Having trouble creating a campaign

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ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Having trouble creating a campaign

Post by ZygoUgo »

Hi, I have been following Wesnoth for a good few years, it's a great game :) I decided having done various bits for Oolite in the past to find something else creative to do, so here I am. Unfortunately I don't seem to be able to get the map editor to allow me to create starting positions, is this currently inoperative? I am using the latest version of Wesnoth V1.13.5. Am I doing something wrong? A lot of the buttons are greyed out and don't seem to do anything, help! :hmm:
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zookeeper
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Location: Finland

Re: Having trouble creating a campaign

Post by zookeeper »

The starting positions tool seems to work just fine for me.
ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Re: Having trouble creating a campaign

Post by ZygoUgo »

I've reloaded my scenario and it seems to work now, however, when I try and place a unit the editor crashes, do I have to define them in the .cfg first? Or does the editor define these in the .cfg for you?
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zookeeper
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Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Having trouble creating a campaign

Post by zookeeper »

The scenario editor features in the map editor are very incomplete, and basically you're better off using it only to create the map and doing all the .cfg work by hand.
ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Re: Having trouble creating a campaign

Post by ZygoUgo »

Okay thank you, I thought it was going to be too easy to be true haha :) Guess I better get digging around for what I need then
ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Re: Having trouble creating a campaign

Post by ZygoUgo »

I've double and triple checked the beginners guide but the campaign just crashes when or straight after reading unit files, can anyone see what I've done wrong here..?
Thanks for any help!

Code: Select all

 #textdomain wesnoth-the_dream
 [scenario]
     id=the_dream
     next_scenario=null
     name=_"The Dream."
     map_data="{~add-ons/the_prophecy/maps/the_dream.map}"
     turns=80
	 name="the_dream.cfg"
     random_start_time=no
     victory_when_enemies_defeated=no
[side]
	type= "Wolf Rider"
	controller="human"
    x,y=57,100
	fog=no
	gold=0
	hidden=no
	income=0
    id=MyLeader
	share_vision="all"
	shroud=yes
	side=1
	team_name="Arlo's Spirits"
	user_team_name="Arlo The Seer"
    canrecruit=no
	[/side]
[side]
	controller="ai"
    x,y=48,53
	gold=200
	hidden=no
	income=0
    id="EnemyLeader"
	share_vision="all"
	side=2
	team_name="Malicious Spirits"
	type= "Orcish Warrior"
        canrecruit=yes
	recruit="Orcish Grunt, Orcish Archer, Orcish Assassin, Wolf Rider"
	user_team_name="Dark Forces"
[/side]
[time]
	blue=-10
	description=""
	green=-35
	id="second_watch"
	image="misc/time-schedules/default/schedule-secondwatch.png"
	lawful_bonus=0
	mask=""
	name=_"Second Watch"
	red=-45
	sound=""
[/time]
[event]
    name=prestart
        [objectives]
            side=1
            [objective]
                description= _ "Find your way through the dream"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Arlo"
                condition=lose
            [/objective]
            {TURNS_RUN_OUT}
            [gold_carryover]
                bonus=yes
                carryover_percentage=0
            [/gold_carryover]
        [/objectives]
    [/event]
    [event]
        name=moveto
        [filter]
            id=MyLeader
            x,y=49,10
        [/filter]
        [message]
            speaker=unit
            message= _ "The darkness before you lifts, and there before you is an unending citadel reaching as far as the eye could see in glorious splendour."
        [/message]
	[/event]
    [event]
        name=prestart
        [objectives]
            side=1
            [objective]
                description= _ "Find your way through the dream"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Arlo"
                condition=lose
            [/objective]
        [/objectives]
    [/event]
[/scenario]
Last edited by ZygoUgo on September 4th, 2016, 6:50 pm, edited 1 time in total.
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zookeeper
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Location: Finland

Re: Having trouble creating a campaign

Post by zookeeper »

There's nothing like that wrong with that scenario.
ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Re: Having trouble creating a campaign

Post by ZygoUgo »

Thanks for you're help, the problem was elsewhere, however, I now have this scenario at the beginning, the map and UI come up, but with the message 'you are defeated', what is going wrong in my scripting..? Neither do the conditions of the game display before it cuts straight to defeat, any ideas? :hmm:

Code: Select all

#textdomain wesnoth-a_fine_day
 [scenario]
     id=a_fine_day
     next_scenario=the_dream
     name=_"A Fine Day."
     map_data="{~add-ons/the_prophecy/maps/a_fine_day.map}"
     turns=10
     victory_when_enemies_defeated=no
[side]
	type= "Elf Ranger"
	controller="human"
    x,y=3,17
	fog=no
	gold=0
	hidden=no
	income=0
    id=Arlo
	share_vision="all"
	shroud=no
	side=1
	team_name="Arlo"
	user_team_name="Arlo"
    canrecruit=no
	[/side]
[side]
	controller="ai"
    x,y=12,2
	gold=200
	hidden=no
	income=0
    id=Cain
	share_vision="all"
	side=2
	team_name="Cain"
	type= "Elf Ranger"
    canrecruit=no
	user_team_name="Cain is busy"
[/side]
[event]
    name=prestart
        [objectives]
            side=1
            [objective]
                description= _ "Find Cain to help him work"
                condition=win
            [/objective]
            [objective]
                description= _ "Hurry!"
                condition=lose
            [/objective]
            {TURNS_RUN_OUT}
            [gold_carryover]
                bonus=yes
                carryover_percentage=100
            [/gold_carryover]
        [/objectives]
    [/event]
    [event]
        name=moveto
        [filter]
            id=Arlo
            x,y=12.2
        [/filter]
        [message]
			speaker=unit
            message= _ "Damnit Arlo, where have you been all morning?! I'm sick of your day dreaming, I've had enough of you!"
        [/message]
	[/event]
[event] 
 [micro_ai]
            side=2
            ai_type=stationed_guardian
            action=add
            id=Cain
            distance=10
            station_x,station_y=12,3
            guard_x,guard_y=8,5
        [/micro_ai]
[/event]
[/scenario]
Last edited by ZygoUgo on September 4th, 2016, 6:50 pm, edited 1 time in total.
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skeptical_troll
Posts: 500
Joined: August 31st, 2015, 11:06 pm

Re: Having trouble creating a campaign

Post by skeptical_troll »

Shoulldn't it be 'Elvish Ranger' instead of 'Elf Ranger' . Although I'd expect him to complain about the unknown type before loading the scenario. But if it loads it, it finds that you have no leader and then thinks you lost?
ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Re: Having trouble creating a campaign

Post by ZygoUgo »

Thankyou friendly troll, amy many friends walk across your bridge. I shall have a look at that and return, hopefully joyously :)
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Flameslash
Posts: 633
Joined: December 21st, 2008, 12:29 pm

Re: Having trouble creating a campaign

Post by Flameslash »

skeptical_troll wrote:Shoulldn't it be 'Elvish Ranger' instead of 'Elf Ranger' . Although I'd expect him to complain about the unknown type before loading the scenario. But if it loads it, it finds that you have no leader and then thinks you lost?
I expect that this is it. I had a similar problem with a wrong unit type leader, there was no error message but he didn't spawn, giving the player instant victory.
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zookeeper
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Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Having trouble creating a campaign

Post by zookeeper »

You have no leader, which is why you instantly lose.
ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Re: Having trouble creating a campaign

Post by ZygoUgo »

Thanks all, having a few error messages in the log, not sure if these are stopping the game too..

Battle for Wesnoth v1.13.5
Started on Sat Sep 03 20:05:16 2016

Automatically found a possible data directory at F:\Program Files

Data directory: F:\Program Files
User configuration directory: C:\Users\NeilNoodle\Documents\My Games\Wesnoth1.13
User data directory: C:\Users\NeilNoodle\Documents\My Games\Wesnoth1.13
Cache directory: C:\Users\NeilNoodle\Documents\My Games\Wesnoth1.13\cache

Setting mode to 1707x961
20160903 20:05:17 warning config: add-on 'the_prophecy' has no _info.cfg; cannot read version info
Checking lua scripts... ok
20160903 20:05:19 error display: could not open image 'fangs.png'
20160903 20:05:20 error display: could not open image 'ghost.png'
20160903 20:05:22 warning gui/event: distributor mouse button left [campaign_selection]: . Mouse down on non focused widget and mouse not captured, we missed events.
20160903 20:05:25 warning wml: [campaign] difficulties,difficulty_descriptions= is deprecated. Use [difficulty] instead
20160903 20:05:29 error display: Tile at -999,-999 isn't on the map, can't scroll to the tile.
20160903 20:05:29 error display: Tile at -999,-999 isn't on the map, can't scroll to the tile.
20160903 20:05:33 warning gui/event: distributor mouse button left [transient_message]: . Mouse down on non focused widget and mouse not captured, we missed events.

