A Random RPG Adventure

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ForestDragon
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Re: A Random RPG Adventure (beta)

Post by ForestDragon »

PapaSmurfReloaded wrote:Addressed those issues.
What about the other few ideas?
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
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PapaSmurfReloaded
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Re: A Random RPG Adventure (beta)

Post by PapaSmurfReloaded »

ForestDragon wrote:
PapaSmurfReloaded wrote:Addressed those issues.
What about the other few ideas?
I think they are not worth implementing, I do not think they would make the game any more fun.
Asking the players if they are sure about picking up a quest is something I could add, though.
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PapaSmurfReloaded
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Re: A Random RPG Adventure (beta)

Post by PapaSmurfReloaded »

Modified and expanded the DM Menu, added Invisibility Potion, and now players have the choice not to pick up quest after reading their description.
Added a little "guide" about how to use custom maps with the add-on, located among the map files.
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ForestDragon
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Re: A Random RPG Adventure (beta)

Post by ForestDragon »

2bugreports:
1.the quests option in taverns disappeared entirely for some reason.
2.the dungeonmaster can access the menu/town menus when rightclicking a hero.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
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PapaSmurfReloaded
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Re: A Random RPG Adventure (beta)

Post by PapaSmurfReloaded »

ForestDragon wrote:2bugreports:
1.the quests option in taverns disappeared entirely for some reason.
2.the dungeonmaster can access the menu/town menus when rightclicking a hero.
Fixed the Dungeon Master being able to enter town.
And I allowed again players to get access to the quest menu in the Human DM version of the game.
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PapaSmurfReloaded
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Re: A Random RPG Adventure (beta)

Post by PapaSmurfReloaded »

Currently there is a bug in the Elven Ruins Quest which does not allow players to finish the quest. I'll have it fixed next version.
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PapaSmurfReloaded
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Re: A Random RPG Adventure (beta)

Post by PapaSmurfReloaded »

Update!
A new version is out, among the changes are:

Changes to quest names.
Colosseum menu is being worked on(however not yet available to players)
Now campsites should work properly.
Now DM Drop Unit uses unstore unit.
Menus have icons now.

I will soon get to work with quests related to alignment.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Well guys, it's been a while since I last released a version but it is here!
I have been writing a little so quests should have slightly improved narrations.
Fixed some DM menu bugs.
Some quest are slightly longer.

I believe now the game is ready to be past the beta stage.

What is left to do? Adding Alignment related quests.
Improving the professions system.

That's it, basically (of course, there could be more stuff).
Elivaras
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Re: A Random RPG Adventure

Post by Elivaras »

Sounds great from what I've read! I'll give it a shot when I can, and try and provide feedback/critiques afterwards. Cheers!
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Update! The Add-on now includes a new a map of Wesnoth, which can be used in with only with in the Human DM mode.
Unlikely the original map, this map does not include quests so the adventure will depend completely on the Dungeon Master.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Added Special Effects to the DM Master Menu.
Now player can play this era with custom maps, and there are instructions included in the add-on folder.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Update:
I've given the Dungeon Master the commands needed to modify map (terrain, images, labels) with ease.
Spirit_of_Currents
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Re: A Random RPG Adventure

Post by Spirit_of_Currents »

Could you add a single-player mode where all four units are on the same side?
There are very much electrical currents in my brain.
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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Spirit_of_Currents wrote:Could you add a single-player mode where all four units are on the same side?
Is it not the same if you set sides 2,3 and 4 to be played by a local player? (Same as Host, side 1)
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Transfermium
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Re: A Random RPG Adventure

Post by Transfermium »

PapaSmurfReloaded wrote:
Spirit_of_Currents wrote:Could you add a single-player mode where all four units are on the same side?
Is it not the same if you set sides 2,3 and 4 to be played by a local player? (Same as Host, side 1)
I believe he wants to save more time by having all 4 units be controlled by the same player.
It might require many changes in the code, though.
BTW, this addon is great! None of my friends play BfW though, so i have to play it all by myself, but even the AI DM is pretty decent.
I have not brought you freedom, I found it here among you.
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