TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Discussion and development of scenarios and campaigns for the game.

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FaeLord
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Re: The Amaranthine Stone 1.0.3 - SP Campaign For 1.10.7

Post by FaeLord » March 4th, 2015, 10:10 pm

I'm planning on moving to Romania for awhile this summer, so I'm not going to upgrade until I get there. And yes, I use Mac only and I could get one that will run 1.12 fairly inexpensively, but I don't really see the point if I'm leaving so soon. The only thing I need a newer computer for is Wesnoth and as much as I love it, it can wait until then.
Wesnoth stole my summer . . . again.

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FaeLord
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by FaeLord » May 2nd, 2015, 9:30 am

1.12.2 version uploaded today. A note to anyone posting in this thread - I am moving to Romania tomorrow and my old computer has died. I'm not sure how long it will be before I have a new one and I'm back online, but if I don't reply to your post, that's why. Enjoy the new version and as always, feel free to send me your replay files because I love to watch them.

-=FL=-
Wesnoth stole my summer . . . again.

gooby
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by gooby » May 5th, 2015, 4:54 am

I have the following cryptic error with 1.12:

Code: Select all

Invalid or unsupported charset:utf-8 or add-ons/Amaranthine_Stone/translations

Zephandrypus
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by Zephandrypus » May 6th, 2015, 11:16 pm

Congrats on having the biggest size add-on in Wesnoth. Damn, what are all them bytes for?

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FaeLord
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by FaeLord » May 8th, 2015, 8:30 am

Hey gooby:

Did the campaign not load?

-=FL=-
Wesnoth stole my summer . . . again.

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FaeLord
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by FaeLord » May 8th, 2015, 8:33 am

Hi Zephandrypus:

The file size is due to music and sound effect files. As stated in a previous post, I will be working on an era so I don't have to include that stuff in future campaigns. Hope you enjoy the campaign.

-=FL=-
Wesnoth stole my summer . . . again.

Roland de Ronceveaux
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by Roland de Ronceveaux » May 12th, 2015, 3:54 pm

Hello FaeLord,

I have a bug whereas when I download the Amaranthine Stone add-on, it crashes my Battle for Wesnoth screen to the desktop.

More specifically: I make a fresh install of BfW 1.12.2. I launch the game and it works (able to play mainline campaigns for ex.). I then download the Am. Stone add-on and when I launch BfW it crashes straight to Windows. I am not even able to open BfW anymore.

I don't know if I'm the only one with this bug but thought you'd want to know.

Regards,

RdR

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FaeLord
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by FaeLord » May 13th, 2015, 4:04 pm

Not good. I got the same thing when I tried to download it to the computer here in this internet cafe' that I've been using until I can get a new computer for myself. If any of the mods are reading this, can one of you please pull the campaign from the 1.12 server for now? I don't have a personal computer to work from at the moment and I won't for another few days. I have no idea what is causing this, but I'll look into it. It may have something to do with the error posted earlier. I wrote and tested the campaign on OS-X and had no problems at all. The computer at this cafe is running Windows though.
Wesnoth stole my summer . . . again.

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Ravana
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by Ravana » May 13th, 2015, 5:36 pm

I will try to replicate/debug this.

Noticed missing newline, unlikely to cause crash though

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[textdomain] 
	name="wesnoth-Amaranthine_Stone" path="data/add-ons/Amaranthine_Stone/translations"
[/textdomain]
Actually this work looks beautiful.. might even try to play this.

Didnt crash for me. However I didnt install dependency OR have any sounds enabled at all. I have seen some bug reports about wesnoth crashing if music is enabled.

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FaeLord
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by FaeLord » May 13th, 2015, 6:09 pm

Thanks Ravana. Very perplexing. I did crash for me on this internet cafe' computer, but as it's an internet cafe' computer I can't really start digging around in the config files and all my data is sitting in a cloud storage facility until I can get a new computer. Feel free to play the campaign, and let me know what you think! If you run across any bugs, please let me know that too.
Wesnoth stole my summer . . . again.

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RatArmy
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by RatArmy » May 17th, 2015, 3:01 pm

I finished playing this.Nice elvish campaign.

But I found crash bug.
Crash is happened when I choose 'Difficult' in difficulty select dialog. In case Easy and Normal not happen.
In Wesnoth 1.12.2, Amaranthine Stone 1.0.4.

And, Why lv3 Blink's regenerate is only +4HP? lv2 Blink have regenerate +8.
Japanese Translator: Mainline components, and some Add-on campaigns...

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Ravana
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by Ravana » May 17th, 2015, 4:12 pm

With hard it just fails to load, but doesnt crash.

Code: Select all

The following add-on had errors and could not be loaded:
    C:/Users/Lenovo/Desktop/wesnoth related/unplayable1.12.2/userdata/data/add-ons/Amaranthine_Stone/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

    Preprocessor symbol 'LIMIT_RECRUITS' expects 3 arguments, but has 4 arguments
    at ~add-ons\\Amaranthine_Stone\\scenarios\\02_Fellmarch_Fens.cfg:163
        included from ~add-ons\\Amaranthine_Stone\\_main.cfg:48
{LIMIT_RECRUITS 2 Bone Shooter 2}
Yet another reason why I create all ids without spaces, less bother with quotes then.

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FaeLord
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by FaeLord » May 17th, 2015, 5:43 pm

Cool. That one's an easy fix. Thanks Ravana. I still won't have a personal computer for a few weeks, and when I do again, I'll be on Ubuntu, not Windows, but I'll still see what I can track down about that other mysterious error that no one else has brought up again as yet. I was scrambling up until the time I had to leave for the airport to get a version up for 1.12, and I did not have time to test on Hard. I got an email from another player saying he couldn't get it to load on Hard either, but he did not provide the precise details.

-=FL=-

Hi Rat:

Blink is never supposed to regenerate more than 4 hp. Another detail I apparently missed in my rush to get the campaign up before I had to leave for Romania. I'll fix that. Thanks for the heads up, and thanks for playing the campaign.

-=FL=-
Last edited by Ravana on May 17th, 2015, 5:49 pm, edited 2 times in total.
Reason: Merged double post
Wesnoth stole my summer . . . again.

gooby
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by gooby » June 5th, 2015, 5:18 am

FaeLord wrote:Hey gooby:

Did the campaign not load?

-=FL=-
Correct.

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FaeLord
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Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Post by FaeLord » June 22nd, 2015, 2:21 pm

Cool. Thanks gooby. I finally got a Mac shipped to me here in Romania and have downloaded Wesnoth. I'll get to work on fixing the errors asap. However, as I am also working on another project, it may not be immediate.
Wesnoth stole my summer . . . again.

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