My latest project -- a digital collectible card game
Moderator: Forum Moderators
Re: My latest project -- a digital collectible card game
Nice game!
Some quick feedback, after few hours of play:
+ Ai is much better than I expected
+ Nice menu and cards manipulation
+ Simple game rules
- Not the best balance (alpha, I know;) But that wisp! OVERPOWERED!
- Card graphics from Wesnoth do not always fit (again alpha issue)
- Concept of factions is a bit useless, as most of the cards have minimal mana costs, so you do not really save a lot on mana by sticking to factions.
- Menu, albeit nice, could be polished
- Smells too much of MtG
Overall, really nice game, very good start;)
Some quick feedback, after few hours of play:
+ Ai is much better than I expected
+ Nice menu and cards manipulation
+ Simple game rules
- Not the best balance (alpha, I know;) But that wisp! OVERPOWERED!
- Card graphics from Wesnoth do not always fit (again alpha issue)
- Concept of factions is a bit useless, as most of the cards have minimal mana costs, so you do not really save a lot on mana by sticking to factions.
- Menu, albeit nice, could be polished
- Smells too much of MtG
Overall, really nice game, very good start;)
Re: My latest project -- a digital collectible card game
Thank you for your feedback! It's very much appreciated. You should know that we have a dedicated forum for discussing the game if you're interested: http://reddit.com/r/argentumagekutaka wrote:Nice game!
Some quick feedback, after few hours of play:
I would actually like to think that the game is fairly well balanced, though I'm happy to be proven wrong. I think the Wisp is a nice card, but fairly priced. You should play some multiplayer games -- I'm on from time to time as is Velensk and other developers -- and show us how you can make an overpowered deck by slaughtering us and forcing us to rebalance.kutaka wrote: - Not the best balance (alpha, I know;) But that wisp! OVERPOWERED!
It is our plan to do all-original art for any given 'set' of cards before releasing it. Here is the page showing all the complete cards we have so far: http://theargentlark.com/david/cards/complete.htmlkutaka wrote: - Card graphics from Wesnoth do not always fit (again alpha issue)
Of course, getting art takes time!
Hmmm I would say that there is plenty of incentive to play the same school. If you play a card like Knife in the Dark, it costs 6 mana if you don't have any Entropia creatures, coming down all the way to 3 for 3 Entropia creatures. This is a pretty big incentive to play lots of Entropia!kutaka wrote: - Concept of factions is a bit useless, as most of the cards have minimal mana costs, so you do not really save a lot on mana by sticking to factions.
Again, prove us wrong using the superiority of your five-school deck.
Well it's obviously in the same genre as MtG (and other CCG's such as Hearthstone or Solforge), however I think it's quite different to Magic in lots of ways. Meant to be more casual/simpler, focus more on exciting card interaction, focus on tactical placement of cards, totally different mana system -- as well as being free, and community driven. So lots of differences.kutaka wrote: - Smells too much of MtG
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
- Temuchin Khan
- Posts: 1826
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: My latest project -- a digital collectible card game
Well, I finally tried Argentum Age. I like what I see.
One question, though: I have advanced past the first two levels in The Iron Cities, even though I lost both matches. Is that intentional? Or is it a bug?
One question, though: I have advanced past the first two levels in The Iron Cities, even though I lost both matches. Is that intentional? Or is it a bug?
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
Re: My latest project -- a digital collectible card game
That would be a bug. I will try to reproduce and fix it.Temuchin Khan wrote:Well, I finally tried Argentum Age. I like what I see.
One question, though: I have advanced past the first two levels in The Iron Cities, even though I lost both matches. Is that intentional? Or is it a bug?
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
- Temuchin Khan
- Posts: 1826
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: My latest project -- a digital collectible card game
Great! Glad I could help!Dave wrote:That would be a bug. I will try to reproduce and fix it.Temuchin Khan wrote:Well, I finally tried Argentum Age. I like what I see.
One question, though: I have advanced past the first two levels in The Iron Cities, even though I lost both matches. Is that intentional? Or is it a bug?
