TSP2: The World Seed - Art Dev
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Re: TAS2: The World Seed - Art Dev
Kimir-ra initial concept art - Bron Thorne
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Re: TAS2: The World Seed - Art Dev
Kimir-ra initial concept art: Dogon
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Re: TAS2: The World Seed - Art Dev
Kimir-ra initial concept art: Thufyr
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- Lord-Knightmare
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Re: TAS2: The World Seed - Art Dev
Gwythion's armour heavily resembles the Nightingale Armour from TESV:SKYRIM (still in love with the game).
Naraleen Too skimpy *thumbs up*
Is Thufyr supposed to be a Carapace Shaman? If so, the neck might need to be slightly longer?
Naraleen Too skimpy *thumbs up*
Is Thufyr supposed to be a Carapace Shaman? If so, the neck might need to be slightly longer?
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Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
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Re: TAS2: The World Seed - Art Dev
Thanks for the comments, Lord Knightmare. Yes, Thufyr is a carapace, but I don't recall which unit exactly at the moment. As far as Naraleen, we're still working on her. Gwythion, so far, is the portrait that fits the character I had in mind best. I have already sent Kimirra a list of changes to certain portraits, so we'll see what she comes up with.
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Re: TAS2: The World Seed - Art Dev
Kimir-ra initial concept art: Naraleen (second concept)
This one is closer to what I envisioned, but the face isn't right.
This one is closer to what I envisioned, but the face isn't right.
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Re: TAS2: The World Seed - Art Dev
Kimir-ra initial concept art: Horyce
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Re: TAS2: The World Seed - Art Dev
I liked the first concept of Naraleen better...The second concept...not so much...
Reasons:
Reasons:
Horyce looks awesome AF. Can't wait to see the completed version.Naraleen Too skimpy *thumbs up*
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: TAS2: The World Seed - Art Dev
Lord Knightmare:
Horyce will have some changes that will make him look a bit more effective as a warrior, which he is. As it concerns Nara, she's one of the main characters in the new campaign and it's important that she be the character that she is in the story. Given her race and backstory, her look makes sense. Although in the final installment, The Isle of Twilight, the look for certain characters is going to change in a way that will be more to your liking.
-=FL=-
Horyce will have some changes that will make him look a bit more effective as a warrior, which he is. As it concerns Nara, she's one of the main characters in the new campaign and it's important that she be the character that she is in the story. Given her race and backstory, her look makes sense. Although in the final installment, The Isle of Twilight, the look for certain characters is going to change in a way that will be more to your liking.
-=FL=-
Last edited by FaeLord on March 29th, 2017, 11:51 pm, edited 1 time in total.
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Re: TAS2: The World Seed - Art Dev
Kimir-ra initial concept art: Vasha
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Re: TAS2: The World Seed - Art Dev
Concept art by Kimir-ra: Bloddfynn
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Re: TAS2: The World Seed - Art Dev
Kimir-ra initial concept art: Dusk
I'm not happy with this one, so there will be some revisions at some point.
I'm not happy with this one, so there will be some revisions at some point.
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Re: TAS2: The World Seed - Art Dev
Kimir-ra concept art: Story panel depicting the first three elves, Cerantaril (center), Mordryn (left) and Fianfarra (right).
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Re: TAS2: The World Seed - Art Dev
Looking really good and inspiring! Great colours and linework. Can't wait to see those finished.
Thanks for sharing; there's a lot to learn from these art pieces
Thanks for sharing; there's a lot to learn from these art pieces
Re: TAS2: The World Seed - Art Dev
Yes, Kwandulin, I agree. I'm always happy with Kimir-ra's work and I love her style. There are still a few characters left for her to do the concept art for as well as a number of story panels. I will also be sending her a list of at least two more character portraits and about half a dozen more story panels as well, it coming to light that these were needed once the script was in a more complete form.
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