Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
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Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
That is really good to hear! Have you uploaded it to the 1.12 server also? (if not it might be a good idea to change the title of your post )Kwandulin wrote:That's it! Dumb me and that image wasn't even used, blargh. Anyway, it's up on the 1.13 servers. Thanks!Paulomat4 wrote:regarding the wrong file name the file runic-protection - bottom.png has whitespaces in it, so that might be the cause.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
No, it's only on the 1.13 due to using some of the fancy new stuff. I've changed the title
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
This was great fun so far! No popup errors or bugs anywhere. I played on Easy; it was indeed relatively easy but still possible to lose. Just wanted to enjoy the story and dialogue this time.
I am on the last scenario and can't wait to finish off the big boss with one of the *serker units to hear that maniacal laugh!
In the stderr i see this message repeated hundreds of times after loading the scenario:
I am on the last scenario and can't wait to finish off the big boss with one of the *serker units to hear that maniacal laugh!
In the stderr i see this message repeated hundreds of times after loading the scenario:
error config: Error while loading the map: Illegal tile in map: (Rd^ET2) 'Rd^ET2'
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- Posts: 189
- Joined: February 16th, 2015, 5:02 pm
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Hello Kwandulin. This campaing seems to be really interesting, thought I have encountered few irritating bugs (on wesnoth 1.13.5:
tr0ll here writes about Easy difficulty, I have only one difficulty to choose.
My units lost some special skill in next scenarios- for example Bear rider cant get +1attack (souleater) if I recall him next scenario. Also, Leadership I got from armor aint working, and I cant advance my units on higher lvls (dwarf lord, cant advance on 4th lvl), gryphon can get just 2lvl.
Also I find really weird, that my most often killed hero is that Dwarf guard- I aint even attacking with him, but still, everybode tries to kill him all the time...
The berseker hero- he has ability to attack everyone on one spot from the beginnign, skill to be able to move after killing enemy isnt working neither.
And well I just found out, I can find savefiles in my file of Wesnoth (autosafe on each turn isnt working neither in my version), so there is big possibility, that there is something wrong in my Wesnoth, isnt it ?
tr0ll here writes about Easy difficulty, I have only one difficulty to choose.
My units lost some special skill in next scenarios- for example Bear rider cant get +1attack (souleater) if I recall him next scenario. Also, Leadership I got from armor aint working, and I cant advance my units on higher lvls (dwarf lord, cant advance on 4th lvl), gryphon can get just 2lvl.
Also I find really weird, that my most often killed hero is that Dwarf guard- I aint even attacking with him, but still, everybode tries to kill him all the time...
The berseker hero- he has ability to attack everyone on one spot from the beginnign, skill to be able to move after killing enemy isnt working neither.
And well I just found out, I can find savefiles in my file of Wesnoth (autosafe on each turn isnt working neither in my version), so there is big possibility, that there is something wrong in my Wesnoth, isnt it ?
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Mhh, right, these bugs must be the relicts of a possible "rollback" I intended to do (but eventually didn't do). It's due to a {ABILITY_EVENTS} macro missing in every scenario except the second one (too bad I just checked the abilities in the second scenario . . .), so the custom abilities wouldn't have an effect in most scenarios. The Dwarvish Lord not advancing to the Dwarvish Centurion is an oversight, too, and so is the Gryphon Rider advancing to the Gryphon Thunderlord. The leadership bug is due to some changes to the leadership macro within the 1.13.x series. Enemy units preferably attacking the dwarvish guard is due to his rather low damage, I suppose. Also there is just one difficulty, which is easy by default
I've uploaded a fix for that. Thanks for the notes! Everything seems to be fine with your Wesnoth then
I've uploaded a fix for that. Thanks for the notes! Everything seems to be fine with your Wesnoth then
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- Posts: 189
- Joined: February 16th, 2015, 5:02 pm
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Yep, it was fun, thanks for being able to play it. Althought it seems to be too easy-and the end came so sudenly, I havent even managed to lvl up all my heroes.
