Let's make a map together!

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Xalzar
Posts: 310
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Let's make a map together!

Post by Xalzar »

I think the disposition of the castles suggests this could be a map for 4 players, each with a starting castle near a corner and an advanced one. Ofc this map won't ever be balanced, but I think it could be made to be at least playable. :hmm:

So I started to add a path between the snow castle and the swamp one.

3,4 Rb
5,5 Rb^Em
6,5 Re^Es
NMC:
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Samonella
Posts: 382
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: Let's make a map together!

Post by Samonella »

30,18 Hhd
30,19 Md
31,19 Md
NMC

Code: Select all

border_size=1
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The last few months have been nothing but one big, painful reminder that TIMTLTW.

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User avatar
zepko
Posts: 58
Joined: November 29th, 2010, 7:35 pm

Re: Let's make a map together!

Post by zepko »

Some more snow in the northwest
(1,2) Ha
(0,2) Aa
(1,3) Cha
Map code

Code: Select all

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User avatar
Inky
Forum Moderator
Posts: 527
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Let's make a map together!

Post by Inky »

I propose a new rule that those partial hexes way on the edges of the map count as 1/2 of a hex, so it would be less annoying to fill those in.

(18, 0) Dd^Ftd
(19, 1) Dd^Ftd
(19, 0) Dd
Map Code

Code: Select all

border_size=1
usage=map

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User avatar
Xalzar
Posts: 310
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Let's make a map together!

Post by Xalzar »

I'm paving the road between the two northwestern castles, when finished the keeps will be 8 hexes apart. :eng: Take it as you want; it's not necessary to replicate this in every corner since we're not striving for balance (also, the southeastern corner would be problematic as it is now). :hmm: Personally, loving some minor symmetries. :D

3,5 Gd^Edt
4,4 Hd^Fda
4,5 Gll^Em
Map Code:
EDIT: corrected code 'cause ninja'd. Also, I agree on the "half hex" rule.
User avatar
skeptical_troll
Posts: 498
Joined: August 31st, 2015, 11:06 pm

Re: Let's make a map together!

Post by skeptical_troll »

Xalzar wrote:I'm paving the road between the two northwestern castles, when finished the keeps will be 8 hexes apart. Take it as you want; it's not necessary to replicate this in every corner since we're not striving for balance (also, the southeastern corner would be problematic as it is now). Personally, loving some minor symmetries.
agreed, let's break the symmetry! Just give those two players loads of gold so they can fight each other while the ones far away get ready for the invasion of the winner.
Inky wrote:I propose a new rule that those partial hexes way on the edges of the map count as 1/2 of a hex

sounds like a good idea, let me modify the OP.

Meanwhile, I try to expand inside one of the two remaining void areas
(11,12) Wwg^Bw|
(11,13) Rb^Vhcr
(12,13) Hh
NMC:
User avatar
Xalzar
Posts: 310
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Let's make a map together!

Post by Xalzar »

Path between the two nortwestern castles finished.

5,6 Wwf
5,7 Sm^Bw/
6,7 Ss^Bw\r
Map Code:
User avatar
zepko
Posts: 58
Joined: November 29th, 2010, 7:35 pm

Re: Let's make a map together!

Post by zepko »

Almost completed the land of snow (border hexes count half).
(2,0) Ha^Fpa
(3,0) Ha^Fda
(5,0) Ai
(6,0) Ms
(5,1) Ha
Map code

