Mainline campaign sprites and animations needed

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zookeeper
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Re: Mainline campaign sprites and animations needed

Post by zookeeper » November 29th, 2017, 10:35 pm

Sorry for the late reply again, but I do quite prefer the Ranger's previous version. This guy is massively wider, and I don't really see why. His silhouette is... well, massive, and the body size probably bigger than for example any loyalist unit except maybe the Iron Mauler.

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Re: Mainline campaign sprites and animations needed

Post by doofus-01 » December 2nd, 2017, 4:20 am

No problem. You're right, the cloak was too bulky. The original fellow seemed pretty chunky too, but this was supposed to be an improvement, so that's no excuse. A proper attempt would be a complete redraw anyway.
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Re: Mainline campaign sprites and animations needed

Post by zookeeper » December 2nd, 2017, 12:09 pm

I think the current one is very good anyway, so I don't see it as much of a priority. The only major spriting problem is the Scout line if/when they're supposed to actually ride these things instead of horses, but I don't know if you're interested in trying to sprite that. If you or anyone else is, then just having a riderless version of the animal would be a wonderful starting point.

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Re: Mainline campaign sprites and animations needed

Post by doofus-01 » December 23rd, 2017, 9:07 pm

Is one of these on the right track? (The rider is a placeholder. Actually, most everything but the animal heads is.)
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Re: Mainline campaign sprites and animations needed

Post by doofus-01 » December 24th, 2017, 5:35 am

Thanks, The_Gnat. No one can accuse you of being a Christmas Grinch, that's for sure.

I'm loosely basing these sprites on this post: viewtopic.php?f=9&t=43175&start=60#p593827
and what I read in the unit.cfg. The rider branch is in the middle, the archer branch is barely started, at the bottom row.
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camboks.png
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Re: Mainline campaign sprites and animations needed

Post by Kwandulin » December 24th, 2017, 7:43 am

Looks really great! Some minor observations from a worse pixel artist:
  • The headgear/head of the L1 rider looks bigger than the headgear/head of the L2 rider. Because the head of a unit is so dominant, it is hard to see that the L1 rider is indeed just L1 and the L2 is just the L2 unit. Maybe increasing the headsize or headgear by a pixelrow would fix that?
  • The head of the L3 antelope looks too bulky, imo. I think that's due to the broad dark outlines of the horns?

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Re: Mainline campaign sprites and animations needed

Post by The_Gnat » December 24th, 2017, 8:01 am

I have no helpful advice but i can tell you the lvl 3 rider branch looks awesome! :D (also i like the archer, even WIP ;) )

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Re: Mainline campaign sprites and animations needed

Post by Vyncyn » December 24th, 2017, 12:47 pm

Is the (animal) body still placeholder? 'Cause I think the legs look weird. The hind legs too closer together than the forelegs should be more parallel.
Also -just a personal preference- I think there are too many shades of brown for the fur (10, whereas the horse has only 6)

Otherwise it looks amazing. I especially dig the first, more slender, head you drew.

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Re: Mainline campaign sprites and animations needed

Post by Celtic_Minstrel » December 24th, 2017, 3:38 pm

I feel like maybe the horns could be a touch longer, but it looks pretty good!
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Re: Mainline campaign sprites and animations needed

Post by doofus-01 » December 24th, 2017, 11:48 pm

Thanks, guys. I agree, the some of the heads were too big, especially that L3 animal head. I've made some changes that I hope distinguish the units more. There are still some pixels to clean up, but I think these are the designs now. I think the horns shouldn't be too big, since the unit doesn't have a horn attack.
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Re: Mainline campaign sprites and animations needed

Post by zookeeper » December 25th, 2017, 12:31 am

Are you sure the perspective isn't too horizontal? Not that I've checked how they look on the map next to other units, but the camera does seem to be unusually low. Other than that they look good, although I'd make the horns way taller overall.

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Re: Mainline campaign sprites and animations needed

Post by The_Gnat » December 25th, 2017, 12:43 am

Nice :) The only thing i would say is that the mounted archer lvl 2 has a smaller looking animal then his previous lvl 1 version, is this intentional?

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Re: Mainline campaign sprites and animations needed

Post by doofus-01 » December 25th, 2017, 3:19 am

zookeeper wrote:Are you sure the perspective isn't too horizontal?
I think they look OK. I was trying to give the antelope/camel things a different shape than the horses. I made the horns a little taller, but like I said earlier, don't want them to be too big.

(BTW, the Tauroch units are almost glowing, they need more dark shadows/outlines.)
The_Gnat wrote:Nice :) The only thing i would say is that the mounted archer lvl 2 has a smaller looking animal then his previous lvl 1 version, is this intentional?
It is supposed to look more slender, but not smaller.

I made a pull request for further work: https://github.com/wesnoth/wesnoth/pull/2319
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Re: Mainline campaign sprites and animations needed

Post by zookeeper » December 25th, 2017, 10:57 am

doofus-01 wrote:
zookeeper wrote:Are you sure the perspective isn't too horizontal?
I think they look OK. I was trying to give the antelope/camel things a different shape than the horses. I made the horns a little taller, but like I said earlier, don't want them to be too big.
All right.

Looking at the screenshot, I think maybe the archers should have slightly smaller/shorter arms; mostly simply for the fact that currently the arm and bow cover up the leg almost entirely, which sort of makes it harder to read that the rider has legs at all. For reference, any of the core mounted units have tiny arms in comparison.
doofus-01 wrote:(BTW, the Tauroch units are almost glowing, they need more dark shadows/outlines.)
Yeah, agreed.

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