I missed some kind of goddam decimating gradn battle. I was actually hoping, that the Spellkeep will colapse, and I will fight with the ancient troll...
At least in last scenari, enemy could get more gold and recruit just lvl 2 units.
I missed some kind of goddam decimating gradn battle. I was actually hoping, that the Spellkeep will colapse, and I will fight with the ancient troll...
At least in last scenari, enemy could get more gold and recruit just lvl 2 units.
- WhereIsBaodur
- Posts: 26
- Joined: July 28th, 2016, 6:40 pm
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Your campaigns are always great.
I've just finished The March (7 scenario, IIRC), and it's been the funniest of all.
I don't know if it is the way it's intended, but I decided to ran to to rune before recruiting, so I had to held the breach for 6 turns before Aldurdn could get back and start recruiting. But I managed to held the place all the same, then i got healers and back-up. Watching the Tyrserker charge forward, kill 2-3 units per turn and retreat behind the lines has been amazing
I managed to kill every troll and bandit before retreating, if just barely. Great fun
I've just finished The March (7 scenario, IIRC), and it's been the funniest of all.
I don't know if it is the way it's intended, but I decided to ran to to rune before recruiting, so I had to held the breach for 6 turns before Aldurdn could get back and start recruiting. But I managed to held the place all the same, then i got healers and back-up. Watching the Tyrserker charge forward, kill 2-3 units per turn and retreat behind the lines has been amazing
I managed to kill every troll and bandit before retreating, if just barely. Great fun
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Had a good time with this. Some issues that caught my eye though:
Grammar/Prose
Miscellaenous other things
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Thanks!
And Skjol can unlock the "Side by side" ability on max level: he can teleport to allied units then.
Also changed the other things that you've mentioned and uploaded the new version. Thanks again!
Another oversight. The Bear Rider was my test unit. I removed his weapon specials, except the charge one. I also removed the unused abilities.Bear Riders lose all of their weapon specials when leveling up? I'm not sure if this is an intentional twist to encourage new recruits, or to make Soultaker not absolutely broken, but it's rather confusing.
And Skjol can unlock the "Side by side" ability on max level: he can teleport to allied units then.
Also changed the other things that you've mentioned and uploaded the new version. Thanks again!
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Something I forgot mentioning before: your add-on's description still says "12 scenarios, under development", which isn't quite accurate anymore.
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Right, thanks for the note. Uploaded a fixed version
- WhereIsBaodur
- Posts: 26
- Joined: July 28th, 2016, 6:40 pm
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
uh, by the way, there was some kind of error with the backstab ability of the crossbowmen. it kept appearing on top of the screen
Re: Carved in Stone 1.1 [SP Dwarven Campaign for 1.13]
Just a small update that fixes some bugs that popped up since the last BfW update. Also slight hero changes.
v1.1
v1.1
- fixed two teleport-related bugs in scenario 4
- fixed popup error of the crossbowmen
- removed dwarvish brewer
- replaced Andurin with Uthain
- removed Craignor
- slightly changed hero AMLA and added some further animations / strike gfx
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Just played the campaign. Very fun. I really like heroes with advancements to choose from. Bit sad that the campaign is quite short.
I noticed that the leadership armor didn't still work.
I noticed that the leadership armor didn't still work.
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
That's great to hear! Yes, the campaign is rather short, but I don't really want to add another scenario.
I still worked on some changes the last few weeks:
I still worked on some changes the last few weeks:
- replaced the mermen outpost with the swamp of the dead that is known from the earlier versions of CiS
- there are more enemies at The March
- in the last scenario, Spellkeep is now connected to the rest of the map, so the trolls start attacking Monjamor and the player has to protect him
- uses the Heroes add-on as a ressource, which improves most of the heroes and implements the same mechanics as in OoA, e.g. being able to pick up only one item, treasure chests, etc. (unfortunately I am having some trouble with uploading the newest version of the Heroes add-on, so items probably won't work well right now; trying to get this fixed).