Dynamic Destruction & Fixed Various Objects

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ghype
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Dynamic Destruction & Fixed Various Objects

Post by ghype »

There was an idea to improve certain scenarios and mp maps with destroyable objects and use them as blockage or loot boxes.
The concept si that you would have to hit the object and it would be replaced with a more destroyed version.
Started with the gates but thought it can be applied to many more things.

I am not wml wizard but i do handle graphics pretty well, so thought I leave them there for free usage. Guessed they'd do nice in some campaign or or stuff and aren't that difficult to code.

You can leave suggestion on other breakable object or similar request. Planning to do more of them.
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gate being more resilient has 10 stages. other 5
gate being more resilient has 10 stages. other 5
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ghype
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Re: Dynamic Destruction & Fixed Various Objects

Post by ghype »

here are some more crate variations i made. default for comparison.
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Display Extra Crates.png
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ForestDragon
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Re: Dynamic Destruction & Fixed Various Objects

Post by ForestDragon »

the images look great! :) however, it would be nice if you attached zip (or whatever popular archive format you want) files with the individual images of each variation, so that people don't have to copy-paste parts of the large images you post.
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ghype
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Re: Dynamic Destruction & Fixed Various Objects

Post by ghype »

right. makes sense.
for some reason i was sure you could attach only a single file on a post
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tekelili
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Re: Dynamic Destruction & Fixed Various Objects

Post by tekelili »

Your images looks great and it is a very usefull project :D

I would be interested in ruined fences (mainline overlay embellishment), for decorative destruction in World conquest II. Anyway I will keep an eye on your future work, pretty sure I could use something.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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ghype
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Re: Dynamic Destruction & Fixed Various Objects

Post by ghype »

@tekelli are you refering to this ruined-fence?

I am free for requests, but I not rly sure what exactly i would be supposed to with the ruined fences.
Do you need different version of that "ruined-fence.png" or what?
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ruined-fence.png
ruined-fence.png (2.1 KiB) Viewed 6291 times
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ForestDragon
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Re: Dynamic Destruction & Fixed Various Objects

Post by ForestDragon »

ghype wrote:@tekelli are you refering to this ruined-fence?

I am free for requests, but I not rly sure what exactly i would be supposed to with the ruined fences.
Do you need different version of that "ruined-fence.png" or what?
he probably meant ruined versions of the connecting fence terrain. that'll require a lot of images though.
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tekelili
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Re: Dynamic Destruction & Fixed Various Objects

Post by tekelili »

I am unable to deal with graphics, so I used a generic image with some trash. It would be nice use real images in data/core/images/terrain-graphics/Embellisment. There are like 15 images, if you want to deal with terrain in an easy way, I sugest you just replace temporaly your mainline images while you are creating ruined versions and testing on map editor how they look.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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ghype
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Re: Dynamic Destruction & Fixed Various Objects

Post by ghype »

here are all the png's separately I made since the beginning. also some new objects i wether fixed or or destroyed.
they all are in the zip.

this is are the broken braziers, random objects for deco purpose
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default
default
brazier default.png (2.32 KiB) Viewed 6191 times
broken
broken
fallen brazier #1.png (4.71 KiB) Viewed 6191 times
broken
broken
fallen brazier #2.png (4.83 KiB) Viewed 6191 times
_Destroyed Stuff.zip
all files in one zip
(468.07 KiB) Downloaded 341 times
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ghype
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Re: Dynamic Destruction & Fixed Various Objects

Post by ghype »

and here are the cages i fixed. it didn seemed logic to me at first, why there are no bars in the back.
so i made a version with back bars and a flat part.
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default
default
Cage Default.png (2.26 KiB) Viewed 6189 times
fixed
fixed
Full Cage.png (5.78 KiB) Viewed 6189 times
fixed
fixed
Full Cage with Ground.png (6.15 KiB) Viewed 6190 times
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ForestDragon
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Re: Dynamic Destruction & Fixed Various Objects

Post by ForestDragon »

ghype wrote:and here are the cages i fixed. it didn seemed logic to me at first, why there are no bars in the back.
so i made a version with back bars and a flat part.
you should make back bars a separate image, since the units are meant to be inside
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ghype
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Re: Dynamic Destruction & Fixed Various Objects

Post by ghype »

your right forest. here is the back layer for the default cage.
Also i made a version for the cage affter a unit broke out. If anyone request to make it look like as if it was open with a key, not by destruction, i wil do that too.
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Edited Default png
Edited Default png
Cage Edited.png (5.43 KiB) Viewed 6138 times
Back Bars
Back Bars
Back Layer for Cage.png (3.9 KiB) Viewed 6138 times
Broken Cage
Broken Cage
Broken Cage.png (6.62 KiB) Viewed 6138 times
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ForestDragon
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Re: Dynamic Destruction & Fixed Various Objects

Post by ForestDragon »

ghype wrote:If anyone request to make it look like as if it was open with a key, not by destruction, i wil do that too.
an opened cage certainly would be a reasonable idea.
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ghype
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Re: Dynamic Destruction & Fixed Various Objects

Post by ghype »

y i will do one open version too. but its not like this cage has a door or shaft or something.
i will have to improve something.
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