Not sure how to define the leader, I'll have a look in someone else's cfg file. At least the sprites are appearing now, hoorah!
ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Re: Having trouble creating a campaign

Post by ZygoUgo »

Thanks for the help guys, finally got the basics working, I hadn't defined recruits=yes, so he wasn't therefore defined as my leader. I should imagine I'll be stuck again soon haha :D
ZygoUgo
Posts: 50
Joined: September 2nd, 2016, 8:42 pm

Re: Having trouble creating a campaign

Post by ZygoUgo »

Okay, latest problem...
A) How do I get a character to switch or refresh their AI during a scenario?
B) Having tried several different things I deleted my attempts and returned the script to it's original form (where an AI was defined in pre_start, this is the AI I want to update the co_ordinates of during the scenario) where upon the previously working AI has ceased to do anything, have I deleted something else along with my failed attempts?..

Code: Select all

#textdomain wesnoth-a_fine_day
 [scenario]
     id=a_fine_day
     next_scenario=the_dream
     name=_"A Fine Day."
     map_data="{~add-ons/the_prophecy/maps/a_fine_day.map}"
     turns=15
     victory_when_enemies_defeated=no
	 [side]
	    type= "Peasant"
	    controller="human"
		x,y=2,16
	    fog=no
	    gold=0
	    hidden=no
	    income=0
        id=Arlo
        name= _  "Arlo"
	    share_vision="all"
	    shroud=no
	    side=1
	    team_name="Arlo"
	    user_team_name="Arlo"
        canrecruit=yes   
		[modifications]
            {TRAIT_LOYAL}
            {TRAIT_RESILIENT}
        [/modifications]
            {IS_LOYAL}
   [abilities]
        {ABILITY_LEADERSHIP_LEVEL_2}
   [/abilities]
[/side]
[side]
	controller="ai"
    x,y=16,12
	gold=20
	hidden=no
	income=0
    id=Cain
	name= _  "Cain"
	share_vision="all"
	side=2
	team_name="Cain"
	type= "Woodsman"
    canrecruit=no
	user_team_name="Cain is busy"
[/side]
[event]
    name=prestart
        [objectives]
            side=1
            [objective]
                description= _ "You are late again! Find you're brother in the meadow..."
                condition=win
            [/objective]
            [objective]
                description= _ "Hurry!"
                condition=lose
            [/objective]
            {TURNS_RUN_OUT}
            [gold_carryover]
                bonus=no
                carryover_percentage=100
            [/gold_carryover]
        [/objectives]
        [micro_ai]
            side=2
            id=Cain
			ai_type=stationed_guardian
            action=add
            distance=3
            station_x,station_y=12,12
            guard_x,guard_y=16,12
        [/micro_ai]
[/event]
[event]
        name=moveto
        [filter]
            id=Cain
            x,y=12,12
        [/filter]
        [message]
			speaker=Cain
            message= _ "Damnit Arlo, where have you been all morning?! I'm sick of your day dreaming, I've had enough of you! Any way, this morning whilst you were dreaming as ever a pack of wolves came down from the mountains and drove away our sheep, we're going to hunt them down! Today is about revenge! Don't worry about you're bow, I'll do the shooting, you couldn't hit the out-house anyway, you'll only scare them away. I want you to protect my back. Come on, hurry up!"
        [/message]
[/event]
[event]
    name=moveto
        [filter]
            id=Cain
            x,y=16,1
        [/filter]
        [message]
			speaker=Cain
            message= _ "Get over here! Follow me behind these boulders!"
        [/message]
[/event]
[event]
    name=die
	    [filter]
	    id=Arlo
	    [/filter]
        [message]
        speaker=Cain
        message= _  "I never could stand you, you snivelling runt! Maria's hand will be mine at last!"
	    [/message]	
        [message]
        speaker=Arlo
        message= _  "Ugh...I'm dying...Help me!.."
	    [/message]
	    [message]
        speaker=Cain
        message= _  "I'll shove you in that ditch...gnnn! There, I'm sure the wolves will clear up this mess!"
	    [/message]
        [message]
        speaker=Arlo
        message= _  "..I...feel so....faint....!"
        [/message]
[move_unit]
        side=2
        canrecruit=no
        to_x=2
        to_y=16
[/move_unit]
		[message]
        speaker=Cain
        message= _  "Father! Father! The wolves have taken Arlo!"
	[/message]	
	[endlevel]
            result=victory
            bonus=no
            {NEW_GOLD_CARRYOVER 0}
    [/endlevel]
[/event]
[/scenario]
Thanks for any help! :hmm:

EDIT: Added

Code: Select all

 tags. Use [code] tags. -zookeeper[/color]
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