Let's make a map together!

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Spirit_of_Currents
Posts: 64
Joined: April 26th, 2014, 4:44 pm

Re: Let's make a map together!

Post by Spirit_of_Currents » June 17th, 2017, 5:18 am

(5, 3) Ai
(6, 3) Wwg
(7, 4) Wwg
Map Code

Code: Select all

border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
There are very much electrical currents in my brain.

User avatar
skeptical_troll
Posts: 406
Joined: August 31st, 2015, 11:06 pm

Re: Let's make a map together!

Post by skeptical_troll » June 18th, 2017, 7:18 pm

(6,2) Md (there must be some barrier to explain that micro-climate...
(12,9) Rb^Vhcr
(13,8) Rp (road at one side of the mysterious bridge)
Spoiler:

User avatar
Bitron
Moderator
Posts: 438
Joined: October 19th, 2015, 9:23 am
Location: Germany

Re: Let's make a map together!

Post by Bitron » June 18th, 2017, 7:24 pm

Four days and six posts later...

(14,18) Rp
(15,18) Qxu
(16,17) Qxu
Map Code

Code: Select all

border_size=1
usage=map

Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv

User avatar
ForestDragon
Forum Regular
Posts: 1488
Joined: March 6th, 2014, 1:32 pm

Re: Let's make a map together!

Post by ForestDragon » June 18th, 2017, 7:43 pm

ok, another small contribution:
Qxe^Bs (stone chasm bridge) at 16,16
Rp (mossy stones) at 17,16
Rp^Vhcr (ruined city village) at 17,15
new map code:

User avatar
Inky
Moderator
Posts: 513
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Let's make a map together!

Post by Inky » June 18th, 2017, 9:28 pm

Building a spooooky cave in the northeast, it can be an attraction for the tropical paradise 8)
(26, 1) Xu
(27, 2) Uh
(28, 1) Uu^Emf
map code

Code: Select all

border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv

User avatar
Transfermium
Posts: 60
Joined: August 13th, 2016, 4:25 pm
Location: The Thirteen Colonies
Contact:

Re: Let's make a map together!

Post by Transfermium » June 19th, 2017, 3:42 am

Adding some snow to the NW.
(4,2) Ai
(5,2) Aa
(6,1) Ha^Vhha
Spoiler:
I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg

Spirit_of_Currents
Posts: 64
Joined: April 26th, 2014, 4:44 pm

Re: Let's make a map together!

Post by Spirit_of_Currents » June 19th, 2017, 10:29 am

(26, 3) wall Xu
(27, 3) cave Uu
(28, 2) fungus Uu^Uf
Map Code

Code: Select all

border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
There are very much electrical currents in my brain.

User avatar
skeptical_troll
Posts: 406
Joined: August 31st, 2015, 11:06 pm

Re: Let's make a map together!

Post by skeptical_troll » June 19th, 2017, 8:51 pm

A productive day, it's already my turn again!
(8,8) Rb ; there's need of some solid ground to stand on over there
(15,15) Md^Xm ; Impassable mountain between land and water
(24,13) Hhd^Fdf ; expanding a bit the hills north of the orcish keep
Spoiler:

Samonella
Posts: 357
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: Let's make a map together!

Post by Samonella » June 21st, 2017, 2:35 am

Great idea! I wish forum games showed up in the "view active topics" search, that's usually all I look at.

(18,14) Md^Xm
(18,15) Md
(16,15) Md
NMC

Code: Select all

border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
EDIT:
Forest_Dragon wrote:Dd^Vht (tropical village, but with a sand base (done by manually editing the map code))
FYI, you can change only the base terrain by holding shift while clicking.
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG

User avatar
ForestDragon
Forum Regular
Posts: 1488
Joined: March 6th, 2014, 1:32 pm

Re: Let's make a map together!

Post by ForestDragon » June 21st, 2017, 5:56 am

Samonella wrote:FYI, you can change only the base terrain by holding shift while clicking.
Thanks! :) I never known about that feature.

anyway, more changes:
Md^Xm at 15,14
Md^Xm at 16,13
Hhd at 16,14
new map code:
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.14), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

Spirit_of_Currents
Posts: 64
Joined: April 26th, 2014, 4:44 pm

Re: Let's make a map together!

Post by Spirit_of_Currents » June 23rd, 2017, 11:35 am

IMO it's odd to have cave only in bridges and not in solid ground.

(16, 14) Uh (hills, cave)
(17, 15) Uu^Uf (fungus)
(17, 16) Uu (cave)
Map Code

Code: Select all

border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
There are very much electrical currents in my brain.

User avatar
WTrawi
Posts: 135
Joined: July 11th, 2016, 6:04 pm
Location: My location is not public, but I know YOURS and I can use it against you.

Re: Let's make a map together!

Post by WTrawi » June 23rd, 2017, 3:19 pm

The map looks awesome, thanks god that somebody came up with this idea! :D

My suggestions:
Rb^Ecf at 26,15 (campfire next to the orcish camp)
Uh^Vu at 29, 4 (undead village in the cave)
Uu^Ii at 29, 2 (beam of light in the cave)

Just asking: in 16,12 there is a merfolk village in normal colour water with gray water around it. Shouldn't it be in gray water as well? (Wwg^Vm instead of Ww^Vm)
(Sadly I can't upload a small screenshot in attachment :|)
Code with my additions and gray-water village

Code: Select all

border_size=1
usage=map

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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wog, Md^Xm, Md, Uu^Uf, Md, Xv, Xv, Xv, Xv, Xv, Co, Co, Rb^Ecf, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Qxu, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Rp, Rp, Xv, Xv, Hhd^Vhhr, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
Anyone who reads this please remember that you can combine any terrains in code, not only what the editor lets you to do! (forests on hills for example)
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi
Btw I use SilverMage-HUN as nickname on the official gaming server.
lol I actually should replace this signature now

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Inky
Moderator
Posts: 513
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Let's make a map together!

Post by Inky » June 23rd, 2017, 9:43 pm

Expanding the island:
(20, 2) Dd^Ftd
(21, 2) Dd
(21, 1) Wwg

(I kept the gray water village change.)
Map code

Code: Select all

border_size=1
usage=map

Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Md, Xv
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Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv

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ForestDragon
Forum Regular
Posts: 1488
Joined: March 6th, 2014, 1:32 pm

Re: Let's make a map together!

Post by ForestDragon » June 24th, 2017, 8:51 am

Since I don't know what exactly to do, I decided to just add a bit of shallow water

Wwg at 8,4
Wwg at 9,5
Wwg at 15,5
new map code:
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.14), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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skeptical_troll
Posts: 406
Joined: August 31st, 2015, 11:06 pm

Re: Let's make a map together!

Post by skeptical_troll » June 24th, 2017, 9:55 am

Apparently, beyond those mushrooms there's hidden path going somewhere?

(17,13) Md^xm
(17,14) Qxu^Bs/
(18,13) Ur
Spoiler:
WTrawi wrote:Just asking: in 16,12 there is a merfolk village in normal colour water with gray water around it. Shouldn't it be in gray water as well? (Wwg^Vm instead of Ww^Vm)
well, in general it is always possible to correct/change what other people have done, but of course you have to use one of your three allowed moves to do so. In this case I suppose is fine, but in general let's not interpret what others have done and let's stick to the rules, just to be sure.

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