiki documentation says that units are placed at those coordinates rather than next to the leader. Since you are giving an x and y coordinate and the unit is still appearing next to the leader, I would guess that $temp_x,$temp_y do not contain valid x and y coordinates.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
ZeoN_PoweR
Posts: 25
Joined: February 29th, 2012, 2:04 pm
Location: Taiwan

Re: Problem with adding variables into units and filtering t

Post by ZeoN_PoweR »

Hi Pentarctagon,

Thanks for your explaination!!After I change WML to this, problem resolves!

Code: Select all

        {VARIABLE temp_x $landplace.x}
        {VARIABLE temp_y $landplace.y}
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