Code: Select all

border_size=1
usage=map

Aa, Ha, Ha^Fpa, Ha^Fda, Ai, Ai, Ms, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Dd^Esd, Wwg, Dd^Ftd, Dd, Wwg, Wog, Wwg, Wwg, Wwg, Wwg, Ds, Wwg, Xu, Xu, Xu, Xu
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Xv, Xv, Xv, Xv, Xv, Xv, Chs, Khs, Rb, Sm, Wwg, Wwg^Bw\, Rp, Xv, Xv, Xv, Xv, Xv, Gg^Fet, Gs, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Sm, Wwf, Ss, Ss^Vhs, Xv, Wwg, Gs, Rb^Vhcr, Rp, Rp, Xv, Gd^Dr, Gs^Em, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Ss^Ftr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog^Bw/, Xv, Wwg, Wwg, Gg^Fet, Gs, Rp, Xv, Xv, Xv, Xv, Mm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg^Bw|, Xv, Xv, Xv, Wog, Wwg^Vm, Hh, Uh, Rr, Rr, Xv, Xv, Xv, Xv, Md, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rb^Vhcr, Hh, Xv, Wog, Wog, Md^Xm, Md^Xm, Ur, Ur, Xv, Xv, Xv, Xv, Hhd^Fdf, Hhd, Gd^Fetd, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Uh, Qxu^Bs/, Md^Xm, Xv, Xv, Xv, Xv, Xv, Hhd, Gll^Fmf, Gd^Edb, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Md, Uu^Uf, Md, Xv, Xv, Rp, Xv, Xv, Co, Co, Rb^Ecf, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Qxe, Md, Qxu^Bs/, Uu, Xv, Xv, Xv, Xv, Xv, Xv, Co, Ko, Gd, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Cud, Uu^Vu, Uh, Xv, Xv, Xv, Urb, Xv, Xv, Xv, Xv, Wog, Qxe^Bs/, Qxe^Bs/, Qxu, Uue^Es, Xv, Xv, Xv, Rp, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv
Xv, Xv, Xv, Iwr^Edt, Kud, Cud^Es, Uu^Vud, Iwr, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Qxu, Urb^Vd, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Hhd^Fdw, Hhd, Xv
Xv, Xv, Xv, Ql, Ql, Cud, Qlf, Xu, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rb, Dd, Qxe, Qxe, Xv, Xv, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Md, Md
Xv, Xv, Qxua, Ql, Xv, Ql, Qlf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Hd, Dd^Dc, Rd, Rd^Esd, Qxe^Bh/, Gd^Fts, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rb, Hd, Dd^Ftd, Dd, Qxe, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
User avatar
Transfermium
Posts: 62
Joined: August 13th, 2016, 4:25 pm
Location: The Thirteen Colonies
Contact:

Re: Let's make a map together!

Post by Transfermium »

Just a bit more until the NW area is finished.
(5,4) Wwg
(6,4) Wwg
(7,2) Md
Map Code:
I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg
User avatar
Xalzar
Posts: 310
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Let's make a map together!

Post by Xalzar »

Changing zone...

5,17 Cud
6,17 Iwr
12,15 Khw
Map Code:
User avatar
Xalzar
Posts: 310
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Let's make a map together!

Post by Xalzar »

Changing zone again...

20,21 Hd
21,21 Gd
25,18 Md^Xm
26,18 Md^Xm
Map Code:
User avatar
zepko
Posts: 58
Joined: November 29th, 2010, 7:35 pm

Re: Let's make a map together!

Post by zepko »

Xalzar, I don't want to make you draw the entire map alone ;)

(18,11) Rp
(20,19) Rb
(2,4) Ha^Fetd
Map code

Code: Select all

border_size=1
usage=map

Aa, Ha, Ha^Fpa, Ha^Fda, Ai, Ai, Ms, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Dd^Esd, Wwg, Dd^Ftd, Dd, Wwg, Wog, Wwg, Wwg, Wwg, Wwg, Ds, Wwg, Xu, Xu, Xu, Xu
Aa, Aa^Vaa, Aa, Ha^Fpa, Ai, Ha, Ha^Vhha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Dd^Ftd, Dd^Ftd, Dd^Ftd, Dd^Ftd, Dd, Wwg, Ds, Dd^Vda, Ds^Br\, Ds, Xu, Xu, Uu^Emf, Uh, Uu, Qxu
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Xv, Xv, Xv, Xv, Xv, Sm^Bw/, Ss^Bw\r, Chs, Chs, Sm^Bw/r, Wwg^Bw\r, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Hh, Sm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Chs, Khs, Rb, Sm, Wwg, Wwg^Bw\, Rp, Xv, Xv, Xv, Xv, Xv, Gg^Fet, Gs, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Sm, Wwf, Ss, Ss^Vhs, Xv, Wwg, Gs, Rb^Vhcr, Rp, Rp, Xv, Gd^Dr, Gs^Em, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Ss^Ftr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog^Bw/, Xv, Wwg, Wwg, Gg^Fet, Gs, Rp, Rp, Xv, Xv, Xv, Mm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg^Bw|, Xv, Xv, Xv, Wog, Wwg^Vm, Hh, Uh, Rr, Rr, Xv, Xv, Xv, Xv, Md, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rb^Vhcr, Hh, Xv, Wog, Wog, Md^Xm, Md^Xm, Ur, Ur, Xv, Xv, Xv, Xv, Hhd^Fdf, Hhd, Gd^Fetd, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Uh, Qxu^Bs/, Md^Xm, Xv, Xv, Xv, Xv, Xv, Hhd, Gll^Fmf, Gd^Edb, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Khw, Xv, Wog, Md^Xm, Md, Uu^Uf, Md, Xv, Xv, Rp, Xv, Xv, Co, Co, Rb^Ecf, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Qxe, Md, Qxu^Bs/, Uu, Xv, Xv, Xv, Xv, Xv, Xv, Co, Ko, Gd, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Iwr^Edt, Kud, Cud^Es, Uu^Vud, Iwr, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Qxu, Urb^Vd, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md^Xm, Md^Xm, Xv, Xv, Hhd^Fdw, Hhd, Xv
Xv, Xv, Xv, Ql, Ql, Cud, Qlf, Xu, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rb, Dd, Qxe, Qxe, Xv, Rb, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Md, Md
Xv, Xv, Qxua, Ql, Xv, Ql, Qlf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Hd, Dd^Dc, Rd, Rd^Esd, Qxe^Bh/, Gd^Fts, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rb, Hd, Dd^Ftd, Dd, Qxe, Hd, Gd, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
User avatar
Samonella
Posts: 382
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: Let's make a map together!

Post by Samonella »

7,1 Ms
7-9, 0 Ms
7, 10 Ha
NMC:
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
User avatar
Inky
Forum Moderator
Posts: 527
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Let's make a map together!

Post by Inky »

I too commend Xalzar's tireless efforts to help build the map :)

(14, 0) Wwrg
(13, 0) Wwg, (15, 0) Ds
(15, 1) Ds^Edp
Map code

Code: Select all

border_size=1
usage=map

Aa, Ha, Ha^Fpa, Ha^Fda, Ai, Ai, Ms, Ms, Ms, Ms, Ha, Xv, Xv, Wwg, Wwrg, Ds, Dd^Esd, Wwg, Dd^Ftd, Dd, Wwg, Wog, Wwg, Wwg, Wwg, Wwg, Ds, Wwg, Xu, Xu, Xu, Xu
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Xv, Xv, Xv, Xv, Xv, Sm^Bw/, Ss^Bw\r, Chs, Chs, Sm^Bw/r, Wwg^Bw\r, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Hh, Sm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Chs, Khs, Rb, Sm, Wwg, Wwg^Bw\, Rp, Xv, Xv, Xv, Xv, Xv, Gg^Fet, Gs, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Sm, Wwf, Ss, Ss^Vhs, Xv, Wwg, Gs, Rb^Vhcr, Rp, Rp, Xv, Gd^Dr, Gs^Em, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Ss^Ftr, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog^Bw/, Xv, Wwg, Wwg, Gg^Fet, Gs, Rp, Rp, Xv, Xv, Xv, Mm, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg^Bw|, Xv, Xv, Xv, Wog, Wwg^Vm, Hh, Uh, Rr, Rr, Xv, Xv, Xv, Xv, Md, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rb^Vhcr, Hh, Xv, Wog, Wog, Md^Xm, Md^Xm, Ur, Ur, Xv, Xv, Xv, Xv, Hhd^Fdf, Hhd, Gd^Fetd, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Uh, Qxu^Bs/, Md^Xm, Xv, Xv, Xv, Xv, Xv, Hhd, Gll^Fmf, Gd^Edb, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Khw, Xv, Wog, Md^Xm, Md, Uu^Uf, Md, Xv, Xv, Rp, Xv, Xv, Co, Co, Rb^Ecf, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Qxe, Md, Qxu^Bs/, Uu, Xv, Xv, Xv, Xv, Xv, Xv, Co, Ko, Gd, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Cud, Uu^Vu, Uh, Cud, Iwr, Xv, Urb, Xv, Xv, Xv, Xv, Wog, Qxe^Bs/, Qxe^Bs/, Qxu, Uue^Es, Xv, Xv, Xv, Rp, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv
Xv, Xv, Xv, Iwr^Edt, Kud, Cud^Es, Uu^Vud, Iwr, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Qxu, Urb^Vd, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md^Xm, Md^Xm, Xv, Xv, Hhd^Fdw, Hhd, Xv
Xv, Xv, Xv, Ql, Ql, Cud, Qlf, Xu, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rb, Dd, Qxe, Qxe, Xv, Rb, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Md, Md
Xv, Xv, Qxua, Ql, Xv, Ql, Qlf, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Hd, Dd^Dc, Rd, Rd^Esd, Qxe^Bh/, Gd^Fts, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rb, Hd, Dd^Ftd, Dd, Qxe, Hd, Gd, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
User avatar
Xalzar
Posts: 310
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Let's make a map together!

Post by Xalzar »

zepko wrote:Xalzar, I don't want to make you draw the entire map alone ;)
Darnit, and I would have gotten away with it too, if it weren't for you meddling kids! :twisted:
Inky wrote:I too commend Xalzar's tireless efforts to help build the map :)
Oh shush... :oops: Map-making is one of my favourite activities in Wesnoth. :D

1,4 Cha
7,3 Wwf
28,17 Wwf

Also I'm starting to count the number of "Xv" remaining: 397.
Map Code:
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