The new Wesnoth logo and the Loyalist sigil

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

A new effect. Much improved visibility in small size, looks detailed and interesting in large size (colours and grainyness are easily adjusted).
Attachments
Weslogo-text8.png
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

You can even make the grain look like brushed:
Attachments
Weslogo-text9.png
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: The new Wesnoth logo and the Loyalist sigil

Post by Jetrel »

I also prefer Oldania - the first of the two fonts.

:hmm: I think there's a major concern in designing this where you really, really want to stretch-and-kern the text so that "Battle" and "Wesnoth" occupy equal amounts of horizontal space, so that the logo feels balanced. This was a major thing I did in designing the previous logo; we shouldn't regress on this point.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

I totally intent to do exactly that. Once we have settled on the font, I'm going to first redesign B and W somewhat - making B wider and W narrower. After that I will know how much the rest of the text needs to be massaged to reach balance.

So, if nobody objects to Oldania, I will start working on it tommorrow.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
LordBob
Portrait Director
Posts: 1309
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: The new Wesnoth logo and the Loyalist sigil

Post by LordBob »

I think Oldania is our winner.

Other than that, I like the new effect. Maybe the cast shadow could be toned down a bit, or have some color introduced in it, since there is already a black outline to top it.
Also, it could be interesting to try different colors for the bottom-side reflections (the greenish light). Blue or golden in order to match the shield, a burnished orange-brown might work as well, ...
Want to see more of my art ? Visit my portfolio !
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

The good thing about doing this in vector is that I can work with the text and the effect separately. That is, even when all the translations have been made the effect can still be easily changed. If, say, in a future release of the game the start screen background is changed and the old effect doesn't look good with it, it can be redesigned and the new design will applly automatically to all language versions (the PNGs will of course have to be rerendered, but that too can be automated with a script).
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

Balanced text, tweaked the effect (bluish shadow, more yellow bottom light):
Attachments
Weslogo-text10.png
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
ancestral
Inactive Developer
Posts: 1108
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: The new Wesnoth logo and the Loyalist sigil

Post by ancestral »

Sgt. Groovy wrote:Balanced text, tweaked the effect (bluish shadow, more yellow bottom light):
The kerning on Wesnoth looks far too tight compared to the looser kerning on Battle. I think getting them closer is fine, but they don’t need to be exactly the same width. The spacing between W and e is extremely close yet the two T’s and the L in Battle are just much too loose.
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

I'm painfully aware of these issues, but there's only so much I can do. I'm already widened all the letters in 'Battle' and narrowed them in 'Wesnoth'. In order to reach balance there just will be a difference between the words.

I've done a bit more tweaking, but my elbow room is limited:
Weslogo-text9.png
OTOH, one reason I had to stretch 'Battle' so much was, that because 'Wesnoth' overlaps the shield, 'Battle' mus also, because a gap only on one side would look unbalanced. But If I move 'Wesnoth' to the right so that there is a gap on both sides, I can move the letters of 'Battle' to the left, making the space between characters smaller:
Weslogo-text10.png
The text on the whole becomes wider, though.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
beetlenaut
Developer
Posts: 2814
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: The new Wesnoth logo and the Loyalist sigil

Post by beetlenaut »

No, I think you have to leave the overlap. One thing that makes the current logo work is that the T's are quite large. Maybe widening that letter would help. It would affect both words of course, but the effect would be larger for "Battle" and the kerning in the center of it would look less awkward.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

I've actually already widened the t (only in 'Battle') but since it's such a narrow letter in the first place, this doesn't make much difference.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
beetlenaut
Developer
Posts: 2814
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: The new Wesnoth logo and the Loyalist sigil

Post by beetlenaut »

I meant that you could change the style of the letter so that it wasn't so narrow.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

I've considered of that too. It could be flat-topped one, with a long crossbar (Carolingian style). This would have the benefit that in cyrillic and greek the t must be like that anyway, so there would be more consistency across the language versions.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: The new Wesnoth logo and the Loyalist sigil

Post by Sgt. Groovy »

So...
Attachments
Weslogo-text9.png
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
ancestral
Inactive Developer
Posts: 1108
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: The new Wesnoth logo and the Loyalist sigil

Post by ancestral »

Groovy,

I think maybe you misunderstood me.

I was saying you don’t need to have the words be equal length, that it’ll still be okay if they’re not exactly equal.

That being said, you’ve done a fine job :)
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
Post Reply