Wesnoth 1.13.8 (1.14 Beta 1)
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- Celtic_Minstrel
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
For the record, I got the map editor crash right back as far as... possibly 1.13.6? It appeared at the same time as the new file dialog. If I recall correctly, using non-localized collation seemed to work around the issue (that's a code change though); this led me to believe that there could be some incompatibility with the Boost.Locale library (which is used for the collation). Another possibility I've entertained is a buffer overflow that corrupts memory used by Boost.Locale.
The 1.13.8 build is even worse for me though. I can get to the title screen, but if I try to start a game or enter the map editor, it immediately quits with no error. I haven't checked logs yet, but I'm guessing an "unknown exception" was caught. One crazy, wild guess I have is that there's an incompatibility with the standard C++ library version, but I have no evidence to back this up.
The 1.13.8 build is even worse for me though. I can get to the title screen, but if I try to start a game or enter the map editor, it immediately quits with no error. I haven't checked logs yet, but I'm guessing an "unknown exception" was caught. One crazy, wild guess I have is that there's an incompatibility with the standard C++ library version, but I have no evidence to back this up.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
Ancestral has updated the macOS package with a new version. Translations should work correctly for Mac users again.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Wesnoth 1.13.8 (1.14 Beta 1)
i updated my addon 'lua fixes', it now also contains https://github.com/wesnoth/wesnoth/comm ... 2e5ba4198e
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
- James_The_Invisible
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
I have tried this version and must that it is pretty awesome. However, I have come across an issue with amlas. When there is only 1 option available for a unit, I am not prompted to choose it even if always_display is set to yes.
My content: For Power series
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Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Re: Wesnoth 1.13.8 (1.14 Beta 1)
The sha256 sum for the source code wesnoth-1.13.8.tar.bz2 calculates as d9bd3e86e3f813328ce1a2100be30d29ff8695e523cd3c08219905418f25d56a which is the same as what it says on the forum post but the Downloads page on the wiki says it should be df98a343ac2d83fb5f4144fb79379afa827c57cb8c68c3eaa29a2afb706352b5 and the file to download the sha256sum is not there.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
Are you usingBitron wrote:You might want to have a look into the shortcuts. It seems like standard for zoom in is "=" now. At least it changed without me doing anything except installing the new version.nuorc wrote:I can't even zoom in beyond the default view. While '-' lets me zoom out (which I wouldn't want), hitting '+' doesn't work. (Even when hitting '-' before.)
SDL_Scancode
to define the hotkey by any chance? In that case, the actual hotkey will change depending on keyboard layout. Better use SDL_Keycode
instead.- Celtic_Minstrel
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
Even using keycodes, it's probably more sensible for a US layout to use "-" and "=" for the zoom. Otherwise, zoom out would require no modifier while zoom in requires the shift key.
I have no idea whether this works on non-US layouts though.
I have no idea whether this works on non-US layouts though.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
I can type + and - without any shift presses on a German keyboard. For =, I need to type Shift+0.
Also, CTRL +/- is pretty much standard these days, with CTRL+0 for reset zoom.
Also, CTRL +/- is pretty much standard these days, with CTRL+0 for reset zoom.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
I use what ever is standard. Not sure though, never changed something so I can't tell what I use. But I do have a German keyboard aswell, if that counts in at some point.GunChleoc wrote:Are you using SDL_Scancode to define the hotkey by any chance? In that case, the actual hotkey will change depending on keyboard layout. Better use SDL_Keycode instead.
Developer of Project Haldric
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: Wesnoth 1.13.8 (1.14 Beta 1)
Thanks for your reply, Bitron, I somehow missed it...Bitron wrote:You might want to have a look into the shortcuts. It seems like standard for zoom in is "=" now.
'=' didn't work either for zooming in, Idk why; but I could add '+' as a hotkey and that worked (on a German keyboard).
I still don't know why I can't set the resolution in full screen anymore. On most zoom levels the units and a lot of characters/symbols looked blurry, anything but pretty...
I have a cunning plan.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
I'm not sure why you can't set resolution in fullscreen either. It worked fine for me when I tried :/
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
- Pentarctagon
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Re: Wesnoth 1.13.8 (1.14 Beta 1)
I am also not able to change the resolution when fullscreen, for what it's worth. The resolution dropdown is greyed out:
edit - Running Linux Mint 18.1.99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth 1.13.8 (1.14 Beta 1)
Same here (Plasma and KWin 5.8 on Debian stretch, dual 1920x1080 screens).
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
This is a known issue. The code explicitly disables that dropbox in fullscreen mode, see https://github.com/wesnoth/wesnoth/blob ... g.cpp#L370 . iirc this was a consequence of the sdl2 port which changes it to always use current desktop resulution in https://github.com/wesnoth/wesnoth/blob ... ow.cpp#L95
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Wesnoth 1.13.8 (1.14 Beta 1)
I couldn't make much sense of the code gfgtdf linked, but:
- it does not set the resolution to the current desktop resolution (Win 8.1)
- please, please, please make that option available again
- it does not set the resolution to the current desktop resolution (Win 8.1)
- please, please, please make that option available again
I have a cunning plan.