Lovecraft's Deep Ones (New here)
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Re: Lovecraft's Deep Ones (New here)
Were is this?Wussel wrote:There is a bow naga in the first of the 2 zip files I posted in the UTBS art thread. Check it out.
Thanks
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Lovecraft's Deep Ones (New here)
No problem, it doesn't really effect anything. And thanks for testing the add-on!nuorc wrote: Sorry dude, no dice! I wouldn't even know what file to look in, let alone identify what line could be responsible for that.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
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Re: Lovecraft's Deep Ones (New here)
So far as the Deep Ones are concerned, and the humanoid half-breeds in Innsmouth, they were always described as slow and lumbering on land. When they fully matured to become Deep Ones, they rarely visited the land world save during the damp nights IIRC. So, it makes sense to me.
Anyway, if you were looking for possible allies that can help offset their weaknesses while maintaining some consistency with the mythos, I guess you could use the Shuggoths — but if the Ancient Ones slash Elder Things couldn't maintain control over them, what makes Dagon and the Deep Ones any more likely to do so?
Yes, they were briefly mentioned in Shadow Over Innsmouth, but it has been a while since I read that and so I don't remember if using the Shoggoths works.
I notice that you are including some Naga variants. Maybe they have resurrected some of the serpent men? They were mentioned a few times in some C.A. Smith and Lovecraft stories, but it looks like the brunt of their lore is detailed in Robert E. Howard's King Kull cycle. Their continent sunk, so if they haven't become worshippers of Cthulhu, then maybe Dagon has recruited them.
Some ideas for consideration. Hope you like them.
Anyway, if you were looking for possible allies that can help offset their weaknesses while maintaining some consistency with the mythos, I guess you could use the Shuggoths — but if the Ancient Ones slash Elder Things couldn't maintain control over them, what makes Dagon and the Deep Ones any more likely to do so?
Yes, they were briefly mentioned in Shadow Over Innsmouth, but it has been a while since I read that and so I don't remember if using the Shoggoths works.
I notice that you are including some Naga variants. Maybe they have resurrected some of the serpent men? They were mentioned a few times in some C.A. Smith and Lovecraft stories, but it looks like the brunt of their lore is detailed in Robert E. Howard's King Kull cycle. Their continent sunk, so if they haven't become worshippers of Cthulhu, then maybe Dagon has recruited them.
Some ideas for consideration. Hope you like them.
Re: Lovecraft's Deep Ones (New here)
Thank you for your ideas! I agree the naga do fit in as serpent men! As for the shoggoth i think i will leave them because even though traditionally they would turn on their masters frequently, that would not pose good gameplayCan-ned_Food wrote:Anyway, if you were looking for possible allies that can help offset their weaknesses while maintaining some consistency with the mythos, I guess you could use the Shuggoths — but if the Ancient Ones slash Elder Things couldn't maintain control over them, what makes Dagon and the Deep Ones any more likely to do so?
Yes, they were briefly mentioned in Shadow Over Innsmouth, but it has been a while since I read that and so I don't remember if using the Shoggoths works.
I notice that you are including some Naga variants. Maybe they have resurrected some of the serpent men? They were mentioned a few times in some C.A. Smith and Lovecraft stories, but it looks like the brunt of their lore is detailed in Robert E. Howard's King Kull cycle. Their continent sunk, so if they haven't become worshippers of Cthulhu, then maybe Dagon has recruited them.
Some ideas for consideration. Hope you like them.
Overall my main focus is play-ability, if the faction is not balanced then no one will be interested in playing it. I unfortunately think this means we must deviate slightly from the story, but i believe it is still good
Yeah they sure are slow, that is why in more land-based maps the Deep One Half-Breed, Shoggoth, and Naga Tracker are important because they all move quickly!Can-ned_Food wrote:So far as the Deep Ones are concerned, and the humanoid half-breeds in Innsmouth, they were always described as slow and lumbering on land. When they fully matured to become Deep Ones, they rarely visited the land world save during the damp nights IIRC. So, it makes sense to me.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Lovecraft's Deep Ones (New here)
viewtopic.php?f=9&t=43175&p=606100#p606100The_Gnat wrote:Were is this?Wussel wrote:There is a bow naga in the first of the 2 zip files I posted in the UTBS art thread. Check it out.
Thanks
Re: Lovecraft's Deep Ones (New here)
The Enchanter doesn't have attack sounds, neither with the arcane wave nor the fangs. Also it turns invisible sometimes, I believe only when casting. Nice spell animation!
Regarding the artwork of the Deep Ones Cthulhu: I think the light area on the shoulder looks in-game more like a white strap (for a backpack?) then like a highlight; maybe that could be softened up visually? And it doesn't have team color? Are the current attack animations final?
Regarding the artwork of the Deep Ones Cthulhu: I think the light area on the shoulder looks in-game more like a white strap (for a backpack?) then like a highlight; maybe that could be softened up visually? And it doesn't have team color? Are the current attack animations final?
I have a cunning plan.
Re: Lovecraft's Deep Ones (New here)
I have fixed the sound and animation problemnuorc wrote:The Enchanter doesn't have attack sounds, neither with the arcane wave nor the fangs. Also it turns invisible sometimes, I believe only when casting. Nice spell animation!
No the current attack animations are not the final, in fact i am hoping that at some point (probably not anytime soon) we will get animations that look like deep ones to replace all the naga pictures currently being used for them. However i am not the one who is doing the deep one artwork, stop signal was working on that and hopefully he will have more animations at some point! The Cthulhu currently only has one sprite but if you look at the deep one hunter's animations that is the goal for all the units!nuorc wrote:Regarding the artwork of the Deep Ones Cthulhu: I think the light area on the shoulder looks in-game more like a white strap (for a backpack?) then like a highlight; maybe that could be softened up visually? And it doesn't have team color? Are the current attack animations final?
@ Wussel -> thank you, i have added your portrait to the addon! (did you create it?)
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Lovecraft's Deep Ones (New here)
lol
It is the regular naga. Distorted and mirrored. I believe it is created by Lord Bob?
The bow is lifted from an elf by Kitty.
It is the regular naga. Distorted and mirrored. I believe it is created by Lord Bob?
The bow is lifted from an elf by Kitty.