Mainline campaign sprites and animations needed
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Re: Mainline campaign sprites and animations needed
I'd at least like to finish the mystic line. The L4 has now reduced height, the Sun Singer has doofus' skirt and wilder hair (I don't like the red hair so I've left that out) and I've removed the orphaned pixels as pointed out by Zerovirus and did some further cleanups.doofus-01 wrote:All that said, what is the status of these? I was testing the flesh golem in the first scenario and was confronted with the Quenoth elves... Is anyone still working on them [...]?
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- mystic-line.zip
- (18.97 KiB) Downloaded 494 times
Re: Mainline campaign sprites and animations needed
What about the tutorial? Should the animations for Konrad and the princess be added there also?zookeeper wrote:Almost forgot about this one, so it's now in too.doofus-01 wrote:One (of many) project(s) that I neglected was finishing the princess animations.
Re: Mainline campaign sprites and animations needed
Oh duh, I (again) forgot the tutorial. Yeah, I'll port them over there too.Coffee wrote:What about the tutorial? Should the animations for Konrad and the princess be added there also?
Re: Mainline campaign sprites and animations needed
First attempt at the Quenoth Flanker, basing on sleepwalkers unused bowshooter. The blowgun needs more work: I am not sure how to put so much info into so little space, without the blowgun looking like a bazooka.
Ideas?
Edit: added the ranger
Ideas?
Edit: added the ranger
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- ranger.png (3.1 KiB) Viewed 8574 times
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- flanker.png (2.85 KiB) Viewed 8694 times
Re: Mainline campaign sprites and animations needed
Seems good to me. I might tweak the Mystic's elbow or some other minor bits.Kwandulin wrote:I'd at least like to finish the mystic line. The L4 has now reduced height, the Sun Singer has doofus' skirt and wilder hair (I don't like the red hair so I've left that out) and I've removed the orphaned pixels as pointed out by Zerovirus and did some further cleanups.
I don't think the arm-facing-directly-towards-the-camera thing works clearly enough at a scale that small, but other than that they look very nice and suitably distinct.Kwandulin wrote:First attempt at the Quenoth Flanker, basing on sleepwalkers unused bowshooter. The blowgun needs more work: I am not sure how to put so much info into so little space, without the blowgun looking like a bazooka.
Ideas?
Edit: added the ranger
Re: Mainline campaign sprites and animations needed
Alright, I changed the position of the arm:I don't think the arm-facing-directly-towards-the-camera thing works clearly enough at a scale that small, but other than that they look very nice and suitably distinct.
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- flanker.png (2.99 KiB) Viewed 8447 times
Re: Mainline campaign sprites and animations needed
What looks strange to me is the thing at her left leg. On first sight it looked like a shield, but I guess it's meant to be a bag. But even as shield it's a bit strange.
Try out the dark board theme.
Re: Mainline campaign sprites and animations needed
Just letting you know that I copied the princess animations from HttT to the tutorial as well so they aren't forgotten. They are some nice smooth animations.zookeeper wrote:Oh duh, I (again) forgot the tutorial. Yeah, I'll port them over there too.Coffee wrote:What about the tutorial? Should the animations for Konrad and the princess be added there also?
Re: Mainline campaign sprites and animations needed
Ok, the Mystic and Flanker lines are in now. I did a slight tweak to the arm of the Mystic, widened the hips of the Shaman a bit, and did a few minor offset adjustments.
Re: Mainline campaign sprites and animations needed
UtBS is important for the upcoming release, I believe. I know this wasn't requested, but I thought the daemon could be improved:
If that looks OK, I'll get some animation frames for it.BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Mainline campaign sprites and animations needed
That looks great ,
Also i haven't noticed any activity on the story art or portraits for UTBS has Lord Bob stopped working on this or is he just busy. (i can sympathize with business i have had so little time recently )
Also i haven't noticed any activity on the story art or portraits for UTBS has Lord Bob stopped working on this or is he just busy. (i can sympathize with business i have had so little time recently )
Last edited by The_Gnat on November 23rd, 2017, 10:32 pm, edited 1 time in total.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Mainline campaign sprites and animations needed
LordBob is still working on the portraits, he's just been very busy. But he should be done soon.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Mainline campaign sprites and animations needed
Thats great i look forward to the new revised UTBS, i played it once before but with all the new sprites and portraits i am sure their is going to be large improvement!vultraz wrote:LordBob is still working on the portraits, he's just been very busy. But he should be done soon.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Mainline campaign sprites and animations needed
Yeah, looks great. It's a one-off unit so I'll happily put that to use even without animations, but if you want to make them that's great too. Probably better not to use the current frames as a template though, since that animation rather sucks.doofus-01 wrote:UtBS is important for the upcoming release, I believe. I know this wasn't requested, but I thought the daemon could be improved:If that looks OK, I'll get some animation frames for it.
Re: Mainline campaign sprites and animations needed
I opened a PR here, since it involved changing the unit CFG file too. Never mind, I merged it.zookeeper wrote:Yeah, looks great. It's a one-off unit so I'll happily put that to use even without animations, but if you want to make them that's great too. Probably better not to use the current frames as a template though, since that animation rather sucks.
EDIT:
I don't know if this is help, or a waste of time, but I was tempted to brush up the Quenoth Ranger: EDIT2:This might be better Well, I'll stop picking at it.
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- ranger.png (3.1 KiB) Viewed 6888 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects