Zombie Wolf

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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn »

Made some slight changes to increase the difference between the zombie and soulless wolf.
Are they alright this way or should I make additional changes before I work on the animation?
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ingame.png
ingame.png (41.3 KiB) Viewed 4647 times

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zookeeper
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Re: Zombie Wolf

Post by zookeeper »

Looks pretty good to me.

Wussel
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Re: Zombie Wolf

Post by Wussel »

Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.

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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn »

Wussel wrote:Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.
Naw. The other zombies don't have TC in their eyes either.

Anyway I just finished correcting the defense and die animations.
defense, die1-4
defense, die1-4
animations.png (8.63 KiB) Viewed 4623 times
zombie-wolf-die-gif.gif
zombie-wolf-die-gif.gif (5.87 KiB) Viewed 4623 times
I think the spikes in the 2nd die frame are still wrong, but I did only edit the wolf for now. Spikes later.

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The_Gnat
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Re: Zombie Wolf

Post by The_Gnat »

Vyncyn wrote:
Wussel wrote:Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.
Naw. The other zombies don't have TC in their eyes either.

Anyway I just finished correcting the defense and die animations.
animations.png
zombie-wolf-die-gif.gif
I think the spikes in the 2nd die frame are still wrong, but I did only edit the wolf for now. Spikes later.

Nice work! I really like the wolf now it looks very dead! :D
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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn »

Finished the animations. If they are ok this way I'll post the single frames, aswell as the cgf-files.
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zombie-wolf-die-gif.gif
zombie-wolf-die-gif.gif (5.97 KiB) Viewed 4525 times
animations.png

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zookeeper
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Re: Zombie Wolf

Post by zookeeper »

Looks perfectly good to me at a glance. ^_^

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Iris
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Re: Zombie Wolf

Post by Iris »

Maybe it’s just me, but it looks like it momentarily morphs into a small bear (or some other similarly round animal) before collapsing on the floor.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm (now available for Wesnoth 1.14).

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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn »

shadowm wrote:Maybe it’s just me, but it looks like it momentarily morphs into a small bear (or some other similarly round animal) before collapsing on the floor.
I hope this fixes it.
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soulless-wolf-die-3.png
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ForestDragon
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Re: Zombie Wolf

Post by ForestDragon »

man, i love where this is going! makes 1.14 worth looking forward to
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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn »

Here are the current animations and cgf-files as promised.

The wolf has "orcishfoot" as movement type and less hp than the mounted zombie, but this shouldn't affect balance much :D.
For the wolf zombie to work the "unit.cgf" file needs to be edited; undead_variation of the wolf race must be changed to "wolf" instead of mounted.
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zombie-wolf.zip
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zookeeper
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Re: Zombie Wolf

Post by zookeeper »

Cool, I'll wire those in ASAP. It doesn't look like you're in the credits yet, so how would you prefer to be named there?

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zookeeper
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Re: Zombie Wolf

Post by zookeeper »

It's in. Thanks, good job. ^_^

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