And it seems to be a bigger problem. I encountered the same bug in some of the levels of The City of Marlank, Reaping the Cycle, Fury of the Elementals, and Melding of Ways.
On the other hand, I played "Birth of the Alliance" with someone, but never got credit for winning it. And if there is supposed to be another level after the first, we never advanced to it either.
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
Re: My latest project -- a digital collectible card game
As far as I know, there is no succeeding level. And I found co-op games quite buggy, like the tech levels all go to the first player and the second player get the seals shown on wrong places.Temuchin Khan wrote: On the other hand, I played "Birth of the Alliance" with someone, but never got credit for winning it. And if there is supposed to be another level after the first, we never advanced to it either.
Re: My latest project -- a digital collectible card game
Yes, co-op mode is quite bugged right now though -- it hasn't been worked on for quite some time since a bunch of game play changes.
We will work on getting it going soon though.
We will work on getting it going soon though.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Re: My latest project -- a digital collectible card game
Oh and I should also note that the exact rules of co-op are still slightly in flux, any suggestions are welcome!
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Re: My latest project -- a digital collectible card game
Some thoughts on co-op mode:
1. I think in co-op modes the two players should not use shared tech levels, otherwise it rewards same color team too much and thus deny a whole lot of deck combinations as well as the possibility/fun of random team-up.
2. Maybe the two players can use a few shared mana, like 4 mana per turn that can be used by either side. The share mana is auto-used when one player dries his own personal mana.
3. Two players can share a health of 60. And current battlefield is fine.
1. I think in co-op modes the two players should not use shared tech levels, otherwise it rewards same color team too much and thus deny a whole lot of deck combinations as well as the possibility/fun of random team-up.
2. Maybe the two players can use a few shared mana, like 4 mana per turn that can be used by either side. The share mana is auto-used when one player dries his own personal mana.
3. Two players can share a health of 60. And current battlefield is fine.
- Temuchin Khan
- Posts: 1826
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: My latest project -- a digital collectible card game
Actually, I don't think there should be any shared mana. To me, that seems a bit confusing. Each player should have his own completely distinct mana pool.Xara wrote:2. Maybe the two players can use a few shared mana, like 4 mana per turn that can be used by either side. The share mana is auto-used when one player dries his own personal mana.
I suppose that would work. I don't think there's any potential confusion there.3. Two players can share a health of 60.
And I agree that the current battlefield is good.
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
Re: My latest project -- a digital collectible card game
Whenever I install Argentum Age on Windows 7, Hexchat will stop working, because MSVCR120.dll is missing.
Re: My latest project -- a digital collectible card game
The link given in the first post is argentum-age.com and does not work. It seems argentumage.com is the correct one. Is/Will it be open-source?
-- ^ --
Re: My latest project -- a digital collectible card game
Yes, the correct link is now http://argentumage.comLorbi wrote:The link given in the first post is argentum-age.com and does not work. It seems argentumage.com is the correct one. Is/Will it be open-source?
Binaries are available:
- Windows: http://theargentlark.com/files/ArgentumAge-setup.exe
- OSX: http://theargentlark.com/files/ArgentumAge-OSX.zip
It is open source. Source code: https://github.com/davewx7/citadel
Right now we do require a 'beta key' to get access to the main servers but if you download and install it you can message me for a beta key if you need one.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Re: My latest project -- a digital collectible card game
I am having a problem accessing the website. This is what I get when going to it:Dave wrote: Yes, the correct link is now http://theargentlark.com
"It works!
This is the default web page for this server.
The web server software is running but no content has been added, yet."
Re: My latest project -- a digital collectible card game
Sorry I gave the wrong link. The correct one is http://argentumage.comAndrettin wrote:I am having a problem accessing the website. This is what I get when going to it:Dave wrote: Yes, the correct link is now http://theargentlark.com
"It works!
This is the default web page for this server.
The web server software is running but no content has been added, yet."
However right now that just has some information about the game. You can use the links I provided to download it.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming